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Dokta Whawee

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Everything posted by Dokta Whawee

  1. Like the title says, I have a bad habit with giving a lot of visual details to my maps, to the point where the gameplay is very much crippled. I haven't truly released a map pack yet, because I am a perfectionist, but I am really trying my best, and have always wanted to know some ways to help myself through that design process.
  2. Yes, that's what I meant. Sorry, I wrote this at midnight lol. I was tired as fuck. Yes, I was hoping for some feedback on how to stop myself from making every map look good, but play boring. I don't know where I was going with this.
  3. Dokta Whawee

    Tarachillax 6 level WAD

    God damn, I always knew the Doom community would be the one to give me humble pie... I was starting to think I was hot shit until I played this, now I can't get like 30 seconds into it. Jesus christ, man... I salute anyone who can beat these incredibly tough levels.
  4. Apologies for cutting in, but I would like some clarification on this statement. So, correct me if I'm wrong, but you're saying that we shouldn't provide feedback to things that we don't understand/things that aren't made specifically for us? If I read you correctly (Which to be fair, I may not be), then we shouldn't be able to give feedback on anything that isn't 100% tailor made for you.
  5. Dokta Whawee

    Doom II: List of all hard wads

    Here's my opinion. Keep in mind, i'm no Doom god, and yes, I am a GZDoom peasant. Doom 2: Yeah, I agree. TnT: I dunno... Maybe a little bit higher? Some of those maps, such as 27, are a total ballache. Dark Covenant: I haven't played this one, so I am unsure. Momento Mori 2: Eh... Kinda? I would've put Sigil here. Plutonia: Yeah, I agree. It's a great challenge. Valiant: I haven't played this. Plutonia 2: Yeah. This is where things get crazy... Alien Vendetta: Agreed. SOD: I would've put Scythe here. Scythe 2: Swap this with old Sunder and i'd agree. Old Sunder: Is it fair to judge the old version along with the new? If not, i'd reccomend Holy Hell. Sunlust: GOD DAMN. Absolutely agree. New Sunder: Holy hell, this one is very, VERY hard. Abandon: Uh... Never even touched this one. No Chance: I'd disagree. This one isn't as hard as Sunlust because there is only one level in NC. Albeit, NC is very hard on UV. Dimensions: I have absolutely no idea how a wad could be harder than this, and yet, there still are. Chillax: Yes. Without things like Respawning items, rocket jumping, and save scumming, I don't know how this would be possible.
  6. Dokta Whawee

    Doom II: List of all hard wads

    No Holy Hell/Revealed?
  7. Oh god, this level. Normally one of the easiest TNT levels, UV+ turns the difficulty up to a million, as many of you know. I know for a fact that nobody has beaten it with fast monsters, and without TAS, I think it's impossible (Although Zero Master can prove me wrong). I finally beat Map28 on UV+. I know this will trigger some of you, but I do need to say one thing: Yes, this was done in GZDoom. There, I said it. Cry about it. I don't think that doing so changes the difficulty tenfold, but feel free to send me angry letters that disprove such a bold claim. It wasn't pistol start, I came in with basically full health and ammo from the last level, and I save-scummed a LOT. I kept a tally; I died about 258 times. It took me a total of 4 and a half hours. I would consider UV+-Fast on this level to be the holy grail of Doom achivements. Since I sadly didn't get a screenshot, these were my stats: Monsters: 86% Items: 100% Secrets: 100% I know, this lacks proof. But if you really doubt me, perhaps I can do it again tomorrow and provide some more proof. I would even do it Pistol Start! In conclusion, I am very proud of myself! I know that, to many of you, this challenge is probably nothing, but I hope that some of you find it interesting.
  8. Dokta Whawee

    I finally completed TNT Map28 UV+!

    Well, due to the fact that there are 4 whole Cyberdemons in damaging floor pits, I don't think anyone can ever do it. Prove me wrong, though. If there were any rad suits, then maybe it's possible, but I don't think that it's possible at all.
  9. Is there a way to play the map NUTS with the weapons from Russian Overkill? If there is, can you tell me how? Thanks.
  10. I have some potential candidates. It may either be Okuplok or Holy Hell Revealed. Any more to consider?
  11. Dokta Whawee

    Which Doom map has the most enemies?

    I would consider that, but honestly, it just doesn't feel... Right. I don't know how to put it, but it feels like cheating. I am looking for real levels. Sounds intresting! I will have to look into it. Yeah, I knew that official was MT. Pain. But as for that map... I am certainly intregued. Nuts is nothing compared to Okuplok. Oku has like twice as much. Thanks for the idea, though!
  12. Dokta Whawee

    Doom II: List of all hard wads

    Wait, Sunder is only 3? WHAT THE FUCK?
  13. Dokta Whawee

    Doom Alpha Maps port?

    Is there a way to port the maps from the IdGames Doom v0.2/4/5 Alpha builds? I know that they are just older versions of maps for the most part, but I have always taken an intrest in this kind of content, and would love to know if that is indeed possible to do, or if someone already has. I would love to see it!
  14. Dokta Whawee

    Doom Alpha Maps port?

    Thank you so much! I love the work you did! Sadly, the old download links were lost to the sands of time, so I need to thank you so much for this!
  15. Dokta Whawee

    If Doom II monsters had people names what would they be?

    True, tho.
  16. Dokta Whawee

    If Doom II monsters had people names what would they be?

    The Cacodemon would be named David.
  17. I have always wondered this myself, and have yet to find a satisfying answer. Is it even possible?
  18. I would get my chainsaw - the great communicator.
  19. Personally, it's: 1: Doom 3 & Expansions - Excluding a few encounters that are tricky, Doom 3 is no challenge, even on veteran. 2: Knee-Deep in the Dead - Overall, a fantastic intro to the series. Easy, concise, to the point. 3: Inferno - Slightly harder, but just really forgettable. Except for E3M2 and E3M6, overall very easy. 4: Shores of Hell - Large maps, more enemies, and overall higher difficulty. Not much to say. E2M5 in particular... Just... Ouch. 5: Doom 2 - Longer and generally more difficult than Doom 1. My personal favorite game ever, though! 6: No Rest for the Living - The sadly often forgotten expansion. Quite fun. Map 08 is a real challenge for me. 7: TNT - Mostly easy and rather boring. But FUCK MAP 27. The worst and hardest officially released Doom map. 8: Doom 64 & Lost Levels - Rather tough, but really enjoyable. Perfect for those who don't want a game as punishing as Plutonia. 9: Thy Flesh Consumed - E4M1, E4M2, and E4M6... Just... No... 10: Doom 2016 - Very tough, but very fair. 11: Sigil - The most fair and balanced episode in the series, also the hardest. 12: Plutonia - Fucking. Insane. I personally think it gets WAY to hard at some points, and I just don't like some things about it. But this is really fun at a lot of points. (I haven't played eternal yet.)
  20. Dokta Whawee

    This does not feel like a Doom game

    I always felt that it was a combo of Doom and Quake. Between the movement, and the incredible combat, Doom 2016 feels like a spiritual successor to both. I haven't gotten Eternal yet because I spent all my money on Touhou waifu memorabilia food, so perhaps I will try it for myself some day. But I did play through Doom 2016.
  21. Dokta Whawee

    Classic MAP16 texture restored!

    Yeah, I just decided to do this for the hell of it. The texture was nothing more than a placeholder, so I suppose it isn't exactly useful outside of being a curiosity.
  22. Dokta Whawee

    Classic MAP16 texture restored!

    I am not sure if someone has done this, but I am uploading this anyway. Have you ever looked at the box screenshots for the original Doom 2? You might have noticed that the screenshot for MAP16, Suburbs had an odd texture. It looked very similar to the odd Gargoyle-Wall texture from E2M4. For years, this texture has sat and rotted away, not being used in the final game... That is, until now! I have restored the textures to their former glory! I have made a mod for MAP16 which adds these textures in. MAP16 is the only one effected, so it is only a MAP16 mod. Feel free to copy and use these textures in whatever you wish! I mean, I just restored them, I don't know if you can call me the "Creator". But, anyway, I hope you enjoy this completely useless texture mod! Download: https://drive.google.com/open?id=1h_NHeQ0xwPtzCsG8n16ncvdUuFcBZ_bP P.S. I have made Gargoyle texture for both BIGBRIK, BIGBRIK2 and BIGBRIK3. Only one is used in this map, and are renamed to BIGBRIK4, 5 and 6 respectively.
  23. Dokta Whawee

    Knee Deep ending pic?

    I am creating a wad and I was wondering if someone made a proper ending pic to episode 1 like there was in the ending of episode 2, 3 and 4?
  24. Dokta Whawee

    Knee Deep ending pic?

    Okay, thanks! What I meant to ask was if there was an "Endgame1" picture I could use, because in Ultimate Doom, it's just the credits. I was thinking of having an image of a base on Deimos itself.
  25. I decided to rip the raw MIDI files from Doom 1, 2, TNT, as well as the unused music for my own listening pleasure. Including all of the songs from all the games listed, I got 91. Please note, I took out the repeats so there wouldn't be 3 copies of the "Dave D Taylor Blues" in there. (I didn't take out the repeats for the Unused songs.) Does anyone know if I have the right number?