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-TDRR-

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Status Replies posted by -TDRR-

  1. Deathz0r, is it OK if i release a mod of OMG Weapons? I know that you updated it yourself, but what i have in mine is quite different.

    For one, the mod is fully compatible with ZDoom 2.1.4, Skulltag, all Zandronum versions, and in the future it will be compatible with ZDaemon and Eternity.

    And second, i'm rebalancing the mod almost completely and adding new content, right now it's just a new pistol and Doom 1 compatibility fixes, but it's a start.

    1. -TDRR-

      -TDRR-

      NO WAY I WASN'T EXPECTING YOU TO COME BACK AFTER THIS TIME!

      ahem, i mean, No, it's just going to be called OMG Weapons CLASSIC! which is obviously a name you wouldn't pick and i'm going to put in big bold letters that this mod is a mod of your mod.

      It's based off v1, so i could keep ZDoom Classic compatibility (Skulltag is just a side effect of that) ZDaemon compatibility in the end seems unworkable but Odamex actually has a lot of hope for it.

      Yes i was going to get the Eternity code from v5 and use it in this mod and rewrite the weapons from scratch to work with Eternity too, but only when the next update comes out.

    2. (See 1 other reply to this status update)

  2. I noticed you once asked about porting Skulltag content to the GZDoom engine, and well, your quest is over: Skulltag Emulation for GZDoom
     

    It faithfully recreates 100% of the Skulltag content, albeit currently lacking Last Man Standing, Domination and Invasion, all other content is present in 95% accuracy to Skulltag, including full Android compatibility and redundant but maybe eventually useful compatibility with Zandronum.

    1. -TDRR-

      -TDRR-

      No problem! If you notice a real inaccuracy or bug please report it.

    2. (See 2 other replies to this status update)

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