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RambOrc

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About RambOrc

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  1. RambOrc

    Scattered Evil for Hexen

    Looking for suggestions/requests/wishes for the next release (1.9), just post any ideas as a reply to this thread. Already in development is the ability to open a bank account and accumulate interest on your savings.
  2. RambOrc

    Cacowards 2019 Mentionation Thread

    Carnage Galore 3 for GZDoom, last updated in March 2019.
  3. RambOrc

    Scattered Evil for Hexen

    Scattered Evil 1.8 is now available on SourceForge and ModDB. New features include an upgradeable mansion, a map scroll for quick reference and new dungeons. New feature: The Mansion Purchase a luxurious mansion in a prime urban location that comes with a staff of servants Unless playing with RPG complexity turned Off, you receive a property sorely in need of improvements, allowing you to unleash your inner decorator Travel the breadth of the province to buy, steal or otherwise acquire various pieces of furniture and artwork New feature: Map Scrolls Press a key and up pops the map of the region or city you are currently in (provided you have that region or city map in your possession), automatically showing your current position on the map If you don’t have a map of the current region or city, the newly added province map is displayed instead, showing your current position in the world (there is also a switch in Gameplay Options to always show the province map) Configurable option whether map scrolls should show annotations The collection of maps in the Journal is newly called the Atlas and it now always contains at least one map at game start (the province map) Configurable option whether maps in the Atlas should show the current player location Most Coach Stations now sell maps of the region or city they are located in Added souvenir stalls at city entrances, selling city maps New dungeons and monsters Three new dungeon maps: Gonos Fortress, Isle of Ancient Kings, Tomb of Ancient Kings Updated questlines for class leaders in Thystes Fortress and Thystes Cathedral, now once again requiring the player to travel to a dungeon New monster type: Afrit Dominator (see the Bestiary for details) AI and attribute tweaks for several existing monsters Interface improvements New unified look for the Main, Game and Option menus and their submenus Pressing J while the Journal is open will now close the Journal, no matter what subpage is open Miscellanous additions New and updated 3D models including climbable rope, animated rotisserie chicken and the Crown of Ancient Kings Status Marks are now available (you can turn them on in the Gameplay Options menu). They show up both in the player HUD and over monster’s heads for things like Berserking, Poisoned, Terror, Mana Burn etc. Berserker now has a new non-fighter-specific icon, since both the player and some monsters use the same ability Added a new artifact status icon for torches New system for tracking hidden mini quests, allowing a rapid expansion of small tasks that reward EXP (targeted at Old School RPG complexity) Bugfixes Monsters now use the correct sound when poisoned Artifact status icons are now positioned and animated correctly Fixed the issue of pressing J while the Journal was open spawning a second Journal instance in the background Fixed the issue of some of the sailboat routes transporting the player to the wrong destination
  4. RambOrc

    Scattered Evil for Hexen

    The next version of Scattered Evil is currently targeted for a late August/early September release. These screenshots should tide you over until then.
  5. RambOrc

    Scattered Evil for Hexen

    Warning: the following playthrough contains quite a few spoilers if you haven't played the new maps yet.
  6. RambOrc

    Scattered Evil for Hexen

    Scattered Evil 1.7 is now available on SourceForge and ModDB. The latest version includes a revamped travel system, treasure chests, two new dungeon maps and an improved starting experience. Improved starting experience The second weapon isn't handed out for free any more, instead the player will have to fight a few monsters to obtain it The first Legion quest given by Commander Orteg to obtain the third weapon now points to a new dungeon nearby, with the number and difficulty of the monsters tuned for a player just starting out Observant players can gather several hundred crowns in the updated starting map and the new low level dungeon, allowing an early purchase of important items Travel system rework Larger towns now have a stagecoach station, with rides available from any station to any station (on higher RPG difficulties, you need to first explore a location on foot before you can book a ride there), with prices depending on travel distance and RPG complexity Similar to stagecoach rides, boat travel now has a price that depends on the distance and the RPG complexity setting Common to both types of rides: varying scenery while traveling, possibility of being chased by bands of roving monsters, slight reduction to hunger and fatigue Traveling on foot now incurs a hunger and fatigue cost unless RPG Complexity is set to Off The portals between the three mage towers in the wilds of Charybdea have been removed (the portals in Daedalon's tower have been repurposed) New and updated dungeon maps Vermin Hovels is an all-new forest location for the early game, containing several secret caches of gold and goodies The Canyon has been rebuilt from scratch and is accessible once again from The Chasm The outside area of Pyramid of Krylu has been reworked to offer a somewhat different look and massively improved load times Dark Conclave and The Reckoning are now difficulty aware, including the end boss; the end boss fight now uses a number of smart scripts instead of the previous infinite spawns Forest Clearing (starting map) has been extended and now includes a significant amount of gold and an introduction to the new lock and key system Is'hine Oasis has been updated with a new look and massively improved load times A hidden arcade has been opened, allowing access to a hitherto inaccessible part of the town of Kreo New and updated items Torches now illuminate a small area around the player (instead of increasing the light volume of all sectors to full, like the original Hexen torch does) Crystal Vials now restore 10% of the player's maximum health or 10 hit points, whichever is greater Quartz Flasks now restore 25% of the player's maximum health or 25 hit points, whichever is greater Mystic Urns now restore 100% of the player's health Treasure chests and keys: look for treasure chest keys hidden in plain sight to be able to open treasure chests you stumble upon Portable food: you can now buy apples, which reduce hunger somewhat and perk you up slightly, and loaves of bread, which reduce hunger greatly but also make you a bit sleepy Wings of Wrath is now a powerup that activates on pickup and has a short duration New artwork New high resolution NPC sprites for sailors and coach drivers New animated models (horses, treasure chests, spinning coins, levers), including a high resolution horse skin explicitly created for SE New models including stagecoaches and palm trees New sand and rock textures Journal improvements Quests are now organized by status, with finished quests listed on top, followed by active quests, followed by hints (depending on RPG complexity settings) for quests not yet picked up On the Arsenal/Spellbook/class ability pages, weapons/spells the player already possesses are listed first, followed by hints (depending on RPG complexity settings) on how to get the missing ones Improved readability for map annotations Interface improvements Reorganized the main menu and some of its submenus, most notably adding a submenu for key bindings for many inventory items The help screens can now be navigated with the arrow keys both forwards and backwards The starting screen now displays the game version in the lower right corner, making it easier to identify the version installed Miscellaneous changes Multi-platform distribution: starting with 1.7, the download includes Vavoom binaries, setup scripts and startup shortcuts for both Windows and GNU/Linux On Old school RPG complexity, discovering new locations and talking to certain NPCs awards additional experience points Church acolytes and monks now offer their healing services only on Old school RPG complexity and it costs a few crowns, but can be used any number of times; they are not available to clerics, who start the game with a healing prayer Mages now offer their mana fillup services only on Old school RPG complexity and it costs a few crowns, but can be used any number of times; they are not available to mages, who can now learn their Create Mana cantrip the first time they talk to Spellmaster Sallazar in Thystes Academy (prerequisite removed) The Legion's gravy train has been stopped. No more free armor handouts! When playing on RPG Complexity Old school and picking one of the extreme alignments (Lawful Good, Chaotic Evil), you can't pick up certain quests, just like before. However, the dungeons linked to those quests are now accessible After picking up Daedalon's second quest, he now activates one of the downstairs portals so the player can revisit the ruins of the Heresiarch's Seminary an unlimited number of times
  7. RambOrc

    Scattered Evil for Hexen

    The next version will be released most probably sometime this month. Below a few screenshots of new and updated areas.
  8. RambOrc

    Scattered Evil for Hexen

    Scattered Evil Patch 1.6.2 This is a minor bugfix/tuning release that is 100% compatible with existing 1.6 savegames. Get it from SourceForge or ModDB. This patch includes all changes from the 1.6.1 patch as well (entries marked with asterisk). This patch can be installed on any Scattered Evil 1.6 full installation, regardless of whether it has been patched to 1.6.1 previously or not. New features: Brand new Torch using a colored dynamic light New menu option to set hotkeys for all common artifacts Setup utility for Windows to set game resolution and specify IWAD location* Bugs fixed: Exotic Dancer in the F.L.C. getting stuck in a conversation loop when Moral Alignment is set to Good Purchasing a crate of Icons of the Defender in Neusus adding incorrect amount to inventory Krater of Might not giving red mana* Travel by boat missing sky texture* Size of Librarian Stryker in Thystes* Arsenal and Spellbook displaying the same information more than once* Conversation with Sir Billiam in Nolcormu crashing the game* Mana cubes dropped by monsters giving 1 mana instead of 15* Tuning: Magic/Faith/Battle Rage regeneration now based on the pool size and using a new formula that should allow for a smoother ramp up when adding Charisma points Swing timing for Axe of the Depths tweaked Axe of the Depths base damage doubled Monsters damaged by Axe of the Depths can now be thrown back a significant distance Chilling Touch base damage tripled Torch duration increased to 30 seconds Player inventory now holds up to 50 Torches at a time Reorganizing the Main and Options menus
  9. RambOrc

    Scattered Evil for Hexen

    Thryas Reservoir: will be fixed for next major release Exotic Dancer: will look into it, if there are more such small bugs to fix, I might put out a 1.6.2 Tower of Ianabec: look for an old mage with white hair outside the tower (he may have wandered off) Flamethrower: this way is actually better once you have a high Wisdom score: if it would take e.g. 5 mana every second at a certain Wisdom score, it could only be lowered to 1 mana every second no matter how much you put into Wisdom; but if it takes 50 mana every 10 seconds, then you can increase your Wisdom to over 100 and still get mileage out of it.
  10. RambOrc

    Scattered Evil for Hexen

    Scattered Evil 1.6.1 Patch This is a minor bugfix release that is 100% compatible with existing 1.6 savegames. Get it from SourceForge or ModDB. Bugs fixed: Krater of Might not giving red mana Travel by boat missing sky texture Size of Librarian Stryker in Thystes Arsenal and Spellbook displaying the same information more than once Conversation with Sir Billiam in Nolcormu crashing the game Mana cubes dropped by monsters giving 1 mana instead of 15 New features: Setup utility for Windows to set game resolution and specify IWAD location
  11. RambOrc

    Scattered Evil for Hexen

    Attached is a batch file you can copy into the Scattered Evil root directory, it has a few options beyond setting resolution. Let me know how it works for you. ScatteredEvilSetup.zip
  12. RambOrc

    Scattered Evil for Hexen

    I had so many issues reported with people having a too high resolution screen that until now I haven't considered someone having a too low resolution screen which is the bigger issue, since the game won't start up. I'll update the documentation accordingly and probably set a lower default resolution. Maybe write a small setup tool that sets this before the game's start.
  13. RambOrc

    Scattered Evil for Hexen

    Two questions: 1) What resolution did you set to so that it started up? 2) Why an old manual? It is included in the current version as well.
  14. RambOrc

    Scattered Evil for Hexen

    Scattered Evil 1.6 is now available on SourceForge and ModDB. New weapons and spells The fighter now has the same amount of offensive options as the other classes, thanks to a new melee weapon (Axe of the Depths) and three new spells (Chilling Touch, Molten Metal, Judgment) The mage's Thunderstaff now generates blue mana on a successful melee attack The cleric's melee weapons now heal him whenever he damages an enemy Diminishing returns now ensure that your character's powers don't grow into the ridiculous NPC visual improvements All important NPCs of Charybdea now have their own unique high resolution sprite The resolution of NPC conversation portraits has been quadrupled Improved the quality of some of the generic NPC sprites New difficulty setting New difficulty setting added: Nightmare. Compared to Hard, monsters not only move, fire and cast faster, they also do more than triple their normal damage On Easy and Normal difficulty, Quartz Flasks and Mystic Urns are now automatically used if the player gets too low on health New RPG features Hunger: with time passing, your character's belly starts to rumble. Find some food before he becomes so hungry that it has negative effects on his learning capabilities Fatigue: physical exertions now tire out your hero. Find a room in an inn to sleep it off before he becomes so tired his movements become too sluggish to survive long in the wild Further extending the difference between RPG complexity settings, e.g. Hunger and Fatigue don't accumulate when complexity is set to Off On Old school RPG complexity, the player receives ability points instead of direct increases to a specific attribute Experience gains are difficulty dependent on Old School complexity In some cases, the types of monsters you encounter in a dungeon depend on the RPG complexity setting New items Six different potions to permanently increase ability scores (CHA, CON, DEX, INT, STR, WIS) Scroll of Recall to teleport back to a mage tower from anywhere in the world Boots of Stealth make the player more difficult to spot Monster changes New monster: Specter. While at first look it seems to be merely a larger and tougher Reiver, it can cast Terror, causing the hero to cower in fear, covering his eyes and throwing down his weapon The Heresiarch and Exarch now occasionally cast Mana Burn on the player (during Mana Burn, using weapons or spells hurts the player) There is now a special tuned-down version of the Heresiarch for Easy difficulty that doesn't cast Mana Burn and has significantly less health The Ghost's Confusion spell is now less annoying (it doesn't play with your inventory or spellstrip) More monsters now drop a wider variety of items Miscellaneous Wisdom and Charisma have been reshuffled: it is now Wisdom that decreases the amount of mana needed to fire a weapon or cast a spell; Charisma now increases both the size of the Battle Rage/Faith/Magic pool and its regeneration speed Offensive spells are now simply called "spells" Auxiliary spells are now called differently depending on class: martial skills (fighter), prayers (cleric), cantrips (mage) Status bar improvements: it now shows more information in a cleaner way Berserking visual changed to a red haze Bugfixes Includes all fixes for weapons and spells from the 1.5.1 patch, as well as extending them further: now all weapons should scale with Strength/Dexterity and all spells with Intelligence The mage's Speed cantrip now actually does speed up the player Fixed the bug that hitting ESC on the travel map during a y/n question made the game stuck When exiting a location to the travel map and then returning immediately, now the right music is playing Also fixed a large number of smaller bugs, mostly those reported in the Bug Tracker
  15. RambOrc

    Scattered Evil for Hexen

    Scattered Evil 1.5.1 patch is a minor bugfix release that is 100% compatible with existing 1.5 savegames. Get it from SourceForge or ModDB. All Classes Charisma now doesn't reduce the mana cost below 1 mana/shot or cast Weapons and offensive spells now don't say "no mana" if the player has enough mana to shoot/cast (but less mana than the weapon's base mana cost) Mage Sapphire Wand Damage now scales with Dexterity instead of Intelligence Uses mana once again Ruby Wand Damage now scales with Dexterity instead of Intelligence Uses mana once again Bloodscourge Damage now scales with Dexterity instead of Intelligence Fireball Damage greatly increased Uses mana once again Armageddon Projectiles are once again green Uses mana once again Cleric Morning Star Can't be used any more if the player doesn't have enough mana Serpent Staff Damage now scales with Dexterity instead of Intelligence Melee life drain function now restores health up to the player's maximum health Evening Star Can't be used any more if the player doesn't have enough mana Fighter Quietus Weapon can't be used any more if the player doesn't have enough mana Berserk Now needs a minimum of 5 rage to cast Now uses a maximum of 50 rage when cast Duration is 5 secs + 0.2 secs per rage point spent, making duration min. 6 secs and max. 15 secs
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