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Doom dude

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About Doom dude

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  1. Doom dude

    Share Your Sprites!

    made some broken keys to bamboozle players (trying to upload the sprites but failing)
  2. is there a site, thread, forum or somenthing where people share custom doom content, but the technical part? not levels, but custom monsters, sprites, textures and itens? essentially a "doom bazar" of stuff
  3. Doom dude

    a wad with more than a map?

    i should say, i'm new to this so im kinda slow to understand all right now. so correct me if im wrong. im going to add my map to the .wad, it will have all the info about sectors, linedefs etc etc. after this, i insert my custom stuff, using the markers you described. after that, its ready. did i got it?
  4. Doom dude

    a wad with more than a map?

    i think i got it, the vanilla stuff will be loaded outside of the wad, so i dont have to include every single monster/texture/sprite etc on it, just the info for the map
  5. Doom dude

    a wad with more than a map?

    i'm not understanding. the entries to the custom stuff are already there. i just open the map on slade and thats it?
  6. Doom dude

    a wad with more than a map?

    the wad with the sprites is all ready, with the S_END and START markers and stuff. i'm using a doom 2 wad to build the map, should i get a doom 2 wad, remove the maps(but keep everything else) and simply add my map there?
  7. Doom dude

    a wad with more than a map?

    hi, help me up here guys with the help of the forum, i managed to make a .wad containing some custom sprites for the map i'm making, but now i want to merge both the map and the custom sprites into one, so i can upload it without having to upload more than 1 wad. how can i do this?
  8. Doom dude

    [HELP]implementing custom decorations?

    Now this is a unfortunate coincidence... i will edit my wad here and test it. Would be great to use yours but my pc went to hell and cant connect to the internet no more(im posting this from mobile). Either way, thanks for the help, i learned a lot from this thread edit: it worked!
  9. Doom dude

    Your favorite MIDI songs?

    tip: get a bass and a wah pedal, if you play some of the Doom soundtrack, it will look almost like MIDI
  10. i advise you to go to the other thread who is way more populated than this one, there you can find better details
  11. Doom dude

    [HELP]implementing custom decorations?

    great, i can post again. some updates: used the brokenkey.wad Big O Billy gave, but i can't see any option for the broken key decoration. BUT what it did was replace the rocket box sprite with the broken key one. the rocket box editor number is 2046, the editor number of the sprite was supposed to be 255. could this be a issue regarding the loading order of the .wads? ir maybe the fact that i'm loading two wads on doom builder?
  12. Doom dude

    [HELP]implementing custom decorations?

    i've done another thread in editing, figured it would get some replies. my problem is the following: i've made a custom sprite and a DECORATE script for it to use it in the level editor. i've made sure it would not conflict with another editor number. after i added the sprite and script to a test .wad, i tried spawning it in the level editor but to no avail. i can provide any print or file needed to solve this. there isn't any error messeage. i cant select it in the editor either, almost like it wasn't loaded by the wad. posting here because i'm unable to reply for some reason... tried to use this .wad file, but same thing happened. loaded with doom builder and it won't show up, even when i do what NoisyVelvet said. another edit: i was working on said map when by sheer coincidence, i found out that my sprite is actually in the editor, but replaced the box of rockets sprites for some reason.
  13. hi, new face here. i've been building a map for some time now, and i want to add some custom decorations(more precisely, a sprite of broken keys). i've managed to make the sprites and such, but now im having issues with their DECORATE script and how to implement them on a wad. to be specific, im having issues making the decoration actually appear on my level editor(using doom builder 2 btw). i've got the sprite and it's script on a separate wad wich i load together with the main doom wad. here's the script for those interested: actor BrokenKey 255 { Radius 16 Height 40 States { Spawn: BROK A -1 <----- sprite filename Stop } }
  14. hi, new face here. i've been building a map for some time now, and i want to add some custom decorations(more precisely, a sprite of broken keys). i've managed to make the sprites and such, but now im having issues with their DECORATE script and how to implement them on a wad. to be specific, im having issues making the decoration actually appear on my level editor(using doom builder 2 btw). i've got the sprite and it's script on a separate wad wich i load together with the main doom wad. here's the script for those interested: actor BrokenKey 255 { Radius 16 Height 40 States { Spawn: BROK A -1 <----- sprite filename Stop } }
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