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Everything posted by whirledtsar

  1. whirledtsar


    People always go crazy over these internet laws but not not much ever actually changes. I'm not saying it's good what the EU is doing, it's disturbing, but people always overreact and think it'll be the end of the internet as we know it.
  2. whirledtsar

    Things about Doom you just found out

    Any more info on this? Based on how choppy it is, I suspect it was some kind of midtexture trick that was thrown out for being too hacky.
  3. whirledtsar

    Doom vs Quake, how many frames of animation for monsters?

    I don't know, the animations are very choppy without interpolation.
  4. whirledtsar

    What does your Doom folder contain???

    Finally, a man of taste
  5. "Witness Of Time" includes multiple New Order MIDIs. Which are quite pleasant, but I'm not sure how well they fit demon killing.
  6. whirledtsar

    Raven voice actors

    Schilder did the voices for all the wizards. I would assume it's the same for Korax and D'Sparil since he was the only audio worker at Raven at the time. The player sounds are from stock libraries.
  7. whirledtsar

    How to make Heretic and Hexen fun to play !

    I feel the same way. I think it's because the player has to use their starting weapon more and longer alone than they do in Doom or Heretic, more effort was put into making them useful and satisfying.
  8. whirledtsar

    Levity In Doom Games

    When you shoot a lost soul and it floats like 100 feet backwards while staring at you.
  9. whirledtsar

    What does your Doom folder contain???

    One folder that houses all my unfinished / to-play wads, with subfolders for completed wads, programs, my own maps, and categories of mods. Also it has the perfect number of items right now.
  10. whirledtsar

    Share Your Editing Tips!

    Speaking of optimizing filesize, many people don't seem to know that Slade has a tool to remove unused patches & flats.
  11. whirledtsar

    Popular/highly rated WAD's you're not a fan of?

    Agreed, I found the level design and textures a lot less interesting than E1 and most of the maps were way too stingy with pickups.
  12. whirledtsar

    Stratospheric Domain - My first Hexen map

    Huh... Well that's kind of unfortunate, because jumping was "a thing" in the original Hexen. So changing that makes it feel less like Hexen.
  13. whirledtsar

    Stratospheric Domain - My first Hexen map

    Are you not supposed to be able to jump? I have jump bound and it works in regular Hexen but pressing the button in this map does nothing.
  14. whirledtsar

    DOOM Eternal Gameplay Reveal Impressions

    What leads you to believe that? Many series undergo stylistic changes over time, it doesnt imply that the more technologically-advanced entries are what the devs intended the originals to be like. Id could have made Doom a more dark/slow/atmospheric game with their technology, but they didn't.
  15. whirledtsar

    DOOM Eternal Gameplay Reveal Impressions

    It's almost as if the original designs and tone were cartoony...
  16. whirledtsar

    DOOM Eternal Gameplay Reveal Impressions

    The first and third gameplay videos were of controller gameplay. The second video was kb&m and looked significantly faster/more agile.
  17. whirledtsar

    Any good horror mods?

  18. whirledtsar

    Your Guilty Doom Pleasure

    Don't know if it still works as it's a couple years old but there's a mod to solve this
  19. Well Doomguy and the other marines are their enemy so perhaps they just choose not to revive his corpse.
  20. whirledtsar

    Miskatonic Trip

    It's fine. A very old-school styled series of maps. From the description's mention of Blood textures & music, I was expecting some more of that game's atmosphere. But the new textures are used extremely sparingly and it feels very much like a standard Doom wad. The problem I had was that it was just so easy and standard it got boring. The vast majority of action is shooting imps & soldiers in techbases with a super shotgun or chaingun. Higher-tier monsters are underutilized (for example, the Mancubus only appears in the final map). You do get a rocket launcher & plasma gun, but they very rarely feel necessary. It's a good wad for if you want something real easy to play through, guaranteed no stress or frustration.
  21. whirledtsar

    Photos that could be great Doom levels

    Looks just like a Donkey Kong level
  22. whirledtsar


    Doom without a doubt. Duke is fun but the gameplay just isn't as classic. His shotgun is a real disgrace compared to Doom's.
  23. It seems odd that UV is considered the standard, because it's the highest difficulty (excluding Nightmare for obvious reasons). So UV becomes the medium difficulty, and HMP easy difficulty. The difficulties have been shifted up one so it's like there is no actual hard difficulty (unless you're masochistic enough for respawning monsters).
  24. whirledtsar

    Post Your Doom Picture (Part 2)

    Is it going to replace every monster with Archvile variants?