Hi! I'm Dance of Death's creator.
Thanks for all your words! This is my first map so all criticism is welcome.
I actually tried to find a way to stop the enemies in the last maze while the cutscene plays but I couldn't, I think there's a script line to freeze everything and not just the player so instead I expected the player to kill everything before proceeding. I know I SHOULDN'T expect stuff.
Maybe I can just script the doors to force-close so no enemies enter. After all you're just before the boss.
As for the ammo, I left a lot of shells in the maze because in one of my runs I ran out there and the enemies take a lot of damage, other people also told me ammo was too tight by that part.
Also yeah, you're right, by the maze I got kinda lazy since I was so close to finishing the map.
Never encountered the disappearing floor glitch tho, I'll run my map a couple more times to see how to trigger it. I hope Joel let's me resubmit the wad with the fixes.
Circlestrafing and Infighting were the name of the game while designing the rooms there, for instance in the battle before getting the Red Skull you can just grab rockets and potions while the enemies battle you. I also expected players to grab the Inv+Berserk when the Cacos appear.
Thanks again for your criticism! I'm hoping to do more Iron Maiden maps in the future. I'm seeing an idea in Out of the Silent Planet...