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About Bridgeburner56

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    Warming Up

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  1. The Age of Hell (megawad)

    Came home from work and made this ... shrine to blue armour
  2. The Age of Hell (megawad)

    Cheers. I will be needing a bit of luck to get all the way but I'm feeling pretty focused at the moment. I will be trying to vary the map game play style and to be honest, I'll need to make some smaller maps just to cut down the production time. Gothic/hellscapes will be the general theme as I always enjoy that style to play. I'm going to make an effort to step outside my comfort zone a bit though. Thing large, natural outdoor areas on level 1 are not my usual forte but I'm generally pleased with the overall feel. I really like the scope of the canyon. It FEELS big. Especially with the multilevel play on the pillars (thanks 3d floors) Cheers. Those textures are 256 (I'll have to check) but I see your point and agree. I'll try find a longer natural sand stone texture but I don't have anything in my current library (5000 textures at the moment). If you know of any in realm667 or similar let me know. Ha. It was a new building for a retirement home so yeah, that's exactly what it looked like ;) The overall layout was kept fairly similar but the big thing I drew on was the indoor/outdoor flow. Historically I have made very linear maps (much less so now) and basing the design on a fairly complex real life structure with lots of different access points was really fun. Then trying to layer the game play over the top was an interesting challenge. Normally I do them in rolling wave fronts. Do architecture for a few rooms/areas and then start laying mobs and creating scripts. Then move on to the next few areas. But with this map I had the majority of the level architecture completed before I started looking at how you would flow through it. I'll be drawing a bit more from various games as ideas, either in theme or in pure visuals. I don't have a problem with being slightly derivative (after all is there anything created that is truly unique?) as long as the finished product has it's own flavour. It's OK to be inspired. Also, happy levels are boring Thanks. I am planning on doing a staggered release. I'll update the time line projections as i get deeper in and get a sense of progress. Depending on how lon gthings take I'll try do a release very 5 levels. That way even if I get thoroughly side tracked then I'll still get something out for public consumption. Especially level 8. The world needs to see that. Thanks mate.
  3. The Age of Hell (megawad)

    Tonight's work
  4. The Age of Hell (megawad)

    Indeed it is. This is their new home. Tell your friends Thanks
  5. Post Your Doom Picture (Part 2)

    I've started a dedicated thread for those who are interested in keeping track of what I'm doing. I'll keep chucking up the choice cuts here as well
  6. what are you working on? I wanna see your wads.

    I've started a dedicated thread for those who are interested in this ...
  7. The Age of Hell (megawad)

    Reserved for maps 29 - 32 Wow, you think I'll get this far?! HA
  8. The Age of Hell (megawad)

    Reserved for maps 25 - 28
  9. The Age of Hell (megawad)

    Reserved for maps 21 - 24
  10. The Age of Hell (megawad)

    Reserved for maps 17 - 20
  11. The Age of Hell (megawad)

    Reserved for maps 13 - 16
  12. The Age of Hell (megawad)

    Reserved for maps 9 - 12
  13. The Age of Hell (megawad)

    Map 08 - In the Halls of Awaiting Status - Hard to say. 75%ish. This was the last thing i was working on before I stopped mapping last time and boy is it ... something. Over 110,000 sidedefs. Yeesh Inspiration - The central building is based on an actual building that I built (I'm a construction site manager). This really helped with creating a cohesive setting. If nothing else I need to finish this map and get it released.
  14. The Age of Hell (megawad)

    Map 01 - The Beginning of the End of All Things to Come Status - 95% complete. Some landscape tweaks mostly needed. I hate big blank walls. Inspiration - Despite the map looking nothing like it, the concept was inspired by the beginning of Diablo 1. Wandering through seeming tranquility and finding something ... horrible. Also, XP and loot. Map 02 - At the Gates (working title) Status - 60% done? lots of game play to implement. Inspiration - Nothing specific but the central temple area has become the focal point. The amount of effort in that area was high (1st screen shot).
  15. The Age of Hell (megawad)

    Bridgeburner productions presents ... I've always planned on creating a full 32 level megawad at some point before I die and as a result I've dabbled in map making on and off for almost 2 decades. This is the latest incarnation of this on/off again affair with the sultry mistress that is doom map making. This is also the first time that I've seriously engaged with the small but oh so loyal doom community which will hopefully keep me motivated to produce something that is actually complete. So I'm going back to the beginning, level 1, and either completely redoing (my original efforts were ... not good), or at least heavily tweaking everything until I have all 32 levels done. This ... will take some time so I will be releasing material, at least for play testing, in batches. I will be explaining my inspirations, intentions and design philosophy, and will encourage all forms of constructive feedback. My goal is to post every few days with whatever insanity I am currently working on. But now it is time, Time for a new age The Age of Hell Mapping History General Design Philosophy Current Release Timeline