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Teder

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About Teder

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  1. Living chainsaw like weapon. Weapon that could bites someone in near distance. And this: Gloo cannon
  2. Teder

    [v 0 .9] Doom Neural Upscale 2X

    @Saad356 just drag and drop pk3 to gzdoom.exe
  3. Teder

    [v 0 .9] Doom Neural Upscale 2X

    @Bauul They are in hires directory and don't have any offset settings.
  4. Teder

    [v 0 .9] Doom Neural Upscale 2X

    Only 1381 graphics for sprites :)
  5. Teder

    Doomworld Members' Sketchbook

    @hidfan oh man, I love it! I've just finished redraw my archvile, but Your imp is much better.
  6. Teder

    INFINITE VOID- RECHRISTENED REFRACTED REALITY

    Looks great! I imagine it animated.
  7. Teder

    Which Video Card is better for GZDoom??

    I'm curios which card is better for You. RX 550 as a card is better than 710, but who knows how it is in gzdoom.
  8. Teder

    Doom Clone "Gloom" Source Code Available!

    Cool stuff! Gloom, Fears and Cytadela 3d were most interesting Doom clones for amiga for me. It will be fun to play it under gzdoom.
  9. Teder

    [v 0 .9] Doom Neural Upscale 2X

    Love that poster! :) EDIT: wow, now I see - the mirror is in old resolution, and up are new upscaled! Very nice idea! EDIT2: RTX ON :)
  10. Teder

    Wolfenstein 3D : The Old School

    Still a great game.
  11. Teder

    [v 0 .9] Doom Neural Upscale 2X

    Oh there is a little funny thing in original DOOM 2 (I didn't change it in positioning for @hidfan and I leave it as original). Resurrection sprites, HEAL state, has 3 almost same frames sets but with some colors adjust, but each sets has different position :) Watch for example 8th frame: VILE[8 Offsets: 36 73 VILE/8 Offsets: 32 73 VILE]8 Offsets: 32 71 And most funny is that second and third set don't move on xy, but the first moves.
  12. Teder

    [v 0 .9] Doom Neural Upscale 2X

    Who cares? :) EDIT: Oh, I think I found a solution. Need a bit of time. EDIT2: solution below.
  13. Teder

    Post Your Doom Picture (Part 2)

    @killerkouhai looks fantastic! I imagine him floats high sky above the map or above some artifact in high. Really cool work!
  14. Teder

    [v 0 .9] Doom Neural Upscale 2X

    @Sgt Nate V that's simple - archvile is very important enemy - so that's why he is so big there ;) I used a trick to work arch, in game he looks normal, but on the end screen You're right he is double size. For sure some much more skilled than me fix it in the future. @DooM_RO there is a solution, but this is additional manual work - retailing each texture :( For me it's fine, I like a lot all @hidfan work.
  15. Teder

    A question about muzzle flash and 3D guns

    In old times I played with 3d models. It was Doom marine from quake 3. I just use some weapon model from alien and I put muzzle flash into the gun barrel. And when model was in fire mode - muzzle flash was jumping outside the barrel. Thanks to that flash wasn't just one frame, but it stretch and looked nice. I put all textures to one model. Muzzle flash was just simple plane with two triangles.
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