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Everything posted by GhostPlayer

  1. GhostPlayer

    Corrupted grounds

    Fun and claustrophobic XD
  2. @Kuro_mahoh Touch up the map a bit so that you can be guided by what I say. This is done in 5 minutes but for longer you can play with these types of contrast. bizarre translation hahahaha
  3. Maybe you should improve the decoration, play more with effects on the walls, torches and elevated places, so that the rooms do not feel so empty. Google traductor pliss >.<
  4. The map is good and fun. The quality is bad because I forgot to change the bitrate xD
  5. GhostPlayer

    [WIP] The Deep Universe - Demo 6

    I started this project last year, but since I'm doing it, I just left it for a while. But I did it again and I plan to finish all 32 levels
  6. GhostPlayer

    [WIP] The Deep Universe - Demo 6

    Hello people :D I decided to start editing my WAD again, I had it stagnant for a couple of months since I had no motivation to follow it. But now change the theme of it a bit to make it look better and use dynamic lights to improve the environment. For some it will seem that it is difficult and more in the last levels, If you see that it is a bit complicated or very difficult (average players) do not hesitate to let me know and see how I improve the experience. They have in HMP if the UV makes them difficult. (My english is sad xD) The wad was only tested in GZDoom ----------------------------------------------- Jumping : No Crouching : No Freelook : Yes Difficulty Settings : Yes Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No 3D Floor : Yes ----------------------------------------------- **Updated Link** **Demo Wad 6: https://www.mediafire.com/file/lutuda1do76y37e/TheDeepUniverse_DEMO6.wad/file Credits: Pics:
  7. GhostPlayer

    [WIP] The Deep Universe - Demo 6

    Hi Doomers!! With 3 new levels I present my DEMO number 6. Each time the maps will be more difficult. I plan to do 32 levels. I hope you have fun and the reviews are welcome. As I am in a fairly advanced stage of my levels I want to know how the difficulty is specifically with respect to the highest levels, I tried to be as balanced as possible but I feel that in some parts you suffer a lot. if they search fine, try to make secret exits for speedruners :O (Google traductor plis >.<) My english is sock -.- LINK DEMO 6: https://www.mediafire.com/file/lutuda1do76y37e/TheDeepUniverse_DEMO6.wad/file The link with the demos will also be updated at the beginning of the post The maps are not that long, the one that lasts the longest is approximately 20 minutes. Pics map's 16 - 17 - 18:
  8. GhostPlayer

    Underground Toxicity 2.wad (WIP) updated

    Some pictures would be nice >.<
  9. GhostPlayer

    (DoomTube) - Comprehensive list of Doom YT Channels

    https://www.youtube.com/channel/UCiQhXa-YMEU8Xlkw_MLNopA (Me - Player Ghost - comment in Spanish) https://www.youtube.com/channel/UCafebRVD3ls3eGrYYgtu4ZQ (Wad test and stream) https://www.youtube.com/user/mArt1And00m3r11339/featured (Play various maps)
  10. GhostPlayer

    what are you working on? I wanna see your wads.

    Part of the maps with dark atmosphere. I'm still working to complete all 32 maps of my WAD called TheDeepUniverse
  11. GhostPlayer

    Slime Control: My First Map!

    It's okay to be your first map.
  12. GhostPlayer

    My First Map: Crate Factory

    The map is very good, in my video you can see some of the errors.
  13. GhostPlayer

    [WIP] The Deep Universe - Demo 6

    Hi Doomers :D After a while I started working back on my WAD, now with 5 new maps. The importance of this demo is to know the difficulty in both monsters, ammo and HP. I tested all the maps in UV and some suffer with life and others with ammunition. Map 10 is pure filler but it has to do with progress if you play it continuously at WAD. There are maps that seem familiar, but that is the intention, to remember old maps but with better details. I hope you have fun and the reviews are welcome. My english is sock xD Link Demo: Pics: *Updated post*
  14. GhostPlayer

    what are you working on? I wanna see your wads.

    I'm still working on my mega WAD. I already have 5 new maps. I'll post a demo so you can try it out in a few weeks. Currently has 15 maps.
  15. GhostPlayer

    map feed back

    Screenshots. Even two or three will do wonders in attracting attention.
  16. GhostPlayer

    [COMPLETE] Fear in your Memories

    Hello doomers :D Only GZDoom4.3.3 has to be used ----------------------------------------------- Jumping : No Crouching : No Freelook : Yes Difficulty Settings : Yes Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No 3d Floor :Yes ----------------------------------------------- Cradits: * Thanks to @Bushpig2dope for minecraft textures :D New Link (Fix): https://www.mediafire.com/file/4s7fem8f731q0sd/Fear_in_your_MemoriesV0.1.wad/file Here is my new project, remembering parts of my old WADs as well as new things to which I was adding little by little like 3D floors and light effect. The intention of this map was to function old ideas and new ideas like adding more details and improve the visuals of some old levels. So that it is not a recycled, I decided to put it in the form of a nightmare, that everything is united with everything. The map is in an early stage, if you see a DEMO it will not be with all the details, because I want to add new sprites, control the difficulty and distribute the ammo well. pics: Sorry for bad english >.<
  17. GhostPlayer

    [COMPLETE] Fear in your Memories

    Hello doomers! Fix some bugs that the WAD had - The final part became more difficult. - Fix texture bugs. - The elevator of the wolfestein part, it looks easier. - add more monsters (few). The download link has been updated. Important to use GZDoom 4.3.3. I do not know if with another port you can see the dynamic lights D:
  18. GhostPlayer

    [COMPLETE] Fear in your Memories

    I have to correct it to that D': I want to create a large map that lasts between 1 and 2 hours, but with better visual effects and keeping the same shape as this map. I also have to keep editing my megawad. This is another project that I have been doing slowly.
  19. GhostPlayer

    [COMPLETE] Fear in your Memories

    immunity shouldn't have been. I should have taken it out. And the megaspheres shouldn't be there either, instead I had to put green armor and soulphere D:
  20. GhostPlayer

    [COMPLETE] Fear in your Memories

    You don't know what it cost me to find a balance xD
  21. GhostPlayer

    WAD in Progress

    I love to play these types of maps but there are a few things to keep in mind... * There must be BFG if there are no internal fights, otherwise the map becomes heavy. * The decoration is important to avoid monotony. * Internal fights are important in these types of maps. * There must be a way out. I liked the map, but always seeing the same color without variations bored me. Many people do not like this type of maps, I recommend that the "disguises" better So you don't lose interest after shooting 30 minutes with bazooka. These mistakes They happened to me when I just started editing in DoomBuilder, with time you improve. Plis google traductor I show you some of my levels to guide you. I hope they help My english is sad >.<
  22. GhostPlayer

    Bridgeburner's Playtesting Series

    Hi BridgeBurner56 I want to start making more complex maps. I want tips focused on lighting and creating large structures. I like your style of maps.
  23. GhostPlayer

    [COMPLETE] Fear in your Memories

    it's already uploaded
  24. GhostPlayer

    [COMPLETE] Fear in your Memories

    hi doomers The map is already finished and tested. Any errors you find are appreciated feedback. There are different types of battles. hope you have fun :D Link in first post New Pics:
  25. GhostPlayer

    [COMPLETE] Fear in your Memories

    Hello doomers :D Another part of the map, Minecraft and Wolfestein Secret. Now I'm editing the level of the "Nether" and for the last part it will be hell. I have to polish the details and add more lighting effects, this is only temporary. Thank to @bushpig2dope for minecraft textures :D New Sectors: Old Demo Test: I will be updating the post with the new sectors and with a second demo. Sorry for my english >.<