So I'm a Digital Art student at a University working on my Senior Project/Thesis that's going to be presented in a gallery and it's coming up very soon. I decided to make my project a game and made it in the Doom engine since I figured it would be much easier than making it from scratch and coding an entire engine. Plus I wanted the aesthetic to be old school retro style that gives it a nostalgic feel. The good news is it got reviewed and approved for the Senior show, the bad news is that it only works on my laptop and I would rather not have my laptop in the gallery for 2 weeks since I use it for school and work.
I used GZDoom builder since I wanted to push the engine to it's limits. I also used XWE for the textures since Slade would always rash and corrupt the WAD. XWE worked just fine. Keep in mind this is my first time making a Doom WAD so I had to learn a lot on how this stuff works. There was a lot of trial and error
So the huge problem I'm having is that I can only run the WAD properly when I'm using the test button in the builder. But when I run it for the first time it does this:
The only way to fix it is if I close it, move around a sector, open it up again and then it looks like how it's supposed to look:
But I don't want to do this every time I open up the program. I want to be able to use GZDoom and drag and drop it so it's open and ready to go. If you guys know what the issue is please let me know as soon as you can since I don't have that much time left to figure this out.
Thanks a bunch!