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Scorpinax

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Everything posted by Scorpinax

  1. Scorpinax

    How come the monsters don't run out of ammo?

    now im imagining a scenario where a shotgun zombie runs out of ammo and grabs a box of shells before you do
  2. specOpsSheetFinish.png.62e973a889931689a59c3b4a85482ca0.pngspecial ops sprites i made

     

  3. Scorpinax

    Share Your Sprites!

    Female Special Operative, based off the assassins from half life 1. Credit to Virtue, I used the Crash sprite set as a base. In addition to the normal animations she also has a teleport animation and grenade tossing animation. This is my first time posting anything i've sprited so i hope you all like it. Here's a drive link to a rar file with all the sprites already cut out and transparent: Here
  4. On a scale of one to ten, how purist are you when it comes to your preferred way of playing classic DOOM? 1- will play anything with the doom engine 10- absolute purist, classic controls only, no extra enemies/weapons/mechanics Some things to consider: -do you play with autoaim or do you use mouselook? -do map sets that incorporate jumping and crouching as something you HAVE to do bother you? -does it bother you if a map set has some things in it that don't perfectly fit the DOOM style? -do scaled sprites bother you? Do you want everything that old doom pixel way? -Do custom monsters or weapons affect your enjoyment of the wad you're playing? -do you prefer the music to be MIDI? I'm curious because I've seen it both ways here.
  5. Scorpinax

    Doomworld Members' Sketchbook

    Working on a drawing of Selkis from the 90s fps Powerslave..
  6. NOT DEAD. Haven't been mapping a whole lot. But I have this completely new thing I'm working on called Outlandish...

    Here's a preview of the first 14 maps of Outlandish. One file has the maps and the other the resources.
    https://drive.google.com/file/d/1CDZ7BPZiKTdTCr1KTPX2sXvuKc5k-fon/view?usp=sharing

  7. Scorpinax

    [Sprites] Stopsignal's Beastiary

    Just wanted to say I absolutely love your Sprite work and especially your monsters! I'm always finding myself wanting to use them in custom maps.
  8. Scorpinax

    Thinking about not continuing my megawad.

    Not every map needs to be amazing. Also, they dont have to be 20 minutes long either: theres absolutely nothing wrong with smaller maps, you can focus more detail that way. And generally speaking making your maps shorter makes them a lot more palatable. I'm way more likely to play more maps, even if they're not great, if they're short ones.
  9. Scorpinax

    Where would you sleep in Doom?

    I'd sleep inside the icon of sin next to john romero's head.
  10. Cyber demon smacks basically every other monster. Only the mastermind has any chance, and if "Gotcha!" taught me anything it's that the cyber still wins most of the time. On a term of pure combat usefulness though, I'd say the Archie. Super strong attack. Cant be targeted. And most importantly, he cant rez enemies or blast your ass sky high while he is occupied with some other target. So I almost always try to get them to infight if I can, gives me a little breathing room for a while.
  11. So today, I had a revelation while adding enemies for different difficulty levels in a map and I wanted to know if anyone knows if it's been done before. You can very easily make sections of a map only appear on certain difficulties with crushers and enemy triggers. Example: if you play on Ultraviolence or higher, an imp starts in a far away room consisting only of a crusher. The imp dies and lowers down walls to reveal a new section of the map, harder and only accessible on UV. You can can even make all the pickups and enemies within only spawn on UV so it doesnt affect the counters for kills or items. Thoughts on this?
  12. Scorpinax

    How much of a DOOM purist are you?

    Oh wow, I just love that setup you have going there. Is that dwarf fortress? And I see some smash amiibos I think, very aesthetically pleasing and I imagine a very 90s experience for doom haha.
  13. Scorpinax

    Doom 1 and 2 are flawless.

    Even though doom community maps far exceed anything in the base game, I've still played the base doom 2 maps more times than any map set. It's not even close. With all of its flaws, doom 2 is an experience for sure.
  14. Scorpinax

    what are you working on? I wanna see your wads.

    "Barktooth" is a desert map with flowing and shifting sand everywhere and caves full of giant spiders.
  15. Scorpinax

    Custom Monster: Occultist

    This is a monster intended mainly as a resource, to be changed/edited. Something I made while trying out new methods of making sprites. Female cultist enemy, has a very simple double imp fireball attack. DL : Occultist
  16. Scorpinax

    SHRINE - A Total Conversion Mod for Doom 2

    I gotta say, this is a very enjoyable wad to play. It still has all the fast paced shooting you could ask for in a doom game along with heaps of atmosphere. Fantastic job on this. edit : also the music is goddamn fantastic.
  17. Gotta start giving doom maps randomly generated titles "Filled Wall" is a personal favorite of mine http://www.teamhellspawn.com/exl/name_gen/
  18. Been playing Rimworld a lot lately, hence my lack of DOOM content. I'll get back to it once i get tired of Rimworld (fantastic game btw)

  19. Scorpinax

    Post Your Doom Picture (Part 2)

    i'm hot garbage at making guns, so im in the process of making this dual laser gun... Can't improve otherwise. i scanned my hand for reference. Now i know how they felt back in 93!
  20. you can get the very early alpha of wacky pack + an enemy guide here

     

    https://weblord.fandom.com/wiki/Enemies:_Wacky_Pack

     

    requires GZDOOM, has 10 levels, has custom music
    an official page will be made when i get it to beta

  21. The Ops are about done. Don't know if 3 is enough variety. 

     

    ghostgunskele.gif

    ghostops1.gif

    ghostopsBlackOps.gif

    1. Scorpinax

      Scorpinax

      this is for a project/ mod im working on for doom 2 called (as of now) Wacky Pack which features a large number of custom textures and enemies and music. The enemies have 1 angle like wolfenstein and don't infight. 

      its inspired from throwaway titles like bad toys 3d and others 

  22. diligent work is paying off for me!

    wacky1.png

  23. Scorpinax

    Post Your Doom Picture (Part 2)

    actually that's exactly the inspiration i had for this particular enemy. That game kind of got me into shooters. Pretty much all the rest of the enemies are more original though.. But that's the only one i have done so far.
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