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CPLJigsoreQuandary

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About CPLJigsoreQuandary

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  1. CPLJigsoreQuandary

    Help getting models from Halo 2

    Can somebody help me get some of the models from Halo 2? I've been trying to follow a bunch of tutorials for over a month now and I keep running into problems, whether it be that I need a program my computer can't run or an error in Blender that I do not understand at all. I've tried everything I can think of and I really need help now. I need the fp_arms model with the BR in-hand and it would be really cool if someone could import the animations to it and send me the file. Thanks in advance to whoever can help me.
  2. CPLJigsoreQuandary

    How do you decompile an ACS script?

    Okay...
  3. CPLJigsoreQuandary

    How do you decompile an ACS script?

    I have. And those results talk about BEHAVIOR lumps and that's not what I'm talking about.
  4. CPLJigsoreQuandary

    How do you decompile an ACS script?

    I have a universal footstep.pk3 and I'd like to see how it works but I don't know how to open it. I do have DeepSea which I've read that it can decompile ACS files back into readable scripts using deepacc but all that happens when I open deepacc is a command prompt opens for a split second then disappears. Is there a way to open ACS files and view the script?
  5. CPLJigsoreQuandary

    Limiting the player's view?

    How can I limit the player's view so that they can look up and down but only so far up or down? Like if you were using a stationary gun.
  6. CPLJigsoreQuandary

    Changing the Main Menu?

    How can I edit where the menu options are on-screen so that they're not in the typical list format? EDIT: Like in the picture. It's not a block-type list it's more of a rounded kind of list.
  7. CPLJigsoreQuandary

    Changing the Main Menu?

    I want to make the main menu look like this. Basically I just need to know how to change the layout of the menu and I think I can figure out the rest. I haven't been able to find a tutorial on it, but can someone point me toward one or some wads that have different menu layouts do I can understand how it works?
  8. CPLJigsoreQuandary

    Doom color palettes

    Here's a video: If anyone is wondering, I used samsara's security officer for obvious reasons.
  9. CPLJigsoreQuandary

    Doom color palettes

    Of course, as soon as I get a break I'll go home and post it.
  10. CPLJigsoreQuandary

    Doom color palettes

    Thank you, that fixed it.
  11. CPLJigsoreQuandary

    Doom color palettes

    Forgive me, I'm a little slow so if I misunderstood you I'm sorry: I did not know about the color map, how do I replace it? I think I understand what you mean. The textures I'm using are from someone on the zdoom forums, I don't remember who right now. They did not include any lumps though, only the textures. I use Shape Fusion to extract the Marathon 2 resources from the game and there is no color palette for the entire game, only palettes for specific parts like the interface, individual walls and swotches and so on. I was told the interface color table would work best so i copied all the colors from that palette over to my PLAYPAL lump and got the picture you see in my first post. Now that you mentioned the color map I'm curious if that might be what I need to make it work, so I'll try that tonight.
  12. CPLJigsoreQuandary

    Doom color palettes

    Without the PLAYPAL lump it's definitely closer, but I still have no cigar. And this is what it's supposed to look like
  13. CPLJigsoreQuandary

    Doom color palettes

    I changed every color in the PLAYPAL lump to match the Marathon 2 color palette thinking it would of course make my textures the right colors, but instead it looks like this. Halp.
  14. CPLJigsoreQuandary

    Pip-boy style map?

    How would I go about essentially making a pip boy?
  15. CPLJigsoreQuandary

    What's wrong with my zoom?

    Can someone help me figure out why my zoom is broken? I had already made this gun and then followed a tutorial to allow the player to aim down the sights. The sprites for the rifle getting closer to the camera, and for the zoomed rifle firing, will not show and instead are blank. Also once I zoom in the only way to zoom out is to switch weapons. If I right click it will zoom out and then back in right away and I can't figure out why it's doing this. ACTOR Rifle : Pistol { inventory.pickupmessage "You got the Rifle!" weapon.bobstyle alpha weapon.bobrangex 0.5 weapon.bobrangey 1.0 weapon.bobspeed 2.5 decal "bulletchip" states { Spawn: Rifl a -1 stop Ready: TNT1 A 0 A_JumpIfInventory("RifleZoomed",1,"ReadyZoomed") RIF2 A 1 A_WeaponReady Loop ReadyZoomed: RIFZ A 1 A_WeaponReady Goto Ready Deselect: TNT1 A 0 A_TakeInventory("RifleZoomed",1) TNT1 A 0 A_ZoomFactor(1) TNT1 AAAAAAAA 0 A_Lower RIFS ABCD 1 Loop Select: TNT1 A 10 TNT1 A 0 A_PlaySound("weapons/rifle/select") TNT1 AAAAAAAA 0 A_Raise RIFS ABCD 1 A_WeaponReady(WRF_NOFIRE) Goto Ready Fire: RIF2 A 0 A_JumpIfInventory("RifleZoomed",1,"FireZoomed") RIF2 A 1 RIF2 B 1 TNT1 A 0 A_PlaySound("weapons/rifle/fire", CHAN_WEAPON) RIF2 C 1 bright A_FireBullets (6.2, 7.0, 1, 3, "BulletPuff") TNT1 A 0 A_ReFire RIF2 D 2 bright RIF2 E 2 RIF2 F 2 RIF2 G 2 RIF2 H 1 RIF2 A 2 Goto Ready FireZoomed: TNT1 A 0 A_PlaySound("weapons/rifle/fire", CHAN_WEAPON) RIFZ FGH 2 bright A_FireBullets(0,0,1,5,"BulletPuff",1) TNT1 A 0 A_ReFire Goto Ready Altfire: RIF2 A 0 A_JumpIfInventory("RifleZoomed",1,"UnZoom") RIF2 A 0 A_GiveInventory("RifleZoomed",1) TNT1 A 0 A_ZoomFactor(2) RIFZ ABCDEFGH 1 Goto Ready UnZoom: TNT1 A 0 A_TakeInventory("RifleZoomed",1) TNT1 A 0 A_ZoomFactor(1) Goto Ready Flash: TNT1 B 2 Bright A_Light2 TNT1 A 1 Bright A_Light1 Goto LightDone } }
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