Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

whirledtsar

Members
  • Content count

    436
  • Joined

  • Last visited

4 Followers

About whirledtsar

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. whirledtsar

    Conspiracy Theorists Make My Brain Hurt

    It may be cliche, but thta doesnt make it any less accurate. The whole focus on "misinformation" is clearly meant to demonize independent news and retain trust in traditional media institutions. The idea is that citizens can't investigate and make their own conclusions, they need to have news filtered through trustworthy (TM) sources like CNN. And its working. There was just a poll that reported that Democrat's top priorities were not anything real like workers' rights or foreign policy, but nebulous bogeymen like "misinformation" and "Trump supporters".
  2. whirledtsar

    Conspiracy Theorists Make My Brain Hurt

    It's funny how people can learn about the many lies and false flags the US government has undeniably committed (like the MK Ultra program or the Gulf Of Tonkin incident) but then decide that's just ancient history and there couldn't be anything else like it that hasn't been definitively uncovered yet. You're a sheep who only listens to propaganda from approved sources. Also, Epstein's connections were just a "conspiracy theory" until they were publicly unveiled last year. And it's currently only a "conspiracy theory" that he was murdered.
  3. whirledtsar

    What does Doomworld think about veggie burgers?

    Being a vegetarian/vegan is one thing. Eating extremely processed amalgamations that are vaguely similar to meat is another thing. Disgusting concept.
  4. whirledtsar

    Egyptian-themed sprites?

    The DOS shooter Powerslave has many Egyptian-themed monsters, including intimidating bosses. https://www.spriters-resource.com/pc_computer/exhumedpowerslave/
  5. whirledtsar

    Hexen: Guardians Of Cronos (open community project)

    The second phase of the project has started, and I can share a couple screenshots of maps by myself and alexsa2015sa respectively. New mappers are still welcome!
  6. whirledtsar

    Hexen: Guardians Of Cronos (open community project)

    What do you mean? The project isn't completed yet - it hasn't even fully started since there's still open map slots. In the meantime, you can check out the previous community project I organized with some of the same contributors: https://www.moddb.com/games/hexen/addons/realms-of-cronos
  7. whirledtsar

    Hexen: Guardians Of Cronos (open community project)

    OP updated to show which slots are taken. There are now 4 free slots left.
  8. whirledtsar

    Selected Thoughts on SSG Placement

    What? Did the original OP get removed, or did NIH repost their thoughts from the other SSG placement discussion as a new thread? Strange.
  9. whirledtsar

    Hexen: Guardians Of Cronos (open community project)

    Two map slots have been claimed in other venues; resource pack updated
  10. Discord: https://discord.gg/RKr7byVbJ5 Resource pack: https://mega.nz/folder/9aQkhJrb#9Pa424m_L7XxDYSCYFkUBw Guardians Of Cronos is a community hub for Hexen. The project will have 3 approximate phases - preparation, work, and refinement. Preparation is 1 week of time in which contributors join in and can plan their map and claim what items they need for it. Work will be 2 months of mapping to create a playable level. Refinement will be a couple weeks of playtesting, bugfixing, and generally finalizing for release. ZDoom (2.8.1) is the intended engine. Maps should be made in Hexen, ZDoom: Hexen, or ZDoom: Hexen UDMF format using ZDoom ACS. Beware that OpenGL-only features (such as interactive plane portals) will not work in ZDoom. However, there are still many modern possibilities like line portals, 3D floors, etc. Jumping is allowed, crouching is not. The resource pack (goc-resource.pk3) includes extra textures, decorations, & ambient sounds are for variety. Includes city, snowy, Egyptian, Aztec, and more themes. There are also many new keys/puzzle items. Four new monsters are included - the Archer Knight, Lava Stalker, Medusa, & Rock Lizard. Rather than regular skies, maps will use Quake-style scrolling skies. You can pick one from the example map (goc-skies.wad) and copy it into your map. If you need extra resources, they can be submitted for approval. The project will be in a continuous hub format like the original Hexen. The hub will be divided into 3 groups of maps, which will be unlocked sequentially by collecting items in side maps & defeating bosses in the hub. There are 9 slots besides the hub & boss maps, but more can be added if there's more demand. You must claim an available map slot, and your map must include the item for that slot, which will be used in the hub. Additionally, you can use other items/keys for progression within your map. You must claim which ones you want to use. Any map can use the Death Wyvern, but you must claim the Heresiarch. A Heresiarch fight should be in a later map after the 3rd weapon is received. You may also claim introducing a piece of the 4th weapon. The first 2 should be prominent and not easy to miss, but the 3rd piece should be a secret. There is a Discord server for the project. In addition to general discussion, it has some guides on Hexen and ACS for newcomers, a list of items to claim, and info on the new monsters. You don't have to join it to participate, but it is a much faster method of communication than forums. Playtesters are welcome to join. You can record demos on ZDoom with the -warp [mapxx] -record [filename] argument, and play them back with the -playdemo [filename] argument or console command. Roadmap [whirledtsar] Map01: N/A (hub map) Maps for after 2nd weapon [WW] Map02: Flame Mask Map03: Flame Mask Map04: Flame Mask Maps for after 3rd weapon [whirledtsar] Map05: Planet (Sapphire) [ArgonianLord] Map06: Planet (Sapphire) [Razumen] Map07: Planet (Sapphire) [alexsa2015sa] Map08: Gear (Steel) [MTY] Map09: Gear (Steel) Map10: Gear (Steel) Maps for after 4th weapon [whirledtsar] Map11: Boss
  11. Only time I got really stuck in Doom was in The Spirit World where you have to shoot that one wall texture. It just wasnt something I expected to have to do since it was (probably) the first non-secret shoot wall. Heretic was no issue. Hexen on the other hand... Yeah I got confused many times. The first time through I checked a guide a couple times but was mostly able to find things on my own (eventually). Still love it though. Also, is it just me or is Doom 64 a bit more cryptic than the id Doom games? I cant recall exact moments, but the whole game just seemed more confusing and puzzle-y on average.
  12. whirledtsar

    Powerslave, the FPS, Now Available on GOG

    The BuildGDX sourceport comes with widescreen-friendly graphics.
  13. whirledtsar

    Powerslave, the FPS, Now Available on GOG

    As the other guy said, there are sourceports now, but you can also use a patching program called Exhumed Dehacker to change the strafing. It also has bugfixes and extra resolution options.
  14. whirledtsar

    Hexen: Realms of Cronos (UPDATE - v1.0)

    Its not impossible, but there's a conflict on one map that makes it impossible to pick up inventory items there. And ive been told that the bosses are much too overpowered with the mod and how theyre used in the maps.
  15. whirledtsar

    Tyrant

    The first 4 levels are very fun romps with a good difficulty curve, never taking too long to get into the action. The author favors large spaces with lots of monsters attacking from multiple directions. Although there are some areas that are designed so the best option is just to snipe from a corner, which I consider a negative. The texturing is clean & consistent, and there's a lot of nice directional lighting. It also gets bonus credit for doing something Ive never seen before - torches that SUBTRACT light, creating untraditional shadows. However, the finale map is a very jolting shift to slaughter gameplay. You're placed in a relatively small arena and have to run around like a chicken with its head cut off (no BFG) as high-tier monsters teleport in constantly from every direction. I gave up when some kind of Archvile teleported in too. Im not a slaughter fan anyways but it seems like it wouldnt even be well-designed for fans of that gameplay, as the arena is very simplistic and the enemy spawns seem chaotic/random . So overall I would give 5 stars for the first 4 maps and subtract a star for the final map.
×