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About DeadAstronaut

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  1. Net neutrality was just killed in the U.S., so I expect eve more problems to arise.
  2. This is a tough one for me. Where I grew up, we had to travel 1 hour into town to find the nearest commercial fast food joint. The rural town I grew up in was dominated by local mom and pop style diners. Most of those diners are still standing today, with one of them having existed for several decades now despite their expensive menu. The only real commercial fast food place we had was a Hardee's way deep in town. Going for fast food like McDonalds and Burger King in my childhood was something rare and seen as an amazing thing (my family was very poor back in the 90's and the recession from 2008 has made my adult life a difficult one in terms of financial stability). In the early 2000's, Sonic came around and was there for a while. By 2008-2009, we finally saw a McDonalds in town. Sonic quickly went out of business in less than two years. Hardee's could've stuck around since they did get a lot of business in the morning hours when everyone was going to work, but they eventually shut their doors too. Going to have to say Wendy's though. Their fries are my favorite though I can count on my hand how often I've been to a Wendy's, since it's a long drive for me. I wish they'd build one close to where I live cause it's just nothing but McDonalds now with Hardee's and Sonic gone.
  3. DeadAstronaut

    Recommendations for Total Conversions?

    Try Doom 64: Retribution. It uses all the wonders of GZDoom's lighting effects and has tons of bonus content.
  4. DeadAstronaut

    Did you ever have nicknames for the monster's?

    Chaingunners - Baldies Lost Soul - Lost Idiots Pain Elemental - Lost Idiot Spawner Cacodemon - Big Red Tomato Archville - Flaming Asshole Cyberdemon - Rocket Fucker
  5. DeadAstronaut

    I think John Carmack was wrong in regards to a story in video games.

    You have to consider the era in which Doom was made and video games at the time. Gameplay always comes first above everything, Carmack's words are still correct regarding this. But most games at the time did not have big cut scenes and elaborate storylines, and the ones that did often kept it toned down compared to the standard of today. Video games today are like Hollywood movies and it's the norm to have a big storyline and tons of dialogue and so on. I like how Doom barely has any story because it forces the player to use their imagination to fill in the gaps and come to conclusions on their own. Doom didn't need a big story, since it was just really about you killing demons in outer space. The original Legend of Zelda followed this approach. All the storyline was in the manual and the start screen. You were dropped into the world of Hyrule and just start exploring around. All the dialogue was clues and hints to help you. You had to use your imagination with the places and locations. Maybe it's because I'm older and grew up with these classic games, but I'd prefer seeing games go back to this simplistic approach of not caring about a storyline and focusing all their efforts on gameplay. I could care less about witty dialogue, cut scenes, pretty graphics and a grand storyline that makes me feel special. Just give me something that is fun to play and a challenge I'll feel good about conquering.
  6. DeadAstronaut

    Favorite "Creepy" Map?

  7. DeadAstronaut

    What are you listening to?

    The greatest Post-Punk album ever made. If you don't have Marquee Moon in your collection, you're missing out on a masterpiece.
  8. DeadAstronaut

    Doom 64 Monster Count

    Just a couple levels. The entire monster count for all levels is missing.
  9. DeadAstronaut

    The big thread of what E3 announcements interest you!

    Just hoping when Nintendo comes around that we get an announcement for Fire Emblem on the Switch. My dream for Fire Emblem for several years has been a remake of Genealogy of the Holy War. After seeing Gaiden remade into Echoes: Shadows of Valentina, I think it could be done right.
  10. DeadAstronaut

    Lets talk Doom 2!

    I think that's a problem with Doom 2 wads at times, getting the SSG handed to you in the first or second map. Requiem did it right by making you wait to get it. Totally agree on using the regular shotgun to take out enemies in range. It's easy for players to say the SSG is overpowered due to close range, but you can't hit much from a long distance. Sometimes I truly believe the SSG was put into the game to deal with revenants quickly. It only looks overpowered when it's used to mow down a whole row of gunners and imps.
  11. DeadAstronaut

    Doom 64 Monster Count

    I will try that soon, thank you. I've never loaded a map into anything, so this will be a first.
  12. DeadAstronaut

    Doom 64 Monster Count

    Does anyone have the monster count for Doom 64 on all levels and difficulties? I checked the Doom Wiki and only some of the levels have the count for WMD difficulty. I would like to count up how many times certain monsters are used in the levels so I'm looking for the information.
  13. DeadAstronaut

    Lets talk Doom 2!

    Thy Flesh Consumed uses barons much more heavily than Doom 2 does. Doom 2 introduced the Hell Knight to use at times because taking down Barons take a lot of time and ammo unless you have the BFG. If you ever play Doom 64, that game absolutely loves the hell knights and barons. They're the most used monsters in those two games (excluding the gunners and imps) I made a long post some time ago comparing Doom 1 and Doom 2 breaking down the differences between the two. Doom 1 looks better because much of the level design is focused around neat buildings and giving off the vibe that you're really exploring some military base in E1 and then a morphing, rotting hellish military base in E2 all the way to being actually in hell in E3. Doom 2's level design is more focused around combat scenarios that are more memorable than the levels themselves, and that's why a lot of players find the Doom 2 maps to look ugly. You can definitely see the influence of Doom 2's style on Plutonia where it focused exclusively on combat scenarios and challenge.
  14. Big Rigs is so hilarious it has to be played to be believed. I seen videos of it years ago and did not believe my eyes until I had experienced it.
  15. This is not a real controversy at all. The only people making a big deal about this are the same jackasses on the internet who write essays complaining about the recent Star Wars films because of "Forced diversity, feminism and SJWs". If you truly have went through this forum, you'll see that people aren't freaking the hell out about it, cause it's just a movie. Weather it's good or not, is not the end of the world. This feels like a troll post or bait to provoke users.