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Everything posted by Astro

  1. Hey! Another wad upload from me! This wad is harder than my previous wads i uploaded. All levels are hell themed and have many monsters in them, This wad also has pretty good detail compared to my other wads, i HIGHLY recommend using OpenGL!!! Some screenshots! Use DOOM2.wad and i recommend using GZDoom for more beauty! Have fun! >> https://www.mediafire.com/file/5f89vqc1ivunxuw/HELL.wad/file <<
  2. Astro

    Another "My first Doom wad topic"

    I Enjoyed it, for your first wad it's not that bad. The rooms were a little too small. Texturing was alright. Monster placement was great. Overall a good wad!
  3. Hello! It's been a while since i posted something in here, i've been working on a short megawad that includes custom music, custom difficulty settings and custom weapon sprites, taken from REALM667. There are also 2 secret levels that can be accessed through MAP06. Here are some screenshots! MAP08 MAP09 MAP06 This wad was tested with Zandronum, i don't know if it works with other engines, If you have any problems then please tell me!. Also use DOOM2.wad. Have fun! >> https://www.mediafire.com/file/i9jkjm488d8xa92/REBORN.wad/file <<
  4. Astro

    REBORN.wad (12 Level Megawad!)

    I Used Old Format for MAPINFO.
  5. Astro

    REBORN.wad (12 Level Megawad!)

    Thank you very much! Glad you enjoyed it!
  6. Astro

    Plutonia 3 - Going to Surface

    Can't tell if this is a joke wad or someone being serious like: "Yeah, i'm going to release this, this wad is going to be so good."
  7. Astro

    REBORN.wad (12 Level Megawad!)

    Try to left click on the .wad file and then click on properties. Then change the program to run the wad with into GZDoom or PrDoom, or maybe try Zandronum or some other engines! I Hope this helps! EDIT: Also tested it in GZDoom. Got the same error, the problem is with the engines. Please try Zandronum!

    MAP10: Raining Blood840293357_bandicam2019-06-0721-31-37-712.jpg.627fd0c85f928642a00e2e721dd7393d.jpg

  9. MAP31: Alone In Town (Secret Level)



    MAP09: Altar Of Sacrifice.30537457_bandicam2019-06-0118-14-28-592.jpg.83c99e689b4466a75276945adfae62ab.jpg


    MAP08: Satan Laughs As You Eternally Rot51765090_bandicam2019-06-0118-16-38-782.jpg.e8304f81dd322c770102bba03e3584fc.jpg


    MAP06: City Of The Dead.7404355_bandicam2019-06-0118-17-33-778.jpg.ca61fcdc5e5bb5ed38f9a8764c0a3079.jpg

  13. Another One.. lol

    bandicam 2019-05-22 02-18-37-540.jpg

  14. Another sneak peek.

    bandicam 2019-05-22 02-19-20-658.jpg

  15. Sneak Peek :D

    bandicam 2019-05-22 02-15-21-624.jpg

  16. Astro

    Looking for collaboration.

    Hello! Is anyone doing a mapping collaboration please let me know, i would love to join.
  17. Hey! It's been a while since i uploaded something, it's because ive been working on a cool doom 1 wad. Some levels have old-schoolish level design. Some levels are very detailed and long. Episode 1 being the most detailed. Episdoe 3 was made quickly so some levels might be short. Wad should work with every Doom Engine. Must run with Doom 1 iwad or else it will have missing textures and no music. Here are some screenshots! e2m7 e3m3 e2m3 e1m6 Have fun playing! I read every comment, i would love to see what were your favorite levels! https://www.mediafire.com/file/cai7k49x5ca6bax/rth2.wad/file
  18. Doom 1 megawad coming soon :D

  19. Ladies, and Gentlemen. Welcome to my first megawad EVER. This wad has maps that look something you would see in the 90's. Some maps are better than others and some maps have the Sandy Petersen's level design. This was tested in only Zandronum, it shouldn't have problems with other engines. Some maps look very similar to the original ones from Doom II. Wad doesn't have custom images, sprites and sounds.. It only has custom music on some maps (map14, map30, map31, map32 I probably missed some.) I Don't have anything else to say, I want this wad to be popular because I worked hard on it. I Would love to hear your favorite maps from this wad! No Jumping, crouching. Freelook is allowed. This wad was meant to be played on Software Rendering but OpenGL is good too. Here are some screenshots: (Maps shown MAP29 & MAP27) Good Luck and have fun!!! *fixed yellow key in MAP04 and added more ammo.* http://www.mediafire.com/file/r75acyv8m6o4dyp/RETURN.wad/file
  20. Fixed MAP04 yellow key and added more ammo :)
  21. My megawad is almost finished, working on MAP30. Stay tuned... :D

  22. Astro

    8,000+ MONSTER MAP. (WIP)

    Hello! I Just wanted to post 2 pictures of the map I'm working on currently. I'm planning it to have 8k+ monsters. I'ts going to be very hard map. Comment what you think!
  23. Astro

    My deathmatch maps.

    So, I've made 3 deathmatch maps for everyone to play! No custom textures, only custom music! The maps get bigger and bigger. MAP01 is really small, it's very hard to get the BFG unless no one has switched the crusher button. On map02 it's pretty easy to get the BFG, just wait for the lift to lower and jump into the portal! Then you will be teleported into the cage where you have to get the BFG fast as possible and jump into another portal to get out, because it's very easy to get killed in the cage. On Map03 it's easy to get the BFG, just find it! I Tested it on Skulltag and Zandronum, maps tested with bots. Use doom2.wad to play the wad. Have fun! http://www.mediafire.com/file/3xxiisqaqxaan1j/playgrounds.wad
  24. Astro

    Lefty Doomers?

    Well, one of my friend is.. I recently introduced him into doom and he enjoys it :)