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Everything posted by GhostPlayer
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The 64 KB challenge (2 megawads completed and on Idgames!)
GhostPlayer replied to Walter confetti's topic in WAD Releases & Development
I think not, but it is an opinion >.< -
The 64 KB challenge (2 megawads completed and on Idgames!)
GhostPlayer replied to Walter confetti's topic in WAD Releases & Development
@Walter confettiHope it helps :D http://www.mediafire.com/file/cmqsmivae7hrb23/investigation.wad/file -
The 64 KB challenge (2 megawads completed and on Idgames!)
GhostPlayer replied to Walter confetti's topic in WAD Releases & Development
I can make some and post them here :D -
Hi doomers! ****************************************************************** The "UV" difficulty is a challenge, if you want to play calm without complications, I recommend HMP or easy. ****************************************************************** The wad was only tested in GZDoom4.3.3 ---------------------------------------- Maps : 1 Jumping : No Crouching : No Freelook : Yes Difficulty Settings : Yes Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No 3D Floor :Enabled Lenght: : 2 hours approximately ---------------------------------------- WAD Tips: Investigate as much as they can, there are many secrets that will help you progress through the level (They are not 100% necessary, but they will help a lot). Take your time to play. If you go too fast it will get complicated later and more in the end part. Version 1.0 (Fix):http://www.mediafire.com/file/i8oltlbddvmut10/ArchangelorumV1.0.wad/file Looking at my old WADS that I made, I noticed that there are none that have few monster, generally I liked making slaughter maps (which not everyone likes) and the difficulty issue for me it has to be a real challenge. So I decided to make one that has a normal gameplay with a number of normal monsters and well detailed. So that everyone can play it and have fun without suffering much. I hope that it is to your liking and you do not have many complications to play it. I used enough scripts to not saturate the map with monsters, since being very large I was afraid of the lag it would generate. I changed my edit mode to UDMF and it was revealing how it improves editing and the freedom you have to edit. I managed to do the WAD in less than 2 weeks and I limited myself to using custom textures, just add basic colors (red, blue, black, green, red) PS: There is a secret that has a surprise, I hope to see photos when I find it xD PS2: My english is very bad D": *****//if you find any error or problem please give me notice Pics First Sector: New Sector Pic's:
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The 64 KB challenge (2 megawads completed and on Idgames!)
GhostPlayer replied to Walter confetti's topic in WAD Releases & Development
I could create one but I want to know what map number is it? -
[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
yes xD -
[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
Gathering the 3 keys you will be able to open the underground part. Don't point to that part, it's for the player to do some research on the map You have to press there after grabbing the 3 keys It is to open that door I hope it helps you at this point haha Plis google traductor >.< -
[WIP] The Deep Universe - Demo 6
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
I never thought of the continued progress of the wad, thanks for giving me that guideline :D My english is sock xD -
(***Currently not available*** ) Give me your WADs - I WILL PLAY AND RECORD THEM.
GhostPlayer replied to Austinado's topic in WAD Discussion
@Austinado I have problems balancing the levels when there are very few monsters >.< Thank you very much for your opinion. -
(***Currently not available*** ) Give me your WADs - I WILL PLAY AND RECORD THEM.
GhostPlayer replied to Austinado's topic in WAD Discussion
Searching in my list of wads appeared one that I had already forgotten I was doing. it was a sequel to my previous wad (EternalNightmare.wad). But now it is under another name "the deep universe" this is because it will not have a history like the previous one but it will be much more flexible, old school with current decoration. There are 6 short levels demo. I will resume this project and hope to finish all 32 levels -
[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
I recommend you play it in HMP >.< -
[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
The wad is already finished. If you find any error or problem please let me know. I already uploaded the link to download it. ***// have fun :D //*** -
[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
Only missing edit small details. This is sector 2. I decided to use sound effect. -
don't forget to put pictures.
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don't forget to put pictures
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[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
I am editing the part of the cathedral and uac base that is investigating the cathedral. Details are missing but here is a preview screenshot. I have to polish it while I'm assembling the end frame. The landscape is a little poor, but I'm working on it PS: Plis google xD -
[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
I made the textures random to give a feeling of chaos >.< -
[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
I hope to finish it by the middle of April :D -
UV Category 1 death on the map 03 - Trying to escape quickly a baron blocked me and killed me for trying to kill Archville. So the baron raped me from behind D: Sorry for my english >.< https://www.youtube.com/watch?v=8dxANqwO0Ms
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[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
Hi Doomers :D New DEMO, but this time to test the performance of the map. Add more lighting and mobility on the map. I am working to accommodate the monsters and regulate the ammunition and the hp (which is what cost me the most). I already finished the last part of this sector and start with the other part of the map ********************************** **** Update WAD images in the post **** ********************************** Sorry for my english >.< -
[Complete] Archangelorum - Big Map
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
This level will not have an exaggeration of monsters as I usually do. It will be a smoother level than the others. -
what are you working on? I wanna see your wads.
GhostPlayer replied to everennui's topic in WAD Discussion
hi doomers :D I want to show you a new map project, this will be a level only but it will have the progressive difficulty, as you move forward the level will become more difficult. For this occasion I decided to do a challenge and that is to create a large map without using new textures (only from doom 2) This time I modernize using the UDMF. I want it to be pleasing to the eye and smooth playing. I will try to keep the old school structure but with a modern touch When I have a large percentage of the map I will create a post about it PICS (the map is in a very early phase): PS: the google translator is bizarre xD -
[Heavy Maps] Nine Ghostly Levels - Test your agility Yeahhh!!
GhostPlayer posted a topic in WAD Releases & Development
Hi Doomers :D --------------------------------------------------------------------------- Attention: this is a WAD with a very high difficulty. If you don't like this kind of difficulty, I recommend playing it easy. --------------------------------------------------------------------------- Only 9 levels, the intention is to see how much they have of skill when playing doom, they will need a very high skill and a reading of very good game. The difficulty is based on agility, infigthing and saving ammunition. Levels are short, but very intense in battles (not suitable for claustrophobes) Pics: First Version (Very Hard Levels): https://www.mediafire.com/file/4en6pm9mg9lcce7/GhostLevels.zip/file (V0.7) Link: http://www.mediafire.com/file/56m9tlhd453hcgw/GhostLevel_Doomworld.zip/file Below is a brief summary of the difficulty. -> UV (Very Hard) = 100% -> HMP (Medium) = 50% -> HNTR (Easy) = 30% I hope you have fun and sorry for my English *** if you come across any problems let me know *** -
[Heavy Maps] Nine Ghostly Levels - Test your agility Yeahhh!!
GhostPlayer replied to GhostPlayer's topic in WAD Releases & Development
Fix some bugs in the maps, relocate monsters and balance ammo and hp I already modified the wad and replaced the link with the current one. Thanks @Arbys550 for the recommendation. Thanks @Austinado for showing me about the red key PD: Notify if they find another problem at the textures or bugs level -
Testing new modifications to the WAD Nine Ghost Levels :D https://www.twitch.tv/fhurermefisto