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The Chemical Potential: Revamped Hydra --> Updated with 4 Maps
CarboxylicAcids replied to CarboxylicAcids's topic in WADs & Mods
Granted. I did forget to post the combability, which is complevel 9 for boom so that could be the reason that some really weird stuff was going around.That said, I am glad that you enjoyed that last fight. Boom mechanics is super nifty to work with and it took me a while to configure the fight because of reasons I suppose. Read down below for those interested I also went ahead and patched up all the issues like the missing textures in map 2 and the missing monsters in map 4. I will definitely come around to patching up the remaining fights later on. Your feedback after all, is much appreciated :) -
The Chemical Potential: Revamped Hydra --> Updated with 4 Maps
CarboxylicAcids posted a topic in WADs & Mods
Original Hydra thread: I just finished my latest creation of map 4 of what I now call: The Chemical Potential, a map that I've been working on for a while. Here it is: . To describe this map in simple terms, its somewhat of a "gets progressively harder" slaughtermap. Embedded in some funky interactive gameplay, lot of archies alongside a final elevator room which I configured myself and I know there is some room for improvement so its not an official release yet. However, I do appreciate some playtesting if you don't mind so give this (map 4) a shot and I will gladly make any changes. Boom-Compatibility Screenshots: The Chemical Potential.zip -
Doomworld Maximum Project 2021 - Compiling...
CarboxylicAcids replied to Obsidian's topic in WADs & Mods
Updated! Thanks for playtesting @Obsidian Download Link: TMCEnew.zip --> Requires cc4-tex and boom compatibility. -Fixed a misplaced damaging sector. -Eased the difficulty on UV and all other difficulty settings; replaced some revs with hitscanners/imps instead and removed a couple of hitscanners. -Fixed a bug on the final room where some monsters refuse to teleport (for some reason weird reason?) -Set a generalized effect instead on a secret. -Implemented Cooperative gameplay and added a teleporter switch to the final room so other players(in multiplayer) can come in. -Changed the music to something more fitting. -
Doomworld Maximum Project 2021 - Compiling...
CarboxylicAcids replied to Obsidian's topic in WADs & Mods
I wanted to redeem myself due to my previous blunder :P So I decided to make something out of a map that I was working on a couple years back. Here it is, I call it: The MicroCanonical Ensemble. Pretty fancy name right? Anyhow, here is the download link (TMCE.zip) and as a very important side note: it requires cc4-tex to be played and boom-compatability(complevel 9). Some screenshots: -
Doomworld Maximum Project 2021 - Compiling...
CarboxylicAcids replied to Obsidian's topic in WADs & Mods
I've got some free time away from my electrodynamics studies so I guess I'll reserve a slot for this :P I already had made a map originally from a previous ongoing wad, though I was planning on making some refinements here in there. I will probably finish it up and submit it here instead. Just wondering if this would count as a submission? Its map 1 of hydra a wad that I was working on approx. 2 years ago. If not then I am fine with making a map from scratch though I'd say my mapping skills have become a bit rusty, I can still try and make something work; hopefully, that is. -
Rowdy Rudy II: POWERTRIP (Development Thread)
CarboxylicAcids replied to Doomkid's topic in WADs & Mods
I am kind of bored today, and it looks like I will be free for, possibly the next 2-3 weeks or so, and so I am also gonna be joining in on this. That sounds good? Cool then, :D -
Hydra.wad UPDATED With 3 MAPS INSTEAD
CarboxylicAcids replied to CarboxylicAcids's topic in WADs & Mods
2days of NON-stop mapping (progress) -
Hydra.wad UPDATED With 3 MAPS INSTEAD
CarboxylicAcids replied to CarboxylicAcids's topic in WADs & Mods
Thanks for playing and the feedback, I went ahead and updated the wad accordingly: -
Hydra.wad UPDATED With 3 MAPS INSTEAD
CarboxylicAcids replied to CarboxylicAcids's topic in WADs & Mods
(Oh wow... what took you so long?) Sorry guys, I had some personal issues to deal with and I can barely afford time for mapping :( Anyhow map 3 has been released, compared to the other 2 its a more slaughter and very difficult. It may require some feedback, so now... ENJOY! Download Updated Hydra version: Hydra3.zip Screenshots: Any issues, please let me know okay and I will fix ASAP. -
You have 30 minutes to make a map - post your results!
CarboxylicAcids replied to FanTazTiCxD's topic in WADs & Mods
these maps look really nice for the time -
CarboxylicAcids changed their profile photo
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Hydra.wad UPDATED With 3 MAPS INSTEAD
CarboxylicAcids replied to CarboxylicAcids's topic in WADs & Mods
Map 3 and 4 coming up soon , just a reminder! -
I guess we can expect a closure now?
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quite frankly suprised this hasnt been out yet
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Multi-Player Support? someone do the work for me
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Hydra.wad UPDATED With 3 MAPS INSTEAD
CarboxylicAcids replied to CarboxylicAcids's topic in WADs & Mods
Cool @Memfis ! Thanks for the feedback , still have something going btw ^^