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Janitor

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About Janitor

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  1. Janitor

    Doom Pictures Thread 2021

    Weapon showcase and comic outtakes.
  2. I am creating a map for GZDoom with large outdoor areas which rely heavily on portals. Perhaps unsurprisingly, this is causing me some performance problems. I have several questions. In case it is relevant, I have an AMD Radeon RX 580, and I am using the OpenGL renderer. There are several indoor spaces where my portals are not visible but performance is still poor nevertheless. Disabling the portals immediately improves performance, despite there being no clear line-of-sight between my portals and the enclosed spaces. They are not occluded by 3D floors or any other trickery. Is there a way disable sector portals? I was not able to find any results in the ZDoom wiki. (My portals are floor and ceiling portals using action special 57: Sector_SetPortal, these are not line portals). I noticed that ultimate doom builder has these options. Is there a way to access these values and change them dynamically? Would Sector_SetTranslucent allow me to disable my portals by setting them to 255 opacity. Does this actually disable them, or are they still being rendered with this special? I have not yet tested this option, I have been struggling to get this to work. I also have some weather effects which are probably contributing to the performance issues. Is there a way to hide this effect or disable rendering at a certain threshold? Here is the DECORATE for my rain effect: Any help is greatly appreciated.
  3. Janitor

    Doom Pictures Thread 2021

    Attempting to mimic the look and feel of the Bradbury Building's iconic Victorian era architecture and ironwork.
  4. Janitor

    Doom Pictures Thread 2021

    Or something, I dunno
  5. Janitor

    Share Your Sprites!

  6. Janitor

    Share Your Sprites!

    Technically not sprites, but didn't see a voxel thread.
  7. Janitor

    Doom Pictures Thread 2021

    If the problem persists, try disconnecting the power from the terminal for 30 seconds.
  8. Janitor

    Doom Pictures Thread 2021

    I used a Kanji 'Lorem Ipsum' generator for my non-English signage. I hope I haven't accidentally created something deeply offensive. If you're someone who can read and write Japanese, drop me a line so I can put real signs in my environments. Bad company
  9. Janitor

    Doom Pictures Thread 2021

    Small update, more Xanadu lookdev.
  10. I downloaded the most recent version of UDB from here. Following a Windows 10 update, I got the following message: Is this a false positive or should I be concerned... ?
  11. Janitor

    Share Your Sprites!

    @7Soul Hey this looks really amazing! I am super excited to see what comes of this! I have some recommendations and lessons learned from using 3D software to create sprites that may help you. Make your light sources a child of your model so that your lights move with you guns. It keeps the highlights consistent as the gun moves. This isn't always desirable, but for your particular art style, I think it will help. Here's a gif of a directional light and an area light as children of a weapon model: Make the 'kick' of your gun use fewer frames and don't be afraid to use a few more on the 'return' animation. Use a nice ease in/out on your animation curves. It's a little more aesthetically pleasing. You can still achieve a 'stop-motion' look and use smooth animation curves. I applied this approach here: I am unfamiliar with blender, but I assume it supports a toon shader. Use toon shaders with no interpolation so you can manually select colors that exactly match your palette. It'll prevent a lot of cleanup work in post (also used in the example above)
  12. I am creating sprites with 3D software. My graphics render with a large amount of negative space. Too much negative space. When I import my sprites into my Pk3 with SLADE, my large original images are positioned perfectly when I use the 'auto offset' feature. They appear exactly as I intend them to. But these files are huge. I have used ImageMagick to trim the negative space and reduce the file size. The resulting trim of the above image looks like this: Way better use of space. This is a good crop. After I import my cropped images into my Pk3, auto-offsetting them results in incorrect positioning on the screen. Left - Incorrect Positioning with cropped image. Right - Correct Positioning with large image. I have a large volume of sprites which are impossible to manually realign by hand. Some of my monster sprites have thousands of frames. It is my understanding that offset data is stored in the PNG somehow. This is where my knowledge falters... I have only a very basic understanding of how data is stored in files, and don't really have a grasp on manipulating binary data. My ideal solution is one where I have to do as little work as possible. I would like to know if anyone has any experience with ImageMagick, and knows if there is a way to amend my command to simply inject offset data. let cmd = `magick ${file.name} -fuzz 1% -trim trimmed_${file.name}` If this understanding is incorrect, is there some existing and tested solution I could implement or an alternate way to approach this?
  13. Janitor

    Share Your Sprites!

    Project announcement: https://forum.zdoom.org/viewtopic.php?f=19&t=71504 Creating Doom sprites with modern animation software: https://forum.zdoom.org/viewtopic.php?f=124&t=71335&start=15
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