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Bridgeburner56

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About Bridgeburner56

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    You may have a little frame rate, as a treat

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  1. Bridgeburner56

    I feel ostracised from the community

    Alright gonna lock this if it keep heading off kilter
  2. Bridgeburner56

    I feel ostracised from the community

    Stroking yourself pretty hard here
  3. Bridgeburner56

    I feel ostracised from the community

    Help has been dispensed. People leave communities all the time, it is the nature of things. It's a thing you have to accept and thinking otherwise is an exercise in self denial. People move on, you should too Edit* Also the doom community is stronger that it's every been
  4. Bridgeburner56

    I feel ostracised from the community

    *taking notes* Sorry, realised how this could be read. For the record, Major Arlene nailed it with her first post. *continues to take notes*
  5. Bridgeburner56

    What is your best tip for beginners? ('what format to start with' split)

    This ^ All formats are equally good to start with. They all have their own quirks, strengths and drawbacks. Pick the one that seems the most fun, or best supports the kind of maps you want to make. For the record I started with Doom in Hexen back in 2002.
  6. Bridgeburner56

    What keeps Doom modding alive?

    - Ease of access to the tools and resources - Actively developed/improved editing software and ports - Modern games using the ip brings fresh people to the classics - Archviles
  7. Bridgeburner56

    Is there a Source Port without the "No Platforms" Limitation?

    It's very easy. Coma Moonlight is a 7 portal stack structure
  8. Bridgeburner56

    Unity goes full Unity

    According to Unity's legal team (which I trust as far as I could spit them), it's built into the licensing agreement. Remember this is under 'murican jurisdiction as well which is notoriously pro corporation.
  9. Bridgeburner56

    Mapping process: when to build vs decorate environments?

    Blockout > Combat > Detailing is the standardised 'professional' workflow and it works well for a lot of people. But if you're not in a AAA team then you can do whatever you want. Personally I roll everything together. I'll build a space with a purpose in mind which can really be anything. A specific combat idea, important progression element like a key, a transition section between major areas, or just something visually impressive (looking cool is a purpose), an epic door to reveal something momentous. But I'm also highly driven by aesthetics so I'll get into detailing right from the get go. Figure out what kind of arch designs I want to use, a pillar shape, how I want a set of stairs to look, what kind of lighting and shadowing I'm going to use (lighting also ties heavily to the purpose of the space). I might have some specific reference images that I'm using, either for the overall look or a specific element within the broader design. What textures I'm using will inform what shapes and layering I use in an area so I'll always pick what core textures I'm using early. My methods are largely holistic. At the end of the day everyone has different workflows and the only way to find what works best for you is to experiment. I've sunk well over 10000 hours into Doombuilder over the last 5 years and I'm still changing how I do things (wooo model export tool). Keep in mind the moment you stop trying new things is the moment you stop learning new things. I'm not saying there's anything inherently bad about sticking heavily with something that works, comfy is good. But I find it fun to see what new things I can and explore new ideas, and having fun should be the primary reason for doing this (why would you do something you don't enjoy?). I guess my point here is don't feel beholden to a single process or any one piece of advice (including mine) c:
  10. Bridgeburner56

    How many times do you save in a single level?

    I hate repeating stuff so I save often. I also like playing stuff like Sunder so I save more oftener. Anyway as always, save as much or as little as you want. Play the way you enjoy, there's no such thing as an "acceptable" amount of saving.
  11. holy fuck you fucking madman you actually did wtf
  12. Bridgeburner56

    "Randy" S. Pitchford III once said...

    This thread is fucking stupid
  13. Bridgeburner56

    I made a game (old)

    Dealt with. Cheers
  14. Hell yeah. Excited to finally get this thing rolling c:
  15. Bridgeburner56

    Voidspawn - one map

    Lovely colours c:
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