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Collegia Titanica

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Posts posted by Collegia Titanica


  1. 5 hours ago, bifurcator said:


    And yes.
    Help needed.
    Need correction of translation of texts into English.
    Can you help us?

    My english is quite good, I could improve your texts so it doesn't sound like broken English. As for translation, if you mean from russian to english then yes, even though I don't know the language, I have friends who can assist in translating, and I can make it sound decent.

     

     


  2. Well that makes sense. Do you need help with anything ? You seem to be working mostly on your own.

     

    Also, when it's done, we can give your mod a shoutout in the PB, BD , and black mass discords with @everyone, there are a lot of doom members in these, it will be seen and played.

    A survival style mod, well designed levels, it goes perfectly with Brutal mods.


    I found a gameplay video, maybe you should have included it in the post :)

     


  3. This look amazing, never been done before. Looking forward to playing it.

     

    As far as I know, the required maps are Normal,Metallic,roughness and AO, and they all must be in 8bpp right ?

     

    Then defined in gldefs:

    Quote

    material texture concrete {
        normal materials/normal/concreteN.png
        ao materials/ao/concreteAO.png
        roughness materials/rough/concreteR.png
        metallic materials/metal/concreteM.png
    }

     

     

     

     

     


  4. So what is the current status of the mod ? Overall how close is it to a release-ready state ?

     

    And what software do you use to create these materials ?

    How long have you been working with graphics ? Because it's obvious you have experience, recently I've taken great interest in this stuff as well

     

     


  5. 2 hours ago, Payload4367 said:

    I will get on it as soon as possible. I already have most of the ideas worked out. As of now, though, I have been recruited to make maps for the Black Mass Project Brutality campaign, so I will work on that exclusively. I map at a pretty feverish pace so, hopefully, that won't take too long. Thanks a bunch for giving this map set a spin and I am glad you enjoyed it.

     

    We won't release you from your vows that easily :P

     

    To anyone reading this, I'd strongly recommend this wad with Project Brutality on higher difficulty


  6. I'm new to doom modding and am trying to create a unit which fulfills 3 roles that I need help with:

     

    1) Eligible targets must be a certain height Z above the unit in order to be targeted or even considered. I don't want this firing on ground targets.

     

    2) Missile trajectory must be curved in the beginning , then switch to homing.

      

                            

                                       (nohomo)            .     .         (homo)

                                                        .                      .    . 

                                             .                                               .     . (x)

                                  .  ____(You must be this high in order to be killed)________________________________________________

                          .

                   .

          (Poom Poom)

     

     

    Yes, it's an AA platform.

     

    I assume (2) would be done by adding a certain pitch to the projectile with a fast change in angles for a certain time

     

    3) Making sure once a missile is fired, the target is considered dead. I'm aware of the existance of ClearTarget but I'd like certainty, forcing the unit to choose another target.

     

     

    This is my first post and I'd appreciate detailed answers and code contributions. With your help, I can get my project done and will feature all those who help.

    AA.png

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