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GhostPlayer

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Everything posted by GhostPlayer

  1. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    lol xD I'll upload it too
  2. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    I will upload it then
  3. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    Nice Job : My mapping style is very difficult for some people xD I wanted to maintain the classic style but with higher difficulty. The difficulty in UV is very difficult, to avoid suffering I recommend the "Hurt me plenty"
  4. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    Thank you @mArt1And00m3r11339. I fixed it :D Fixed Secret "Map 20": http://www.mediafire.com/file/iw8jy3mdu7iw2ae/EthernalNightmareV1.1.wad/file
  5. GhostPlayer

    Is there a mod for playing multiplayer for d-touch?

    I recommend writing in English. Sino aca nadie te va a entender ni responder xD
  6. GhostPlayer

    Your most epic Doom experience today?

    Practicing the SlaughterMAX Level 32
  7. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    I have a question, did you find it difficult or balanced? this will be useful for part 2, and reading comments would help me improve it :D My english is very bad (ty google xD)
  8. GhostPlayer

    what are you working on? I wanna see your wads.

    Part 2 of the Eternal Nightmare (already complete 6 maps), I hope to complete all 32 levels. Coming soon more Info Map 21: Map 25:
  9. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    Here I bring you an update of the WAD in which I modified to make the game more enjoyable, modify the monsters I put more ammunition and modify some places. * Apply ResetInventory on the * * MapInfo for some levels * Modify the exit on the map "sacrifice" * I put the Block Monster commands, so that the monsters do not fall * Corrected the text of the secret map xD Link: http://www.mediafire.com/file/6hchzlfxpam86a7/EthernalNightmareV1.0.wad/file Maps:
  10. GhostPlayer

    My latest doom wad

    I recommend you to put images c.c
  11. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    The link is fine I just tried it, you have to unzip the winRAR. this link is the post and it works well :D http://www.mediafire.com/file/1i5mauav6zvztxb/Ethernal+Nightmare.rar there are the archives.
  12. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    I started editing the second part of WAD. And I have to clarify one thing, I lost my mail and that's why I could not recover the password D: I am the creator of the "chulonia proyect" and I was wrong not to say this.
  13. I recommend you to put images c.c
  14. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    I've been mapping for 2 years (but editing as seriously and as complex as this ever It was a real challenge for me to be controlling so many levels at once) I never thought I could make a WAD that big, this was a test to know how far I can go. I still need a lot to be able to do a balanced WAD but thanks to your comments I could see many mistakes. I have to pay more attention to that of alternating weapons and monsters in places so that it does not saturate much. This WAD was just for testing. I am thinking about part 2, this time I have one more member to help me and now more than ever after reading all this, I will try to improve it and balance it better. * This is what I have from part 2, it will be short maps and not so tedious. Later I will publish a Post in which I give more details. (Map 1)
  15. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    In the part of the ARch I ran the armor to later to only be able to try it 2 times to climb. This is purposely done jumping from the exit. This changes it, now you can reach the BFG without the button before, this will be taken as a secret. @Degree23 Thank you very much your comments on the wad, this helped me a lot to improve it, it will not be long before you upload version 1.0 of the wad with those modifications. Sorry for my English >.<
  16. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    I like to use the RL a lot but checking the map 25 I realized that the battles with cyber do not have much ammunition, that's why I took out missiles and put BFG. Also add the PG. I put block monster in the corners so that the monster do not fall. change the revants from above for 1 archville. This map was weird when he believes it, because I wanted to make a kind of prison (which does not appear) and the wave was to make a great internal battle. I should improve it visually because it's simple.
  17. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    The yellow key is necessary to open the big door, for that you need the Any keys. The problem of the cyber is only to put difficulty to wad, but abuse of that should bother, so I preferred to modify several cyber that were in very small places.
  18. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    I did not think about the bfg. already remove the script and change. Only reduce the demons above. With the door my intention is that it is complicated inside that's why I lock you. I exceeded myself with those Cyberdemons, but my intention here is that the player knows how to manage the ammunition well and for that reason add the bfg (the Cyberdemons are only to bother and not leave the map so easy). for me the beginning is fine, so I want to wait for more comments. I started to think that he abuse a lot of the cyber, for that reason I decided not to put so many in closed places (that's why most Cyberdemon in small places I change them for Barons of Hell and hellKnight)
  19. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    Those floors go down when you press the bottom button, the problem is that the monsters do not alert until they see you. I already modified that and I made them go down just crosses. The part of the Cyberdemon already modified it and I made it more accessible without the need for secret. I took out the cyber and I put 1 archvile. thank you for correction the text intermission.
  20. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    Map 10: As the history of wad tells, different galaxies on this map do not make any sense, so the combination of colors is rare (giving the sensation of a strange world) Map 11: Could you give me a picture of the sector that I'm missing? I can achieve 100% Map 12 and 13: I will try to balance that of playing the wad continued
  21. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    Map 5: The map 5 is fine for me (If a lot of people find it very tedious I could take it out to the Cyberdemon) Map 6: I eliminate the death pit and I put teleporters to escape. Map 7: Take out the death pit and close the space so you can not fall. Map 8: They can no longer shoot the monsters on the right from below. Add a Cyberdemon to the floor (I liked this idea). They will not be able to press the button from below. Map 9: The intention in this map is the skill of the player, advancing the Rocket Launcher would facilitate the work.
  22. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    thank you for commenting on these details, I needed this to polish it better maps, I managed to pass without problems first but I want them to be well balanced for all people. I will start modifying the map with your comments to make it better :D
  23. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    thank you :p You were right, I was so eager to throw it that I forgot that some maps were missing edition with the lights and the textures will take into account, modify them to make the environment more pleasant. Also another thing to forget is to modify some maps for online, all this will take into account to correct it in the future (big mistake not pay attention to some maps) I hope to leave it well polished to this, and a future could come out part 2, if I get to have extra help I would be very good. But that for later. The explanation of why some maps are better edited is that the first maps, was when I was practicing and now that the best maps have been published, those are the ones that came out with the best editing (I lost the notion a bit because when doing so many maps alone you lose) so some are more ugly than others xD calm that this wad is to see how it goes, with the help of your comments could create a very good wad, this type of comments is what I seek. many thanks. I hope to see who happens first on 30
  24. GhostPlayer

    [Completed] MegaWad - Eternal Nightmares V1.1

    There are 32 maps, if you want to see the wad at its maximum potential I recommend the "UV" :D If you have doubts in the trailer, these maps come out (map29, map30, map17, map20, map07, map10, map21, map22, map31 secret map). With idclip you will not see much, I recommend playing it from 0
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