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Dokta Whawee

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Posts posted by Dokta Whawee

  1. 11 hours ago, HrnekBezucha said:

    I put too much visual detail in my maps, and don't bother with combat much.

    Yes, that's what I meant. Sorry, I wrote this at midnight lol. I was tired as fuck.


    11 hours ago, HrnekBezucha said:

    the substance of a doom map is gameplay.

    Yes, I was hoping for some feedback on how to stop myself from making every map look good, but play boring.


    11 hours ago, HrnekBezucha said:

    Also, what does releasing a map pack have to do with anything? 

    I don't know where I was going with this.

  2. 18 hours ago, Nine Inch Heels said:

    Most of you aren't even able to discern the fact that this thing that you think you provide objective feedback for might not even be made for people like yourselves, but an entirely different type of audience, with vastly different preferences and interests...


    Apologies for cutting in, but I would like some clarification on this statement.



    So, correct me if I'm wrong, but you're saying that we shouldn't provide feedback to things that we don't understand/things that aren't made specifically for us? If I read you correctly (Which to be fair, I may not be), then we shouldn't be able to give feedback on anything that isn't 100% tailor made for you.

  3. On 7/25/2021 at 4:19 AM, roadworx said:

    i whipped this list up semi-quickly; i'm pretty confident in the lower ones (definitely not the higher ones tho lol) but feel free to suggest changes. do you think this could be the base for a new list?


    doom 2: 1
    tnt: evilution: 1.5
    dark covenant: 2
    memento mori 2: 2.5
    plutonia: 3
    eviternity: 3.5
    valiant: 4
    plutonia 2: 4.5
    alien vendetta: 5
    speed of doom: 5.5
    scythe 2: 6
    old sunder: 6.5
    sunlust: 7
    new sunder: 8.5
    abandon: 9
    no chance: 9.5
    dimensions: 10

    chillax: 11



    Here's my opinion. Keep in mind, i'm no Doom god, and yes, I am a GZDoom peasant.


    Doom 2: Yeah, I agree.


    TnT: I dunno... Maybe a little bit higher? Some of those maps, such as 27, are a total ballache.


    Dark Covenant: I haven't played this one, so I am unsure.


    Momento Mori 2: Eh... Kinda? I would've put Sigil here.


    Plutonia: Yeah, I agree. It's a great challenge.


    Valiant: I haven't played this.


    Plutonia 2: Yeah. This is where things get crazy...


    Alien Vendetta: Agreed.


    SOD: I would've put Scythe here.


    Scythe 2: Swap this with old Sunder and i'd agree.


    Old Sunder: Is it fair to judge the old version along with the new? If not, i'd reccomend Holy Hell.


    Sunlust: GOD DAMN. Absolutely agree.


    New Sunder: Holy hell, this one is very, VERY hard.


    Abandon: Uh... Never even touched this one.


    No Chance: I'd disagree. This one isn't as hard as Sunlust because there is only one level in NC. Albeit, NC is very hard on UV.


    Dimensions: I have absolutely no idea how a wad could be harder than this, and yet, there still are.


    Chillax: Yes. Without things like Respawning items, rocket jumping, and save scumming, I don't know how this would be possible.

  4. 8 hours ago, Pegg said:

    If you don't have 100% kills did you even beat the map though?

    Well, due to the fact that there are 4 whole Cyberdemons in damaging floor pits, I don't think anyone can ever do it. Prove me wrong, though. If there were any rad suits, then maybe it's possible, but I don't think that it's possible at all.

  5. Oh god, this level. 


    Normally one of the easiest TNT levels, UV+ turns the difficulty up to a million, as many of you know. I know for a fact that nobody has beaten it with fast monsters, and without TAS, I think it's impossible (Although Zero Master can prove me wrong). I finally beat Map28 on UV+.


    I know this will trigger some of you, but I do need to say one thing: Yes, this was done in GZDoom. There, I said it. Cry about it. I don't think that doing so changes the difficulty tenfold, but feel free to send me angry letters that disprove such a bold claim.


    It wasn't pistol start, I came in with basically full health and ammo from the last level, and I save-scummed a LOT. I kept a tally; I died about 258 times. It took me a total of 4 and a half hours.


    I would consider UV+-Fast on this level to be the holy grail of Doom achivements.


    Since I sadly didn't get a screenshot, these were my stats:


    Monsters: 86%

    Items: 100%

    Secrets: 100%


    I know, this lacks proof. But if you really doubt me, perhaps I can do it again tomorrow and provide some more proof. I would even do it Pistol Start!


    In conclusion, I am very proud of myself! I know that, to many of you, this challenge is probably nothing, but I hope that some of you find it interesting.

  6. On 11/5/2020 at 2:11 AM, antares031 said:

    Infinite Revenants by @Revenant100


    I would consider that, but honestly, it just doesn't feel... Right. I don't know how to put it, but it feels like cheating. I am looking for real levels.


    On 11/5/2020 at 1:35 AM, N1ck said:

    Well there's always that one I made a while ago...


    The original nuts.wad had 10617 monsters.

    Sounds intresting! I will have to look into it.


    On 11/4/2020 at 6:28 PM, Dunn & Dunn said:

    If we’re talking about any WAD in general, currently it’s Antaresian Reliquary MAP31, with 42690 enemies. To my knowledge.


    If you want to talk about the official IWADs, MAP27: Mount Pain, of Final Doom’s TNT Evilution, stands at 332 enemies (including 4 unkillable lost souls). That doesn’t necessarily mean it’s hard, though.

    Yeah, I knew that official was MT. Pain.


    But as for that map... I am certainly intregued.


    On 11/4/2020 at 3:19 PM, Walter confetti said:

    Nuts is nothing compared to Okuplok. Oku has like twice as much. Thanks for the idea, though!

  7. 18 hours ago, deathz0r said:




    Apart from fixing zero-length lines in maps to make them load properly, these should be as accurate as you can get. I really should get around to removing the random extra weapon sprites and all the sounds I arbitrarily decided to add and strive for accuracy.


    Thank you so much! I love the work you did! Sadly, the old download links were lost to the sands of time, so I need to thank you so much for this!

  8. Is there a way to port the maps from the IdGames Doom v0.2/4/5 Alpha builds? I know that they are just older versions of maps for the most part, but I have always taken an intrest in this kind of content, and would love to know if that is indeed possible to do, or if someone already has. I would love to see it!

  9. Personally, it's:


    1: Doom 3 & Expansions - Excluding a few encounters that are tricky, Doom 3 is no challenge, even on veteran.

    2: Knee-Deep in the Dead - Overall, a fantastic intro to the series. Easy, concise, to the point.

    3: Inferno - Slightly harder, but just really forgettable. Except for E3M2 and E3M6, overall very easy.

    4: Shores of Hell - Large maps, more enemies, and overall higher difficulty. Not much to say. E2M5 in particular... Just... Ouch.

    5: Doom 2 - Longer and generally more difficult than Doom 1. My personal favorite game ever, though!

    6: No Rest for the Living - The sadly often forgotten expansion. Quite fun. Map 08 is a real challenge for me.

    7: TNT - Mostly easy and rather boring. But FUCK MAP 27. The worst and hardest officially released Doom map.

    8: Doom 64 & Lost Levels - Rather tough, but really enjoyable. Perfect for those who don't want a game as punishing as Plutonia.

    9: Thy Flesh Consumed - E4M1, E4M2, and E4M6... Just... No...

    10: Doom 2016 - Very tough, but very fair.

    11: Sigil - The most fair and balanced episode in the series, also the hardest.

    12: Plutonia - Fucking. Insane. I personally think it gets WAY to hard at some points, and I just don't like some things about it. But this is really fun at a lot of points.


    (I haven't played eternal yet.)

  10. 6 hours ago, DoomUK said:

    The aesthetic is very Doomy but that I think is where the similarities end, this is coming from someone who really liked Doom 2016 as a reboot and a game in itself. I'm trying to think of what other game Doom Eternal does feel like but I'm drawing a blank. Some kind of migraine simulator?


    I always felt that it was a combo of Doom and Quake. Between the movement, and the incredible combat, Doom 2016 feels like a spiritual successor to both. I haven't gotten Eternal yet because I spent all my money on Touhou waifu memorabilia food, so perhaps I will try it for myself some day. But I did play through Doom 2016.

  11. 7 hours ago, Uni said:

    That is because the screenshot was taken during development of the game and that gargoyle texture was basically a placeholder. 


    Also yeah the Archvile sprite is a little bit rough, again as it was still during development and they didn't finish polishing it.

    Yeah, I just decided to do this for the hell of it. The texture was nothing more than a placeholder, so I suppose it isn't exactly useful outside of being a curiosity.

  12. I am not sure if someone has done this, but I am uploading this anyway.


    Have you ever looked at the box screenshots for the original Doom 2? You might have noticed that the screenshot for MAP16, Suburbs had an odd texture. It looked very similar to the odd Gargoyle-Wall texture from E2M4. For years, this texture has sat and rotted away, not being used in the final game...


    That is, until now! I have restored the textures to their former glory! I have made a mod for MAP16 which adds these textures in. MAP16 is the only one effected, so it is only a MAP16 mod.


    Feel free to copy and use these textures in whatever you wish! I mean, I just restored them, I don't know if you can call me the "Creator". But, anyway, I hope you enjoy this completely useless texture mod!


    Download: https://drive.google.com/open?id=1h_NHeQ0xwPtzCsG8n16ncvdUuFcBZ_bP


    P.S. I have made Gargoyle texture for both BIGBRIK, BIGBRIK2 and BIGBRIK3. Only one is used in this map, and are renamed to BIGBRIK4, 5 and 6 respectively.