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About Bridgeburner56

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    You may have a little frame rate, as a treat

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  1. Bridgeburner56

    Do you guys even lift?

    I'm definitely stronger in my 30s than I was in my 20s. Certain body systems do peak in your 20s and injuries definitely take longer to recover from the older you get. But there's no reason you can keep improving yourself well into your 40s and 50s. Good on ya for getting back into it. The gyms are juuuust about to reopen here after 16+ weeks being closed and I am chomping at the bit to get back into the groove. Home work outs just don't quite cut it for me.
  2. Bridgeburner56

    Starting format?

    All formats are fine to start with, I very much fly in the face of the "noooo you have to map for vanilla to learn the basics first" mentality. Every format has its quirks and complexities and none of them are any "easier" than any other. The most important thing is to decide what kind of map you want to make. Some analogous to the classics? Probably start with limit removing. Want to make slopes and floaty structures as you say? UDMF for GZDoom would be the way to go. Something in between? Jump straight into boom. You can learn the principles of good level design in any format. At the end of the day all that matters is that you have fun and enjoy your mapping journey. If you decide you don't like a particular format then you can choose something else for your next map. As for iwad, use Doom 2
  3. Bridgeburner56

    What's the value of anything online?

    None of these things require art to be a physical medium. In fact I'd say this is far easier digitally. I wouldn't be working in a team of 20+, making tutorials, helping other game devs, meeting new people etc, if it weren't for my digital creations. 1000% agree. Ease of access to creative tools and distribution is only a positive thing.
  4. Bridgeburner56

    It's new name is..

    This is nothing new. Tetanus needs regular booster shots. Flu vaccines are yearly.
  5. Bridgeburner56

    It's new name is..

    Covid is the new flu. There will be endless, unending variants that we as a society will need to manage. Some will be bad, some will be less so. But, much like the flu, vaccines can be updated to counter each season's most virulent strains. Listen to the experts (and by that I mean virologists and those who know their shit) and we'll be fine.
  6. Bridgeburner56

    Common phrases that are nonsensical

    Good Trivium song
  7. Bridgeburner56

    Common phrases that are nonsensical

    Wait till you hear New Zealanders go "yeah yeah, nah ... yeah. Nah"
  8. Bridgeburner56

    Common phrases that are nonsensical

    This was said to people before they auditioned because if you break a leg ... you get in the cast. :D
  9. Bridgeburner56

    A noob question here...

    Yup that will activate every time you walk over it saying you need a key. The method I showed will stop any activation of the line until you set the use type. I do this a lot.
  10. Bridgeburner56

    A noob question here...

    Yes this is possible. The easiest way is to use scripting. Set up the action the way you want it but don't assign a use type flag (walk over, switch etc). Keep that blank. Then when you pick up the key you can have a script that sets the line activation type (linked to the key itself). "SetLineActivation" is the action you want for that (there is a list of the use types on the wiki). Then the line will activate in a normal fashion after the key has been picked up. https://zdoom.org/wiki/SetLineActivation You can do the same thing in boom using voodoo doll logic gates but it's a bit less intuitive.
  11. Bridgeburner56

    Moving joined sectors

    What format? I've got a bunch of tutorials on advanced udmf tricks. Some of it is transferable to other formats but it's mostly applicable to udmf. Other than that, find some mapping/level design focused discords to join or watch mapping streams. Hanging out with other people doing the same thing will accelerate your growth as a mapper.
  12. Bridgeburner56

    I didn't really like Doom 3

    Doom 3 is fantastic. Bits of it drag a bit (looking at you alpha labs) but overall thoroughly enjoyable. The hell in Doom 3 is the best hell to date of any Doom game. And anyone claiming it's "not a doom game" is very much forgetting that Doom 1 played pretty much the same when it was released. Gloomy oppressive design that was scary as hell when it first came out. The corridor section of E1M4 would have me literally frozen in fear when I first played it. I could make a very strong argument that Doom 3 is closer to the original concept than D16/DE (both of which are still excellent games of course), the latter being closer to modern wad design.
  13. Bridgeburner56

    What are you getting for the steam sale?

    I can thoroughly recommend Deathloop. Outstanding game. I really want to get Mordhau. I've gotten addicted the meme videos and it looks like an absolute riot to play Edit* aaaaannndd bought it
  14. Bridgeburner56

    What's the value of anything online?

    I actually don't. I can honestly say it's never crossed my mind until this moment. Why would whether there is a physical manifestation of my work matter to me? Never mind that digital art forms are likely to last far longer than any physical representation I can create will. And what is a higher purpose than finding joy in what you do? Legacies are overrated.
  15. Bridgeburner56

    What's the value of anything online?

    Time spent enjoying yourself is never time wasted. If it was a positive experience then all that comes after is a bonus