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Dwaze

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  1. Dwaze

    Ultimate Doom demos [-complevel 3]

    True, maybe a 1 or 2 rocket for the blue key and 1 for the exit :). Not sure if I could do that hehe. There is also this new void trick found by ZeroMaster, but I haven't looked into that at all yet. Looks incredibly difficult though. Still some possibilities.
  2. Dwaze

    Ultimate Doom demos [-complevel 3]

    Thank you @AdamW! Did it stood up for 18 years? That's really impressive! I learned a lot by watching your run :). Yeah the first 3/4 of the level is full of randomness, which made it really hard to beat 0:55 I think. Even getting a fast start takes some attempts and then comes the elevator.
  3. Dwaze

    Ultimate Doom demos [-complevel 3]

    E1M5 UV-Speed in 0:53 (0:53.80) !!!!!!! e1m5-053.zip Video: https://youtu.be/7WXUoPywxPc Wow wow wow didn't not expect a 53 I was obviously going for the 54! My heart is going crazy!
  4. Have you tried one of the daily builds because those are working perfectly for me without fixing. http://latest.chocolate-doom.org/ Thanks Fabian!
  5. Dwaze

    Why is there no glitchless category?

    I remember it was for e1m8, I thought it could be interesting to do the level run without the void glide. But maybe I overgeneralized the idea previously.
  6. Dwaze

    Why is there no glitchless category?

    I once thought "Glideless" could be interesting i.e. no skip/squeeze/void glide while still allowing everything else.
  7. Yes that works :). I only needed the sdl2_mixer.dll from chocolate doom though. I said earlier I had the same sound problem in chocolate doom 3.0.0, but it's actually working now for me. Probably messed things up...
  8. Unfortunately setting use_libsamplerate to 0 did not work for me, but thanks! I tested v5.4 on my brother's pc who also has win 10 but I get the same result.
  9. The problem where the music volume slider acts as the master volume for the entire program is back again for me. This happens when I choose native midi in the setup program. OPL works fine. I wonder if other windows users have this problem with v5.4? I'm on windows 10 myself. I have the same behaviour in chocolate doom 3.0.0 and prboom+ with preferred midi player set to sdl. (I choose portmidi in prboom+ to solve the mixing problem and it sounds the same as sdl) So I think it's sdl and windows related, maybe not even a crispy bug. I also have the crispy doom versions 20181127 and 20181216 and the sound mixing works there perfectly. I tried replacing the SDL2_mixer.dll from 5.4 with the one from 20181216 and to my surprise it actually solved the sound problem.
  10. Dwaze

    Doom Rendering Pixels Taller than Wide

    I just checked and you're correct, I don't know why I was convinced it was. Brain fart sorry!
  11. Dwaze

    Doom Rendering Pixels Taller than Wide

    I think both flats and wall patches/textures are not stretched, only sprites are. edit: is wrong
  12. For winquake you can use the -hipnotic command to launch Scourge of Armagon and -rogue for Dissolution of Eternity.
  13. Dwaze

    Ultimate Doom demos [-complevel 3]

    E1M7 UV-Speed in 1:17 (1:17.63) e1m7-117.zip Some mistakes but really good end. https://youtu.be/wxUF9Zb2A3s
  14. I really like this port because it looks a lot like the original. Has a modified winquake version for the real software looks. http://quakeone.com/markv/ Should have working multiplayer as well but I haven't tried it myself.
  15. Something similar happens when going in the x and y direction past 32767 (+ and -) units. It puts you at the other side of the map. But sometimes you get blocked (without noclip) by something I don't quite understand yet. Usually if the floor height on the other side is of equal height or lower it works (only tested it while I was in the void).
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