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Everything posted by InterdimensionalInterloper
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Gothicmegawad
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
So... No one will sue me... Good, thing is over twenty years old anyway, I suppose it was silly to think that anyone would actually be upset. I could just make my own from scratch but I want to use these base levels as a launch point for each level because I think they are cool but their is nothing really for me to do in them. Also It will help alot with actually FINISHING all the maps if a quarter of each one is already made. -
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HEY MOTHERFUCKER! COME WITH ME AND YOU WILL SEE, A PLACE CALLED WHISKY ISLAND!.Wad This is a level that features this invention we have called the DOOR! Im bulding three large maps with these textures https://www.wad-archive.com/wad/272096b57cc4bdb9539fbb20f0bfc1e8 but mostly doom 2 vanillatextures I'm play testing these with brutal doom btw i'm not messing with any of the mechanics other than replacing all the health bonuses for... You guessed it! The first two maps are done already but i may be tweeking them a bit... Here is what there is rite now... https://www.dropbox.com/s/bp0ek50r25i1uoh/WHISKYISLAND.wad?dl=0
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Whisky Island
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
You know what, their is actually a bunch of crap i have to fix on the last level so you mite want to avoid it. -
Whisky Island
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Its pretymutch done if anyone wants to play it. If you find shit wrong anywhere LET ME KNOW! https://www.dropbox.com/s/tgrnz0ivpqln7ku/WHISKYISLAND.wad?dl=0 -
Marathon Ally Pfhor Items ACS Enter Script
InterdimensionalInterloper reviewed Yugiboy85's file in combos
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This is a megawad I have been working on that includes new textures,fog effects, and monsters. I need someone to playtest it and report any major flaws they discover such as doors that wont open or teliporters/switches that don't work. I do check for such things myself, but sometimes things get forgotten or missed. Their are 4 maps here and work on the fifth is underway... https://www.dropbox.com/s/qrr70gw6ibhw1t4/SEIGMARTA.pk3?dl=0
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Seig Marta
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Ok here are screenshots with no Dropbox BS. Had a bugged teleporter that I fixed, heres a link to the slightly updated version: https://www.dropbox.com/s/3pqqtuatcf9roc3/SEIGMARTA.pk3?dl=0 Will start labeling each update in the future. Thank you for the feedback. -
Seig Marta
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Im not looking to make a total conversion out of it, I just really like this texture set. I don't think it looks bad. Meby after their are more levels you will get used to it. I played so many maps like this I just developed my own appreciation for seeing textures mixed like this i guess. -
Seig Marta
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Screenshots... https://www.dropbox.com/s/60xl3gza488lwzd/Screenshot 2018-09-14 19.33.03.png?dl=0 https://www.dropbox.com/s/4mm2afd6j56e6mc/Screenshot 2018-09-14 19.31.27.png?dl=0 https://www.dropbox.com/s/h3yqh5cnvsmia6w/Screenshot 2018-09-14 19.30.39.png?dl=0 https://www.dropbox.com/s/b1jfqzvgb7pnhdq/Screenshot 2018-09-14 19.28.28.png?dl=0 https://www.dropbox.com/s/4m6qt73x4br105d/Screenshot 2018-09-14 19.30.20.png?dl=0 -
Seig Marta
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
GZ Doom,Zdoom its still a work in progress but ill post some screenshots very soon! -
UnNecessary: 30 Maps, 32 Days, Zero Texture Alignment; or, UnAligned 2: A WAD No One Asked For
InterdimensionalInterloper reviewed a file in megawads
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Powerup suddenly being stuck in the ceiling
InterdimensionalInterloper posted a question in Editing Questions
[(Example A)] You see this computer? You click it and the pillar with that berserk pack is supposed to drop allowing the player to pick it up. Nope, instead the pillar drops and the berserk pack goes into the dam ceiling! [(Example B)] I tried every kind of floor action, lift action and elevator action and every time the thing suddenly ends up clipped up their. Any ideas on why it would be doing that? -
Powerup suddenly being stuck in the ceiling
InterdimensionalInterloper replied to InterdimensionalInterloper's question in Editing Questions
Wow, that actually fixed it. Now that I think of it their was some kind of translucent line sticking out of the wall next to it that was intersecting with the sector in my map editor. That probably had something to do with it. Thanks! -
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what are you working on? I wanna see your wads.
InterdimensionalInterloper replied to everennui's topic in WAD Discussion
That is absolutely beautiful. Looks like it belongs in a popular death match map though, is this for a single player map? -
I think I finally have all the major bugs worked out in my mod but it has been a while since i designed a map and am finding some of the monsters in my maps keep waking up and ruining around where they are not supposed to. Can someone please refresh me on some ways to make monsters stationary until the player actually enters the freaking room? I try setting them for "Ambush" but that works only on occasion, is their something i'm not understanding on how to soundproof rooms? I'm mainly using Slade. But can resort to Doom builder.
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what are you working on? I wanna see your wads.
InterdimensionalInterloper replied to everennui's topic in WAD Discussion
My screenshots were automaticaly going into my drop box so i had to post links to their. -
what are you working on? I wanna see your wads.
InterdimensionalInterloper replied to everennui's topic in WAD Discussion
Here are some screenshots for a Megawad i'm very slowly putting together. It primarily runs with Zandorium but would probably work with Zdoom. If you decide to check it out keep in mind you are allowed to jump and crouch and most of the weapons have an alt-fire. All the monsters are on a randomized spawners. Their are also a host of new items, most of which I used from the Relm667 Respiratory. https://www.dropbox.com/s/tzv1viv23n6w2iy/Screenshot 2018-04-05 12.42.28.png?dl=0 https://www.dropbox.com/s/47j5blkuxw35sdu/Screenshot 2018-04-05 12.49.21.png?dl=0 https://www.dropbox.com/s/8hyrm6axtcm44k5/Screenshot 2018-04-05 12.57.07.png?dl=0 Wad Dropbox~ https://www.dropbox.com/s/fjcp30l8zd0fb82/DrWhat1.0.wad?dl=0 -
Finally finished squashing all the bugs in my the first three levels of my eventual Megawad project. Can someone point me in the direction of a work in progress page I can post this thing to so pepole can play it?
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Where to post Works in progress
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Discussion
Heres a dropbox link. Should be fully playable but their is no text file yet. It comes with all its own weapons and items so don't run any combos with it. Just about All the weapons have an alt-fire, for most of them that's how you re-load the weapon. Jumping and Crouching are allowed and encouraged! I am running it on Zandorium, the only bugs i have found are some anomalous texture file things that will not present themselves in the game play. Also, the custom skull switches work, but they don't click for some reason. Will get to the bottom of it later. Anyway, Enjoy! 8D https://www.dropbox.com/s/fjcp30l8zd0fb82/DrWhat1.0.wad?dl=0