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InterdimensionalInterloper

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About InterdimensionalInterloper

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  1. What is this mayhem project thing? If its a bunch of people getting together to collaborate a wad I want in!

     

  2. InterdimensionalInterloper

    Powerup suddenly being stuck in the ceiling

    Wow, that actually fixed it. Now that I think of it their was some kind of translucent line sticking out of the wall next to it that was intersecting with the sector in my map editor. That probably had something to do with it. Thanks!
  3. InterdimensionalInterloper

    Powerup suddenly being stuck in the ceiling

    [(Example A)] You see this computer? You click it and the pillar with that berserk pack is supposed to drop allowing the player to pick it up. Nope, instead the pillar drops and the berserk pack goes into the dam ceiling! [(Example B)] I tried every kind of floor action, lift action and elevator action and every time the thing suddenly ends up clipped up their. Any ideas on why it would be doing that?
  4. InterdimensionalInterloper

    Ezekiel (Abridged version)

    Some seriously hard maps with great but cruel level design. Almost reminds me of hell reviled. Would be good for two player coop.
  5. InterdimensionalInterloper

    what are you working on? I wanna see your wads.

    That is absolutely beautiful. Looks like it belongs in a popular death match map though, is this for a single player map?
  6. InterdimensionalInterloper

    what are you working on? I wanna see your wads.

    My screenshots were automaticaly going into my drop box so i had to post links to their.
  7. InterdimensionalInterloper

    what are you working on? I wanna see your wads.

    Here are some screenshots for a Megawad i'm very slowly putting together. It primarily runs with Zandorium but would probably work with Zdoom. If you decide to check it out keep in mind you are allowed to jump and crouch and most of the weapons have an alt-fire. All the monsters are on a randomized spawners. Their are also a host of new items, most of which I used from the Relm667 Respiratory. https://www.dropbox.com/s/tzv1viv23n6w2iy/Screenshot 2018-04-05 12.42.28.png?dl=0 https://www.dropbox.com/s/47j5blkuxw35sdu/Screenshot 2018-04-05 12.49.21.png?dl=0 https://www.dropbox.com/s/8hyrm6axtcm44k5/Screenshot 2018-04-05 12.57.07.png?dl=0 Wad Dropbox~ https://www.dropbox.com/s/fjcp30l8zd0fb82/DrWhat1.0.wad?dl=0
  8. InterdimensionalInterloper

    Where to post Works in progress

    Heres a dropbox link. Should be fully playable but their is no text file yet. It comes with all its own weapons and items so don't run any combos with it. Just about All the weapons have an alt-fire, for most of them that's how you re-load the weapon. Jumping and Crouching are allowed and encouraged! I am running it on Zandorium, the only bugs i have found are some anomalous texture file things that will not present themselves in the game play. Also, the custom skull switches work, but they don't click for some reason. Will get to the bottom of it later. Anyway, Enjoy! 8D https://www.dropbox.com/s/fjcp30l8zd0fb82/DrWhat1.0.wad?dl=0
  9. InterdimensionalInterloper

    Where to post Works in progress

    All the maps are 100% made by myself but I just realized i need to compile a credits page for all the weapons,monsters and textures i borrowed from like.. thirty different people so just as soon as i get that together i will post it! Is Mediafire alright? Or do I have to use dropbox here?
  10. InterdimensionalInterloper

    Where to post Works in progress

    Finally finished squashing all the bugs in my the first three levels of my eventual Megawad project. Can someone point me in the direction of a work in progress page I can post this thing to so pepole can play it?
  11. InterdimensionalInterloper

    Soundproofing

    Wow your kindof melting my brain with all that info. That's such an odd mechanic, what is ambush even supposed to be good for?
  12. InterdimensionalInterloper

    Soundproofing

    Two of them? So for example I have a monster thats supposed to remain stationary behind a piler untill the player walks by. I would need to draw two invisible sectors around that monster with "Blocks Sound" on all lines of those sectors? {Edit} Wow I really didn't think that would work but it appears it has! It seems kinda obvious now but I would never have figured that out on my own, thanks!
  13. InterdimensionalInterloper

    Soundproofing

    I think I finally have all the major bugs worked out in my mod but it has been a while since i designed a map and am finding some of the monsters in my maps keep waking up and ruining around where they are not supposed to. Can someone please refresh me on some ways to make monsters stationary until the player actually enters the freaking room? I try setting them for "Ambush" but that works only on occasion, is their something i'm not understanding on how to soundproof rooms? I'm mainly using Slade. But can resort to Doom builder.
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