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DigitalDoomArtist

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About DigitalDoomArtist

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    Warming Up

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  1. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    YES THAT WORKED! Deleting the znodes lump fixed it! Thank you so much!!!
  2. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    I went to Map analysis and realigned the sectors to be on the grid. But I don't know what other issues there might be with it if it's still showing this mess. Sorry if I seem so urgent this is due very soon
  3. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    I'm not sure how this would work. But you'll need GZDoom to run it https://ufile.io/j3dqk let me know if that works or not
  4. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    How do I do that
  5. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    I'm gonna see if map analysis will work and if that can fix anything
  6. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    I tried running it in Slade but that still wouldn't work. It's still showing that graphical mess. I'm wondering what Slade could do to fix it
  7. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    That didn't work. It's still having a graphical issues
  8. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    I installed the bugfixer to see if that helps
  9. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    Could it be a precision problem? If so how can I fix it?
  10. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    I just found out that I have to submit it tonight so I don't know what to do
  11. DigitalDoomArtist

    GZDoom Builder Problems with Glitchy Polygons

    Slade doesn't work very well since it's always crashing and I can't figure out how to properly use it no matter how many videos or websites I try to find on how to use it. So I use XWE since adding my files on there seems easier. I'm using GZDoom Builder R2787 if that means anything
  12. So I'm a Digital Art student at a University working on my Senior Project/Thesis that's going to be presented in a gallery and it's coming up very soon. I decided to make my project a game and made it in the Doom engine since I figured it would be much easier than making it from scratch and coding an entire engine. Plus I wanted the aesthetic to be old school retro style that gives it a nostalgic feel. The good news is it got reviewed and approved for the Senior show, the bad news is that it only works on my laptop and I would rather not have my laptop in the gallery for 2 weeks since I use it for school and work. I used GZDoom builder since I wanted to push the engine to it's limits. I also used XWE for the textures since Slade would always rash and corrupt the WAD. XWE worked just fine. Keep in mind this is my first time making a Doom WAD so I had to learn a lot on how this stuff works. There was a lot of trial and error So the huge problem I'm having is that I can only run the WAD properly when I'm using the test button in the builder. But when I run it for the first time it does this: The only way to fix it is if I close it, move around a sector, open it up again and then it looks like how it's supposed to look: But I don't want to do this every time I open up the program. I want to be able to use GZDoom and drag and drop it so it's open and ready to go. If you guys know what the issue is please let me know as soon as you can since I don't have that much time left to figure this out. Thanks a bunch!
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