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About Bridgeburner56
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You may have a little frame rate, as a treat
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I feel ostracised from the community
Bridgeburner56 replied to Bengaltiger1's topic in Everything Else
Alright gonna lock this if it keep heading off kilter -
I feel ostracised from the community
Bridgeburner56 replied to Bengaltiger1's topic in Everything Else
Stroking yourself pretty hard here -
I feel ostracised from the community
Bridgeburner56 replied to Bengaltiger1's topic in Everything Else
Help has been dispensed. People leave communities all the time, it is the nature of things. It's a thing you have to accept and thinking otherwise is an exercise in self denial. People move on, you should too Edit* Also the doom community is stronger that it's every been -
I feel ostracised from the community
Bridgeburner56 replied to Bengaltiger1's topic in Everything Else
*taking notes* Sorry, realised how this could be read. For the record, Major Arlene nailed it with her first post. *continues to take notes* -
What is your best tip for beginners? ('what format to start with' split)
Bridgeburner56 replied to tumedaskihutaja_37685's topic in Doom Editing
This ^ All formats are equally good to start with. They all have their own quirks, strengths and drawbacks. Pick the one that seems the most fun, or best supports the kind of maps you want to make. For the record I started with Doom in Hexen back in 2002. -
- Ease of access to the tools and resources - Actively developed/improved editing software and ports - Modern games using the ip brings fresh people to the classics - Archviles
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Is there a Source Port without the "No Platforms" Limitation?
Bridgeburner56 replied to SecularSteve's topic in Doom General
It's very easy. Coma Moonlight is a 7 portal stack structure -
According to Unity's legal team (which I trust as far as I could spit them), it's built into the licensing agreement. Remember this is under 'murican jurisdiction as well which is notoriously pro corporation.
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Mapping process: when to build vs decorate environments?
Bridgeburner56 replied to Burgish's topic in Doom Editing
Blockout > Combat > Detailing is the standardised 'professional' workflow and it works well for a lot of people. But if you're not in a AAA team then you can do whatever you want. Personally I roll everything together. I'll build a space with a purpose in mind which can really be anything. A specific combat idea, important progression element like a key, a transition section between major areas, or just something visually impressive (looking cool is a purpose), an epic door to reveal something momentous. But I'm also highly driven by aesthetics so I'll get into detailing right from the get go. Figure out what kind of arch designs I want to use, a pillar shape, how I want a set of stairs to look, what kind of lighting and shadowing I'm going to use (lighting also ties heavily to the purpose of the space). I might have some specific reference images that I'm using, either for the overall look or a specific element within the broader design. What textures I'm using will inform what shapes and layering I use in an area so I'll always pick what core textures I'm using early. My methods are largely holistic. At the end of the day everyone has different workflows and the only way to find what works best for you is to experiment. I've sunk well over 10000 hours into Doombuilder over the last 5 years and I'm still changing how I do things (wooo model export tool). Keep in mind the moment you stop trying new things is the moment you stop learning new things. I'm not saying there's anything inherently bad about sticking heavily with something that works, comfy is good. But I find it fun to see what new things I can and explore new ideas, and having fun should be the primary reason for doing this (why would you do something you don't enjoy?). I guess my point here is don't feel beholden to a single process or any one piece of advice (including mine) c: -
How many times do you save in a single level?
Bridgeburner56 replied to Karnasis's topic in Doom General
I hate repeating stuff so I save often. I also like playing stuff like Sunder so I save more oftener. Anyway as always, save as much or as little as you want. Play the way you enjoy, there's no such thing as an "acceptable" amount of saving. -
SSGs and Shotgun Guys - A 3,000 word essay on American McGee's "Underhalls"
Bridgeburner56 replied to RonnieJamesDiner's topic in WAD Discussion
holy fuck you fucking madman you actually did wtf -
"Randy" S. Pitchford III once said...
Bridgeburner56 replied to LoatharMDPhD's topic in WAD Releases & Development
This thread is fucking stupid -
Dealt with. Cheers
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Culling Strike - Zandronum Deathmatch Community Project
Bridgeburner56 replied to Xenaero's topic in WAD Releases & Development
Hell yeah. Excited to finally get this thing rolling c: -
Lovely colours c: