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satyr

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About satyr

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    Warming Up
  1. satyr

    My new / first map

    That's fucking wierd, because I can't see that on my local copy of the map (and I've never spotted that kind of error on this map before). Might be because it's lower unpegged. I'll have a look, thanks.
  2. satyr

    My new / first map

    I can't seem to find where you mean. Got a screen shot?
  3. satyr

    Some screens of tadm1: Reborn - layout beta

    So, because he's not an amazing mapper means he has a life? How does that one work, Einstein? How does 5 hours in one night (and it was a Thursday night, not a Friday night) mean I don't have a life? How does being a good mapper mean I don't get laid? How about the fact that I haven't spent 2 years developing one map? I think the fact that the original posters spent 2 years on one map means that HE infact is the one who doesn't have a life? What you said is a stereotype, which sadly for your sake, I don't match. And I'm sure the original poster doesn't match the stereotype either. But I appreciate that these textures take a while to make, that wasn't up for discussion. But again, the textures could be put to better use in my own opinion. Anyway, this is turning into a flame war which is my fault & I apologise. I'll stop posting on this thread and just say that he needs to make the minor improvements (fix misaligned textures, connect it all a bit better and add a bit more interesting architecture and add a few more items).
  4. satyr

    My new / first map

    Wow, thanks for the positive feedback. Just a quick note: I've fixed a couple of texture errors (misalignments mainly and also one texture was a marble texture, not a step texture). Nothing major, but worth redownloading.
  5. satyr

    Some screens of tadm1: Reborn - layout beta

    I'm not claming the map is bad, I'm saying it needs a few improvements. I'm sorry my comments were harsh, but if someone is to improve I believe they need to be told what needs being done to make things better. And by now, it's nearly 10 years since Dooms release, gameplay obviously is more important that looks, but making a map look good should still be a high priority. PS I'm well aware of my misaligned textures in my new map but considering my map only took 5 hours to make & it's my first ever Doom map I think the few that there are, are acceptable. And when I get round to it I will probably fix them. PPS I've fixed all the texture misalignments in my map to prove a point.
  6. satyr

    Some screens of tadm1: Reborn - layout beta

    Assuming the link to techbeta was the most up to date version: 2 years?!?! On a single map? On THIS map? What the hell... are you creating this map with a hex editor or something? I'm opposed to the fact that, considering that this maps taken 2 years to make, all of the textures are misaligned (upper & lower unpegged). And it's just very very sparse in some areas (I'll post photos). Why did you bother making it harder for yourself when you clearly have problems mapping to a high degree anyway? It seems like you're kicking yourself in the teeth just for the sake of it.
  7. satyr

    My new / first map

    Thanks, and yes, I know it's a little tight, but it all fits to grid :) Makes for an interesting match anyway. I hope to start on a sequel in the next few days.
  8. satyr

    Some screens of tadm1: Reborn - layout beta

    Seems a bit sparse to me, not enough interesting architecture and generally not very well connected through out. Sorry to sound harsh. But considering the game is 9 years old, I'd expect that level designs would have reached a certain standard by now.
  9. satyr

    My new / first map

    Thank you :) I'm not too sure about the item placement, but maybe I'm just paranoid. Any suggestions welcome...
  10. satyr

    My new / first map

    Hi everyone, Just created a Doom map, first one I've ever released, but don't let that put you off. It's a deathmatch only map (but has a player 1 start) for 1on1's or FFA (2-6 people). http://kable.eservers.biz/doom/satyr1.zip Enjoy
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