

xanrer
Members-
Content count
85 -
Joined
-
Last visited
-
For animated monitors you can use quake's monitors. They where quite nice, at least in my memory.
-
Haven't noticed any bugs except for baron of hell switching between high and low resolution constantly in its walk animation. Good job as always ;)
-
Hmm, id say eyes has to glow or bleed a bit more, or at least should be a really distinctive red, and also skin color but you probably realized that part, aside from that i always though those sprites (the one on the first picture's left side) always looked a bit too realistic with their faces, I think doom kind of stays in a rather cartoonish style compare to that style, it may fit into doom64's models but a bit off-putting for doom1 if you ask me. The body is quite fine but may want some lower contrast, especially between legs it kind of looks like he is liquefying there. One more thing; the shotgun is a completely different model, you may want to use that part from another model. And for the closing mouth thing, man gonna dry his mouth if he doesn't close it now and then i guess XD If you want to go easy however you can just rescale the True zombie model to 0.25 and all the realistic detail will be gone.
-
Hmm, well I'd say the first one as overall, however in first ones face the yellowish color looks like a golden ring around his mouth rather than just vomit over his chin, I believe that is an error that happened while upscaling: The second one could be an option too, however the mouth looks a lot like a hitler mustache than an open mouth, i always imagined in this specific way (+green stuff on his chin): Another thing on the second one, you may want to do a tiny bit of shadowy outline around the outer skin parts of the image, doom levels are usually dark themed and the second and forth pic looks like there is a light source behind the shootgunguy, that's mostly why most of the original doom sprites has a little darker outlines that the other parts of the sprite.
-
Not much feedback I can give this time. Everything looks like coming along steadily. One thing I noticed, sarge disappears in one frame, either on cocking or walking. Also, you may want to check this. In the end it was a good excuse to play episode 1 again after some time XD
-
Hmm that might be problematic, maybe you should wait for them to fix for the time being.
-
Lovely! Im so glad that you are still on the project, its really not about how long it takes but well the final product is :p just look at bd, gets the full updates once a year but every version is better than the last one. Funnily enough i actually didn't noticed shotgun man, i was mostly looking at the guns in an empty room :p Glad you make a big list of what to do in the upcoming versions, one thing i should add, since we have this knuckle thingy on our hands hitting walls probably do metal sound instead of bone crushing. Ah yeah also i said "Chainsaw does some movement when fired that normal chainsaw doesn't do." before thats probably about where you got the sprites from (assuming beautiful doom?) do you have plans on making that more like the original or are you going to leave as is?
-
I mean.. if there will be a community work with at least 6 or so people with little or decent experience im up for it. Sorry about that that's a misinformation i got the extra part when i was adding psx doom tc to credits, forgot the fix in doomworld.
-
Well its more of an remix, level geometry has changed a little, i added some things that i like in psx doom to original e1m1. There is also completely gl lighted version and a bonus version with 3d looking lights. Funnily enough the reason for me to start this project was exactly that, i couldn't find anything like this and said "well if there is none i could share a concept and people may want to do the full thing themselves" sadly that never happened thus the project got abandoned without fulfilling its ultimate goal "making other people make it" :p Right now i know how to do everything but i really don't want to touch this project again, everything is tedious and work and it really involves artistic choices that im not good at such as how to not kill the atmosphere of the level while adding section coloring. But hey at least the gl version helped people demonstrate the pbr mods so it wasn't for nothing. In the end glad you liked it.
-
Glitch report, you probably avare of these but just making sure: Chainsaw can make bullet holes. Plasma rifle is not shooting from its middle. You cant create bullet holes on the grould if you shoot too close to your feet. Chainsaw does some movement when fired that normal chainsaw doesn't do. Rocket launcher is located a bit lower than the normal one.
-
OH MY, that is great! sorry for getting here late i sometimes forget checking doomworld because this is the only project im actively follow, everything is perfect! Though maybe you should find other shotgun sounds for the alternative, its kind of like muffled compare to other guns. Also are you planing on allowing more customization like disableing the alternative holly secret sound or the spark after bullets hitting a surface, i kind of found it bit too detailed would be awesome to close it. Regardless aside from that this definitely became one of my daily doom mods. Also im sure you are aware of this but shooting shooting the very top of the wall (maybe like 20 pixels) doesn't make bullet hole on the wall instead makes them on the ceiling shooting around 25 pixels makes hole both on the wall and the ceiling, i once asked this to Sergeant Mark IV and he said its impossible to fix right now. But hey im just informing. Keep up the great work! Edit: oh yeah here is another idea, punching walls makes sound, don't remember which mod i saw that one before but not a bad idea for sure.
-
I am completely avare of that, what i mean't was after you done with most of the graphical work, it would be awesome if you completed perkristian's hq sound project its sadly haven't got finished fully. I strongly believe this will be the best doom overhaul mod in the feature, so please don't give up even though its not getting enough attention at this stage.
-
Oooh thats what you mean. Yeah if you ask me it could be a good addition, i mean if you ask me your faithfuldoom will be one of the most used/liked mods as it develops further, you know like smoothdoom, beautifuldoom, brutaldoom, etc. In fact when you're on it you may even complete what Per Kristian has started.
-
What do you mean by that?
-
Soo how's it going?