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[HotPocket]

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About [HotPocket]

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    Green Marine

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  1. [HotPocket]

    Good ways to make secrets

    "What do these switches over here do?"
  2. [HotPocket]

    "No patches are defined for texture" ZDoom TEXTURES error

    Okay, turns out you shouldn't use the keyword "graphic" for a texture, so you use the keyword "patch" instead. My little TEXTURES thingy looks like this now and it all works out. Thank you Gez! Also I fixed GZDoom builder to GZDoom builder bug fix for ya texture "HIRESCARPET", 512, 512 { XScale 4.0 YScale 4.0 Patch "textures/tex_flat/CARPET1", 0, 0 } If anybody comes across this thread 14 years from now wondering how to get TEXTURES to work with .pk3's, you've come to the right post.
  3. For a while I've been trying to get a texture to automatically scale so I don't have to manually do it in GZDoom builder bugfix. When I open up GZDoom builder bugfix to see if it works at all, I get an error in the corner saying "No patches are defined for texture "HIRESCARPET"" and it's a pain to see every time, so here's what I have in my ZDoom TEXTURES lump: //This defines for HIGH RESOLTION TEXTURES ONLY texture "HIRESCARPET", 512, 512 { XScale 4 YScale 4 Graphic textures/tex_flat/CARPET1, 512, 512 } I've been trying to get this work for a day now, and I'm having no luck no matter how much I try.
  4. [HotPocket]

    My First Attempt At Mapping - HQ

    For your first map, I actually quite liked it, the little fallen over chair in the surprise helly dining room and the broken COMPBLUE glass in the spawn caught my eyes as well. Not to mention the little starting room again, sneaking up behind the two zombiemen and an imp just to flash right in front of them to snatch a shotgun and blast 'em away felt like a neat little placement of monsters and items too. As TravyB said, short and sweet. The only minute problem I spotted were the end switches where one would open a wall to reveal a soulsphere, just a bit of an odd placement of a secret for me. Other than that, I can say that I liked it.
  5. [HotPocket]

    What should I call this map?

    Nuclear Waste Mishaps
  6. [HotPocket]

    The worst DOOM levels ever?

    Public letter to Theshyguy489: I suggest you don't mash all these levels into a hybrid level, but to instead make it so that when you hit a supposed end level switch it'll just teleport you to the next one instead, all the way up until the player reaches the last stitched together level which would presumably be hunted from plutonia Also it's up to you if you want to have medikits disappear on UV and up :) If he can't do it, then I will.
  7. [HotPocket]

    Any peculiar Doom habits?

    Getting lost and going in circles for half an hour on a map until I either find a really disguised door, path, button. ...or until I end up having to watch a FULL walk through of whatever level that I'm playing on.
  8. [HotPocket]

    So how would you pick up a Soul Sphere IRL?

    Would I be able to do that with a megasphere? I assume all spheres in hell are secretly Capri Suns then.
  9. [HotPocket]

    So how would you pick up a Soul Sphere IRL?

    Sip the soul water. You'll find out how.
  10. [HotPocket]

    What's your playing style?

    90% of the time it is UV. I rarely play on HMP.
  11. [HotPocket]

    Extra lives

    My way to get around this would be to play on the hardest difficulty. Assuming that the hardest difficulty restricts extra lives.
  12. The ZDoom wiki said it was added in 3.7.0 for GZDoom and I'm not sure how to put it in a map. And yes, I have the latest version of GZDoom. 3.7.2. asking so i can make a map to blow random stuff up
  13. [HotPocket]

    is there any very hard wads where they have 3000000 or more

    Using ZDoom will probably make your PC explode. I'd use prboom/crispydoom. Both have the same result of breaking doom's engine entirely.
  14. [HotPocket]

    Bus Slayer - An AI that plays Revenant Bus

    Good job! All you need to do now is make skynet.
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