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Everything posted by Scorpinax

  1. Scorpinax

    Post Your Doom Picture (Part 2)

    i'm hot garbage at making guns, so im in the process of making this dual laser gun... Can't improve otherwise. i scanned my hand for reference. Now i know how they felt back in 93!
  2. you can get the very early alpha of wacky pack + an enemy guide here




    requires GZDOOM, has 10 levels, has custom music
    an official page will be made when i get it to beta

  3. The Ops are about done. Don't know if 3 is enough variety. 





    1. Scorpinax


      this is for a project/ mod im working on for doom 2 called (as of now) Wacky Pack which features a large number of custom textures and enemies and music. The enemies have 1 angle like wolfenstein and don't infight. 

      its inspired from throwaway titles like bad toys 3d and others 

  4. diligent work is paying off for me!


  5. Scorpinax

    Post Your Doom Picture (Part 2)

    actually that's exactly the inspiration i had for this particular enemy. That game kind of got me into shooters. Pretty much all the rest of the enemies are more original though.. But that's the only one i have done so far.
  6. Scorpinax

    Post Your Doom Picture (Part 2)

    enemy sprites for a retarded game im making with the doom engine as a base
  7. 3 new maps are finished for Chokehold!   (22, 23, 24)
    Waiting until i finish some more maps to update the download link


    Here's some screenshots of Map 25: Kull Spaceship until them, this ones still a wip



    map 22: The Collector
    map 23: LSD Nightmarescape
    map 24: Repentance 


    This version contains a new gun, the last new thing im adding to Chokehold. It's the Karasawa, an extremely powerful and very rare weapon that can only be found a handful of times throughout the entire wad. It decimates bosses with its alt-fire




  8. Early screen for map24: Repentance 


  9. Scorpinax

    Post your Doom textures!

    experimenting with making seamless textures via drawing, made this weird texture
  10. Scorpinax

    Doomworld Members' Sketchbook

    Cyborg Midwife from system shock
  11. Scorpinax

    Prodeus Kickstarter (Finished)

    Looks pretty fun. I'm really loving the explosion of retro-styled FPS games, Dusk, Ion maiden and now this.
  12. Scorpinax

    Cursed Doom Images

  13. Scorpinax

    Cursed Doom Images

    You're tearing the icon of sin apart lisa!
  14. Scorpinax


    This is good. So good i have trouble believing it's your first map! Regardless, it plays very similarly to classic DOOM maps which is the highest compliment i can give. Difficulty was pretty good, slowly ramps up in difficulty without ever feeling cheap. Good architectural flow. Good texture usage and light usage, only once did i feel cheaped but that's probably just my hatred for traps, overall very good and if this is your first then i'm excited to see what you do in the future. Keep it up!
  15. Hmm, these maps look super interesting. I would offer to help, but i'm afraid i'm just not as good of a mapper as what i've seen on display here. I bring it up because zany maps are kind of my forte. Might play through some of these interesting looking maps in the meantime though, i'll be keeping an eye on this project
  16. Scorpinax

    Post Your Doom Picture (Part 2)

    Map 23- The Collector
  17. Scorpinax

    Post Your Doom Picture (Part 2)

    Huh, that's interesting. I wouldn't know because I still haven't played it, nice to know that i'm not the only one with that kind of interesting plot idea though.
  18. Scorpinax

    Post Your Doom Picture (Part 2)

    Working on a "What If" Doom map: What if the UAC helped the demons invade and it wasn't an accident? Doomguy finds out and he's pissed. You're gonna kill every traitorous marine alongside the demons.
  19. Scorpinax

    Post a picture of yourself!

    Couldn't hurt i guess.
  20. Chokehold Test version 2 is out... 

    I would much appreciate anyone testing and giving me feedback, particularly maps 17-21!




  21. Scorpinax

    Chokehold (21 maps) Need testers.. UPDATED

    So after a very crazy year where a huge chunk of it was eaten up by hiatus and work, I can finally, OFFICIALLY bump this topic, as a new version of Chokehold is out. This new update includes 5 new maps, and a ton of updates and additional detail on some of the old levels. If anyone would like to test these maps I'd greatly appreciate it. The level of detail jumps quite a bit from map 12 and onward. Maps 17-21 i'm very proud of. Please give those a test if you don't intend to play all the way to them from map 1!
  22. Hello Doomworld! This is my first time posting a mapset of any sort, and it just so happens to be a project i've been working on for 3-4 years, off and on, called Chokehold. The mapset uses quite a few custom monsters and textures: as I made these maps I improved VASTLY, which can be seen as level quality increases dramatically around map 11. However, as this is only an alpha, I plan to go back and add more detail to some maps, and recreate some altogether. I already did this with map 1. I have assembled the majority of the proper credits within the zip file. I consider myself to be pretty good at DOOM, and these maps range from medium difficulty to sometimes extremely difficult. I tried my best to use as few traps as possible and make as few 'cheap' encounters as i could. Tested in : GZDOOM Difficulty: Ranges from Medium to Extremely Challenging You need to use freelook, crouch and jump. This mapset includes many custom monsters, textures, props. It also includes a single custom weapon. Update: 2/5/19: New version updated. Includes a lot of fixes in previous maps, plus 5 new maps. (17,18,18,20,21). Big thanks to everyone who plays and gives feedback! Download: