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Bridgeburner56

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About Bridgeburner56

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  1. Bridgeburner56

    Post Your Doom Picture (Part 2)

    Looks dark and moody. I like it I was wondering what that area would look like and I admit that it is completely different to what I had pictured in my head. Looks good though.
  2. Bridgeburner56

    [wib] golf

    OK this looks pretty cool
  3. Bridgeburner56

    The Age of Hell (megawad)

    Status update on the main page for map 5
  4. Bridgeburner56

    Post Your Doom Picture (Part 2)

    So map 5 of The Age of Hell is actually a remake of a map I made 6 years ago. I had a quick run through some of my old stuff and I still really like the way this map played so I thought that I'd rebuild it from scratch with the same broad layout. It has ... evolved substantially but the core is there. The original map shots are on the left hand side and the equivalent area in V2.0 are on the right.
  5. Bridgeburner56

    What are you listening to?

    On today's episode of women in metal we take a look at Diablo Swing Orchestra which is exactly what it sounds like. On paper, a mix of opera, big band jazz and metal sounds like a horrible idea but the end product is something that is lively and fun. If it can make a demon dance then I'm all for it
  6. Bridgeburner56

    GZDoombuilder slow down on big maps

    ha, unfortunately not. yep, i'm a little bit mad this room has 10,000 linedefs. things ... escalated. end result is quite nice though. whether it was worth it is another question. the things i do for lighting
  7. Bridgeburner56

    The Age of Hell (megawad)

    I have lost what little sanity I had left OK, hold still *grabs industrial sized mould injector*
  8. Bridgeburner56

    Post Your Doom Picture (Part 2)

    The thing that I really like is your use of slopes. Just enough of them to notice where they have been used but they feel natural and unforced. I tend to forget about slopes which results in slightly sporadic use in my maps. Good use of lighting as well. I'm more than a little obsessed with lighting in Doom so that always draws my eye.
  9. Bridgeburner56

    Post Your Doom Picture (Part 2)

    Can never go wrong with more blood.
  10. Bridgeburner56

    GZDoombuilder slow down on big maps

    Yeah, I use UDMF and I'm too addicted to the features that it brings to the table. UDMF wad files are certainly much bigger than other formats so that makes sense. To be honest, the slow down is not a deal breaker, just a minor inconvenience so I'll just keep muscling through it.
  11. Bridgeburner56

    GZDoombuilder slow down on big maps

    The hitching that I get switching modes doesn't get bad till I cross the 60,000 linedef mark. I"m at 85,000 at the moment and probably got another 20k-30k till I've finished this map so more pain awaits! It is weird that it's only when I switch to sectors mode. All other modes are fine, including visual mode, so I'm adjusting my behaviour to do as much editing in lindef mode. I would have thought that visual mode would struggle the most. That being said I do have the draw distance at 1000mp at the moment. I'd be curious to see if this is a product of the later versions of GZdoombuilder. I don't remember getting this issue with Doombuilder 2 which I managed to hit the sidedef cap on on one map (just over 120,000). This was about 6 years ago though so that might have been improved/removed. I should post on the zdoom bugfix thread and see if there is any new knowledge in that particular recess of internet land
  12. Bridgeburner56

    Post Your Doom Picture (Part 2)

    Be careful with reflective floors. They look awesome but boy can they eat your frames
  13. Bridgeburner56

    GZDoombuilder slow down on big maps

    OK, so changing to wireframe mode (I'm assuming that's what @Mordeth was referring to) has no impact on the switching to sectors mode hitch.
  14. Bridgeburner56

    GZDoombuilder slow down on big maps

    Hey thanks for the help guys,much appreciated. @Mordethhow big are your maps? Not that it's a competition... ;) I'll check out your editor at some point @anotak but I am addicted to the gzdb features.
  15. Bridgeburner56

    Post Your Doom Picture (Part 2)

    i vote for grey
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