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RambOrc

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About RambOrc

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    Green Marine

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  1. RambOrc

    Hexen Neural Texture Pack

    No issues, I just wanted to ask for permission to use it in our mods.
  2. RambOrc

    Hexen Neural Texture Pack

    Anybody knows how to reach grandgreed? I sent him a PM mid-November asking for permission to use his assets in our mod but the PM status still says "unread".
  3. RambOrc

    Scattered Evil for Hexen

    This year's trailer is also a birthday celebration for Hexen, Vavoom and Korax' Heritage.
  4. Thanks for actually implementing it. :) The Scattered Evil config file is based upon ZDOOM(Hexen) so that should work perfectly.
  5. In Vavoom, https://www.vavoomengine.com/wiki/action-specials/#1504Vertex_slope_floor and https://www.vavoomengine.com/wiki/action-specials/#1505Vertex_slope_ceiling achieve the same, it's just with two things of type 1504 and 1505 placed on the vertex coordinates instead of these values being values stored in the vertex object itself. The logic itself is pretty much the same, that's why I was wondering about a non-UDMF export. Using these in combination with three-sided sectors makes all planes align perfectly, the only drawbacks are that it's done with extra thing objects and that it doesn't work with 3D slopes.
  6. Given all the triangle sectors, I assume you are using the vertex slope floor thing, which exists in the "classic" map format as well.
  7. @jval, any chance this could export map data in the classic format as well, not just UDMF? I might come off stupid, but what do you mean by layered sectors?
  8. Also, not sure about other engines, but walking on sloped surfaces is considered jumping by Vavoom, so you can only jump on a slope if you are not moving. This makes it tricky (quickly devolving into annoying/frustrating) to move from a sloped floor to any other floor nearby that lies more than 24 units higher at the point of traversal. While I opted for allowing such situations to develop when it means that the player either first jumps and then moves forward to get over a fence in a city, or if he can't get the timing right, he will not be able to get inside the small fenced garden (zero gameplay impact), this technical limitation pretty much prohibits using anything beyond very simple sloped terrain in areas where fighting can occur.
  9. RambOrc

    Scattered Evil for Hexen

    It's been playable for the last 3 years, but before this release all monsters and NPCs were sprites.
  10. RambOrc

    Scattered Evil for Hexen

    Seeing is believing! Watch the new animated 3D models in the video below.
  11. RambOrc

    Scattered Evil for Hexen

    Scattered Evil 2.0 is now available on SourceForge and ModDB. Monster Models Fully animated models for the Ettin and Chaos Serpent families, including damage skin variants and special overkill animations. Besides the move from 2D to 3D, many models feature additional visual changes compared to their previous sprite iterations (see the list below). Ettin Slingers use slingshots and chuck stones. Ettin Grenadiers brandish flechettes. Ettin Commanders carry a hammer. Ettin Warlords gave up their helmets and replaced most of their armor with pure gold pieces. As a warlord, you gotta show off your bling or how will your underlings know you da boss? All Chaos Serpents now have a standard death animation (falling down) and an overkill animation (bloody bits flying everywhere). Magma Serpents are now huge and their skin is infused with molten lava that only stops glowing upon death. Frost Serpents are a new blue subspecies that like the cold and have displaced Wendigos in the icy reaches of Charybdea. Flayed Serpents were first conceived in a sadistic wizard's twisted mind, who wondered what would happen if you took some young Chaos Serpents and removed their skin. They live in constant pain that only abates at those moments when they bite into the flesh of some unsuspecting adventurer to drink their blood. NPC Models All animated NPC sprites have been replaced with animated models. All female NPC sprites have been replaced with models. Most non-unique male NPC sprites have been replaced with models. Some of them even learned how to sit on furniture. Chickens, pigs and piglets now have unique animated models. City Updates The city of Ocadia has been rebuilt from scratch, leaving only some of the most iconic buildings more or less intact. Besides a more up-to-date look, it should also greatly improve frame rates. Annoyed by all the construction noise, the market stalls from Ocadia moved to Sichabroner. The joke is on them though, as that cityscape underwent some changes over the summer, too. All good things come in threes, so the city of Thystes got a facelift as well. Gameplay Changes Whether health artifacts (Quartz Flask, Mystic Urn) are used automatically is now controlled through a setting in the Options menu, independent of the difficulty setting. While in the berserk state, now you can open the Journal (ends berserking) and the Map Scroll (suspends berserking, resumes after closing the scroll). Items that can be picked up now always glow, items that can't be picked up don't glow. Most of them also rotate in addition to float bob. Miscellaneous Changes Built on the concurrently released Vavoom 1.34, the GNU/Linux binaries are now 64-bit (Windows 64-bit binaries will follow in a subsequent release). Removed a number of unused textures and compressed all non-transparent textures to optimize memory usage. Adopted the bugfixes present in KMOD 5.0 but not in Scattered Evil 1.9 (Fighter levelup bug, load/save screens display issue). You can now initiate a conversation with domesticated animals. You can now punch most fences and furniture. When looking into a mirror, the player now sees an idealized version of himself.
  12. RambOrc

    Korax Mod is back!

    The video below demonstrates the "pistol start" feature of Korax Mod 5: you set up your character, then warp to the start of a later hub, and take it from there. No cheating required, as you are outfitted with an assortment of weapons, quartz flasks and armor when spawning.
  13. RambOrc

    Korax Mod is back!

    Below is a recording of a full playthrough of the Hexen Campaign with RPG complexity set to Old school. Note: if you watch it directly on Youtube, the description includes 40+ timelinks so you can skip to the parts you are interested in.
  14. RambOrc

    Korax Mod is back!

    Korax Mod 5.0 is available for download from SourceForge and ModDB. Released in June 2001, Korax Mod 1.0 was the first ever Hexen gameplay mod. Throughout the next few months and years, it introduced a slew of new RPG features: experience and leveling, customizing your character during creation, new weapons and spells, monsters dropping silver and gold bars, buying and selling items at shops, special "damage skin" sprite sets to make it clearly visible a monster is badly hurt... Today, the same team is raising the bar once more with the release of Korax Mod 5: Introducing an RPG complexity setting that allows the player to mold the game to his personal playstyle, from a complex RPG system to a near-FPS setup that feels a lot more like Heretic's fast-paced gameplay than the classic Hexen shuffle. Shortcuts: breaking up the linear monotony and the frustration of the tedious search for the last hidden puzzle switch - now you need to solve less than half of a hub's puzzles to be able to proceed to the next hub (but you might want to linger for the experience and loot). "Pistol Starts": built-in support for warping to the beginning of any hub and receiving weapons and armor automatically so you have an actual chance of beating the game from that point without using any cheats. Vastly expanded bestiary: not only are there a few completely new enemies and many new types of existing monsters, even the "classic" ones might surprise you by dodging your attacks, running away when low on health, closing large distances with a single leap, and generally finding ways to move around the map and reappear behind your back. Defeating Korax wasn't a solo effort: embark upon this epic adventure with a supporting cast of merchants and craftsmen, as well as two sidekicks that will race you to kill the most monsters in the area they stake out. A large arsenal of new weapons and spells; custom armor with resistance gems. Designed to support custom maps and mods out of the box: create your own mini-RPG using a large number of new items, weapons and spells, as well as NPCs with pre-configured conversation scripts offering all basic services. Korax Mod is distributed with a Developer's Reference Guide containing detailed instructions on how to create and distribute your maps and mods.
  15. RambOrc

    Scattered Evil for Hexen

    This year's trailer is now available on YouTube.
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