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I had my old Quake 1.06 cd and really wanted to played it, but when I tried installing it, I would get up to the license agreement, and then the installer would quit saying that I couldn't play it on NT. I new I couldn't run it NT, but I wanted to unpack it and download version 1.09 (WinQuake) so I could play it. All I needed was to install it so I would have the .pak file and whatever else I needed. However, there was no way to upgrade without installing, but i couldn't install because I needed to upgrade. I put it aside a couple months, but later came back. Then I finally realized, what to do! I right-clicked the installer and chose properties, clicked the compatibility tab, ticked "Run this program in compatibility mode for:" and selected Windows 95 in the dropdown. Success! I tricked the installer into thinking I was running Windows 95, and I was allowed to install it. The only thing I noticed was that the license agreement was formatted funny, but other than that it went fine. However, I still couldn't run Quake in XP. No problem, I just downloaded WinQuake, and installed it in my Quake directory. It worked! I also downloaded GLQuake and Tenebrae. Now I can play Quake on XP!
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HELLO? The Quake source was released a few years ago. I prefer QuakeForge.
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This wasn't meant to be about the ports as much as just getting it to run. It tells you how to install it in XP, and run in XP, something I thought some people would like to know since it isn't a piece of cake. The links are the first ones google picked up, I didn't use FilePlanet, I just assumed people could search themselves if they didn't like my download links, since the actual downloads/ports weren't my point.