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About nervewar

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    Green Marine

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  1. nervewar

    Doom Slayer Chronicles

    This looks mind-bogglingly impressive. Can't wait to play. Love the ideas for the replayability and rpg aspects as well.
  2. nervewar

    What are you listening to?

    Oh man I love me some old school death metal and had never heard this before. Killer stuff, thanks for sharing!
  3. nervewar

    I'm Also Looking to Play and Record Your Maps

    Awesome, thank you so much for this information. I'll test accordingly and hopefully get this resolved and get a bugfix update out soon!
  4. nervewar

    I'm Also Looking to Play and Record Your Maps

    Hey man thanks so much for playing! Glad you're liking it. You found a couple bugs I hadn't seen before. Really, really weird and annoying about the blue switches to the lift not working, as far as I know you're the first that's ran into that issue. Would you mind letting me know which exact version of GZDoom you're playing in? Also, hadn't seen that bug with the door next to the chainsaw either, I'll investigate that as well. Also appreciate you pointing out a few texture alignment issues. Thanks a ton for the vid! It's so cool to see other people play it :) Cheers!
  5. Man so many vehicles, I wasn't expecting to see this many. Thanks everybody. Funny enough, I was just playing Ion Maiden and it has some pretty great looking buses in it that are pretty much just textured rectangles.
  6. nervewar

    PBR for Original Doom Textures

    Maan, this looks great. I like the pixelated look as well and this enhancement works beautifully with it. Can't wait to see more.
  7. Oh man I haven't played Redneck Rampage in forever! This is great, I love what you pointed out about the same ground texture being used on the lower underneith part of the truck, that's a pretty convincing trick I'm going to have to mess with. Thanks!
  8. Wow so many cool vehicles here! ^ Niiice, that's pretty sweet. I was wondering how a barrel like that barrel could be achieved, looks like lowering the ceiling all the way is how to do it. ^ Tons of awesome stuff here, I gotta check this Kama Sutra wad out. That helicopter is especially impressive. So cool. ^ Thanks man! Yeah got a good look at them in that video, appreciate it! ^ Ah cool, I was contemplating doing some stairstepping like that for my windshield. Not sure if I'll go that route since it looks a little too "lego" for me and ultimately I want to be somewhat realistic. That's cool to see though. ^ This particular technique of relying solely on the textures seems to work pretty well in this instance. Obviously the wheels look kind of weird how they're cut off like that, but with the right texture work I could see this working. ^ Haha this is probably the most amusing of the bunch. I do like how the cab is actually open creating real negative space for the windshield. Hmmm. Lots of great stuff to reference and be inspired by here, thanks so much everybody!
  9. Awesome, thanks a lot for this! I was worried how trying to incorporate wheels was going to work with a texture. Not sure if I'd be happy using that technique in my own map. Seems to work pretty good on that jeep though. I suppose with some lighting tricks it could potentially look better too... Anyway this definitely gives me something to mull over. Another random question, happened to have ever seen a tank made in a vanilla Doom wad? Thanks so much!
  10. Hey thanks for the reply Bonnie. I'm not looking to make it driveable, I just want it stationery/parked as an environmental design element. The main thing I'm looking to see is how the wheels would be achieved through just texturing. Also curious about different ways the windshield/cab could be built and textured on just a flat/90 degree plane... Appreciate it!
  11. I'm curious if any of you have ever made a parked semi truck, or vehicle of any sort using classic vanilla Doom (without using any new zDoom features such as slopes, or sectors above sectors). For my level I'm working on now I'm wanting to include a semi truck, so I would love to see some references of how other people have gone about making one and texturing it in a convincing way. Or if you haven't made one, but know of any WADS that have something like this I could play, I'd love to know so I can check them out... Thanks!
  12. nervewar

    Dark Universe Prt1 Released

    Just got done playing through the 2nd level (started over even though I had beat the first couple before). This is truly a masterpiece of modification. Almost found all the secrets on the 2nd level, but after running around forever I finally gave up. Gonna dive into level 3 later. Outstanding work!
  13. nervewar

    Dark Universe Prt1 Released

    Congrats on releasing this, I really enjoyed what I had played before. Going to grab this and play it tonight!
  14. nervewar

    Post your Doom textures!

    Thanks glad you like them :)