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About Dwaze

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    Green Marine

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  1. Something similar happens when going in the x and y direction past 32767 (+ and -) units. It puts you at the other side of the map. But sometimes you get blocked (without noclip) by something I don't quite understand yet. Usually if the floor height on the other side is of equal height or lower it works (only tested it while I was in the void).
  2. Dwaze

    Ultimate Doom demos [-complevel 3]

    E1M6 UV-Speed in 0:57 (0:57.54) e1m6-05754.zip Too bad I lost some time at that switch where the imps are (near the end). I might try again someday, but first some other maps. I used crispy doom this time. https://youtu.be/CRc2Ygg7OZA
  3. Dwaze

    Random Video Thread

  4. Dwaze

    Crispy Doom 5.3 (Update: August 12, 2018)

    I had the same problem until I copied the crispy-midiproc.exe from unsup folder to the same level as where crispy-doom.exe is. That solved it for me.
  5. Dwaze

    Dung beetles

  6. Dwaze

    Crispy Doom 5.3 (Update: August 12, 2018)

    No problem, thank you for this port and its updates. I really like the addition of the timer for demo playback. I trust you on the technical details of the code haha, although I understood the highlighted line. I can still use an earlier version (v5.1 viewbobbing looks ok), so it's not urgent at all.
  7. Dwaze

    Crispy Doom 5.3 (Update: August 12, 2018)

    I recently started using Crispy Doom 5.3 and on my machine in some cases, view bobbing gets disabled. This happens when you're in a sector: That functions as a lift or (when it is moving), has its floor raising/lowering or, has its ceiling raising/lowering (also crushers) (I haven't tested all actions, just a few here and there) I made this test map that shows this behaviour: The blue switches in the first room will lower/raise the floor (action 60, 69) and the green switch is a lift lower/raise (62). If you walk over the red carpet it will raise the ceiling (40) of the 2nd room and the red switch is a perpetual crusher (49). If i'm in any of the affecting sectors, view bobbing gets disabled for me. Does this happen to anybody else, or is it just me? If I run the tests in Chocolate Doom view bobbing is enabled in all of those cases. viewbob-wad.zip -iwad doom2.wad -file viewbob.wad -warp 01 Plutonia map02 is also a good example of a floor lower. Thanks!
  8. Dwaze

    Levity In Doom Games

    I love it when a revenant gets stuck and then does that funny walk. Always cracks me up!
  9. Dwaze

    Things about Doom you just found out

    I leaned that the mancubus' three attack sequence is always the same. 1st shot: one fireball goes towards you, while the second goes to your right. 2nd shot: one fireball towards you and one to the left. 3rd shot: one fireball to left and one to the right. How could I miss that one wow.
  10. Kama Sutra 2: Return of the Missionary
  11. Dwaze

    Ultimate Doom demos [-complevel 3]

    E1M5 UV-Speed in 0:55 (0:55.77) e1m5-05577.zip