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GhostPlayer

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Everything posted by GhostPlayer

  1. I think not, but it is an opinion >.<
  2. @Walter confettiHope it helps :D http://www.mediafire.com/file/cmqsmivae7hrb23/investigation.wad/file
  3. I can make some and post them here :D
  4. Hi doomers! ****************************************************************** The "UV" difficulty is a challenge, if you want to play calm without complications, I recommend HMP or easy. ****************************************************************** The wad was only tested in GZDoom4.3.3 ---------------------------------------- Maps : 1 Jumping : No Crouching : No Freelook : Yes Difficulty Settings : Yes Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No 3D Floor :Enabled Lenght: : 2 hours approximately ---------------------------------------- WAD Tips: Investigate as much as they can, there are many secrets that will help you progress through the level (They are not 100% necessary, but they will help a lot). Take your time to play. If you go too fast it will get complicated later and more in the end part. Version 1.0 (Fix):http://www.mediafire.com/file/i8oltlbddvmut10/ArchangelorumV1.0.wad/file Looking at my old WADS that I made, I noticed that there are none that have few monster, generally I liked making slaughter maps (which not everyone likes) and the difficulty issue for me it has to be a real challenge. So I decided to make one that has a normal gameplay with a number of normal monsters and well detailed. So that everyone can play it and have fun without suffering much. I hope that it is to your liking and you do not have many complications to play it. I used enough scripts to not saturate the map with monsters, since being very large I was afraid of the lag it would generate. I changed my edit mode to UDMF and it was revealing how it improves editing and the freedom you have to edit. I managed to do the WAD in less than 2 weeks and I limited myself to using custom textures, just add basic colors (red, blue, black, green, red) PS: There is a secret that has a surprise, I hope to see photos when I find it xD PS2: My english is very bad D": *****//if you find any error or problem please give me notice Pics First Sector: New Sector Pic's:
  5. I could create one but I want to know what map number is it?
  6. GhostPlayer

    [Complete] Archangelorum - Big Map

    Gathering the 3 keys you will be able to open the underground part. Don't point to that part, it's for the player to do some research on the map You have to press there after grabbing the 3 keys It is to open that door I hope it helps you at this point haha Plis google traductor >.<
  7. GhostPlayer

    [WIP] The Deep Universe - Demo 6

    I never thought of the continued progress of the wad, thanks for giving me that guideline :D My english is sock xD
  8. @Austinado I have problems balancing the levels when there are very few monsters >.< Thank you very much for your opinion.
  9. Searching in my list of wads appeared one that I had already forgotten I was doing. it was a sequel to my previous wad (EternalNightmare.wad). But now it is under another name "the deep universe" this is because it will not have a history like the previous one but it will be much more flexible, old school with current decoration. There are 6 short levels demo. I will resume this project and hope to finish all 32 levels
  10. GhostPlayer

    [Complete] Archangelorum - Big Map

    I recommend you play it in HMP >.<
  11. GhostPlayer

    [Complete] Archangelorum - Big Map

    The wad is already finished. If you find any error or problem please let me know. I already uploaded the link to download it. ***// have fun :D //***
  12. GhostPlayer

    [Complete] Archangelorum - Big Map

    Only missing edit small details. This is sector 2. I decided to use sound effect.
  13. GhostPlayer

    cancelled

    don't forget to put pictures.
  14. GhostPlayer

    My first mod

    don't forget to put pictures
  15. GhostPlayer

    [Complete] Archangelorum - Big Map

    I am editing the part of the cathedral and uac base that is investigating the cathedral. Details are missing but here is a preview screenshot. I have to polish it while I'm assembling the end frame. The landscape is a little poor, but I'm working on it PS: Plis google xD
  16. GhostPlayer

    [Complete] Archangelorum - Big Map

    I made the textures random to give a feeling of chaos >.<
  17. GhostPlayer

    [Complete] Archangelorum - Big Map

    I hope to finish it by the middle of April :D
  18. GhostPlayer

    IronEagle Competition 18: Absolute Dishonor

    UV Category 1 death on the map 03 - Trying to escape quickly a baron blocked me and killed me for trying to kill Archville. So the baron raped me from behind D: Sorry for my english >.< https://www.youtube.com/watch?v=8dxANqwO0Ms
  19. GhostPlayer

    [Complete] Archangelorum - Big Map

    Hi Doomers :D New DEMO, but this time to test the performance of the map. Add more lighting and mobility on the map. I am working to accommodate the monsters and regulate the ammunition and the hp (which is what cost me the most). I already finished the last part of this sector and start with the other part of the map ********************************** **** Update WAD images in the post **** ********************************** Sorry for my english >.<
  20. GhostPlayer

    [Complete] Archangelorum - Big Map

    This level will not have an exaggeration of monsters as I usually do. It will be a smoother level than the others.
  21. GhostPlayer

    what are you working on? I wanna see your wads.

    hi doomers :D I want to show you a new map project, this will be a level only but it will have the progressive difficulty, as you move forward the level will become more difficult. For this occasion I decided to do a challenge and that is to create a large map without using new textures (only from doom 2) This time I modernize using the UDMF. I want it to be pleasing to the eye and smooth playing. I will try to keep the old school structure but with a modern touch When I have a large percentage of the map I will create a post about it PICS (the map is in a very early phase): PS: the google translator is bizarre xD
  22. Hi Doomers :D --------------------------------------------------------------------------- Attention: this is a WAD with a very high difficulty. If you don't like this kind of difficulty, I recommend playing it easy. --------------------------------------------------------------------------- Only 9 levels, the intention is to see how much they have of skill when playing doom, they will need a very high skill and a reading of very good game. The difficulty is based on agility, infigthing and saving ammunition. Levels are short, but very intense in battles (not suitable for claustrophobes) Pics: First Version (Very Hard Levels): https://www.mediafire.com/file/4en6pm9mg9lcce7/GhostLevels.zip/file (V0.7) Link: http://www.mediafire.com/file/56m9tlhd453hcgw/GhostLevel_Doomworld.zip/file Below is a brief summary of the difficulty. -> UV (Very Hard) = 100% -> HMP (Medium) = 50% -> HNTR (Easy) = 30% I hope you have fun and sorry for my English *** if you come across any problems let me know ***
  23. Fix some bugs in the maps, relocate monsters and balance ammo and hp I already modified the wad and replaced the link with the current one. Thanks @Arbys550 for the recommendation. Thanks @Austinado for showing me about the red key PD: Notify if they find another problem at the textures or bugs level
  24. GhostPlayer

    Doom Streams

    Testing new modifications to the WAD Nine Ghost Levels :D https://www.twitch.tv/fhurermefisto
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