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LouigiVerona

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Everything posted by LouigiVerona

  1. LouigiVerona

    Doom II Community Lifespan

    The Doom II community is going pretty strong. It's the end of 2019 and this forum is still very active, people are still playing and creating Doom levels. The mere fact that a forum is active is a testament to this community's power, since we are in the age of social networks and forums are (regrettably) not a thing anymore. But how long do you think this will last? Is Doom II here to stay for years and years to come, or do you think that slowly but inevitably the amount of engaged users is decreasing? Do we have the stats that address these dynamics?
  2. LouigiVerona

    Doom II Community Lifespan

    @ETTiNGRiNDER This might be due to a difference between FPS and RTS games in general. Doom is easier to pick up and play than, say, StarCraft of Warcraft. Additionally, if you are bad at Doom, you can still enjoy it. An RTS, on the other hand, is a little closer to a board game. If you are losing - that's it, you have to start the whole thing over. I am sure all of us who played RTS games remember situations where we would spend an hour developing our colony, only to then be wiped out in 2 minutes by a powerful opponent. And you feel you've just wasted an hour. No such thing with Doom. So, I think gameplay-wise Doom and Warcraft/StarCraft are apples and oranges.
  3. LouigiVerona

    Doom II Community Lifespan

    @Doomkid I would say StarCraft is a game on par with DOOM. It's still being played. It also has this balance between simplicity, creativity and replayability. And its level editor is incredible.
  4. LouigiVerona

    Doom II Community Lifespan

    Thank you all for the thoughtful answers and thanks to @Linguica for the data. This is an incredibly immersing read.
  5. LouigiVerona

    A daily puzzle game I invented

    Hey everyone! The game is a web app which is optimized for mobile. Daily puzzles, the rules are explained in the app, but it's a game around removing numbers from a board. It has a global score so that you are competing against everyone who is playing the game. https://louigiverona.com/perfectionist/
  6. LouigiVerona

    A daily puzzle game I invented

    Haha! Yeah, good points. Maybe I should not call it "world record", hehe. But also, if you get within 10 points of the world record, it actually says "Very good", not a failure. Yes! I have this on my roadmap, this had already been requested. I also like the idea. You mean like getting the worst score as an objective? One thing that can be done regarding your previous suggestion is that in adding more stats, I can add the initial score, so as to show how much better everything got.
  7. LouigiVerona

    A daily puzzle game I invented

    Yes, this happens sometimes and can be very annoying. But it is part of the experience. I am considering if I should fix that by saving your best play on the client for you to replay, but there is also value in not being able to see even your own solution until the next day. Also, the world record changes throughout the day as several people are playing the game, including one very strong player from California who tends to get the best scores and plays very unconventionally.
  8. LouigiVerona

    A daily puzzle game I invented

    Yes, I am glad the solution helps! The boards are completely random! You can read more about it here: https://louigiverona.com/ps/?page=faq The rules of the game and the range of numbers chosen (which I had to experiment with for a bit) makes the boards looks designed, although they are not. Not in any direct way, anyway. I am soon embarking on a new phase of work on the game, adding authentication, player ratings and so on. Hopefully, that would also add incentive to play the game from time to time. Right now only several people are playing the game, but I feel it has potential.
  9. LouigiVerona

    A daily puzzle game I invented

    Great! I am planning to do more development on the game, add authentication and come up with some sort of ratings, so that solving a board means something in the long run as well.
  10. LouigiVerona

    What is the first fps game you have played?

    Doom II. Then Duke Nukem 3D. Then Wolfenstein 3D, many years later.
  11. LouigiVerona

    Slaughterfest maps: strategies to win?

    @amackert Makes sense! I understand what you mean. Playing MAP09 now, almost done with it. I have to admire the depth of Sunder, and with this - the depth of Doom in general. This game is just phenomenal.
  12. I am playing MAP 26 and 27 or % Rooms of Doom. I generally enjoy this WAD and map 27 is just so gorgeous. But I am wondering if it is even beatable? I am able to survive for a very long time, but when the path becomes lava and you have islands all over - it becomes just impossible in my book. I can barely survive on iddqd, if you know what I mean. Has anyone ever beaten this? And what are the strategies? I end up running around and waiting until the infighting clams the area down a bit. I was also searching for secrets. The map says there are 15, but I have no idea what they are and I don't want to look through the editor just quite yet. A number of powerups that are visible I have no idea how to reach. I tried going around the map with the nomonsters flag, but could see no clues whatsoever. Anyway, if anyone would like to do a run through of the map with commentary, that'd be awesome!
  13. LouigiVerona

    Slaughterfest maps: strategies to win?

    Alright, so I tried Sunder. I must say, this is not what I expected. Most maps to me are just unplayable. And by this I mean two things: I have no idea how to approach them, I just get killed immediately; but also I actually don't like the gameplay on offer. I did go online and saw a gamer by the name of Cyberdemon531 go through these maps like knife through butter. I did not completely understand what she was doing, but I think she is an expert at how Doom enemies behave and kept moving in such a way that forced the enemies to attack each other, but not her. I even tried this a little bit with MAP01 and to my surprise I was able to make the Archvile induce some infighting and eventually killed him and the rest of the enemies in that first room. But I would not say that I enjoyed the process too much. I did eventually stumble upon a map I liked: MAP07. This looks more like what I expected from a "puzzle" slaughtermap: crowds of enemies, yet you always have a way to beat them. I am now in the last room, and I have already died several times, but I am already seeing light at the end of the tunnel, and in one case I almost controlled the room. Anyway, thanks for the reference, I will definitely continue studying Sunder, it is an interesting piece of work. And the visual design is stunning.
  14. LouigiVerona

    Slaughterfest maps: strategies to win?

    @amackert Will definitely give Sunder a go.
  15. LouigiVerona

    Slaughterfest maps: strategies to win?

    Ah, it's a pity. I do love the design. Would it be possible for you to record how you play that level? I spend so much time on it, but I am sure there are better ways to go through it.
  16. LouigiVerona

    Slaughterfest maps: strategies to win?

    @Nine Inch Heels So, I get this and I actually tried approaching slaughter maps like this. One map that I really liked is called pizzaS.wad. These are probably the first slaughter maps I've played. I think I went with MAP02, because I loved the design. And I started approaching it as a puzzle when I suddenly found a way to survive the initial onslaught. And I then spent hours and hours trying to reliably get farther and farther into the map. Eventually, I stopped, because at some point in the map you open what seems to be the final room and it turns into a slaughter slaughter map. Like, all of my progress was made a mockery of, because there was just a wall of cyberdemons, archviles, revenants, etc. At this point I just gave up and decided all of this was just trolling and that I was wrong to consider this map as a puzzle. I even set iddqd mode and went through the last room, and I just have no idea how can anyone survive that. So, I guess my message is that when I download files like these, the comments from people are typically "what a stupid map, probably made by some teenager who filled it with monsters", and file descriptions of the wads themselves also don't seem to say how these are carefully devised puzzles for a player to solve. Therefore, I sometimes think if this is just us making this shit up, when in reality these maps are just maps intended to be played with iddqd. Again, I am super happy to see these maps as puzzles. I am just wondering why maps like pizzaS.wad aren't considered masterpieces of Doom puzzles, why if puzzles are a thing the definition of slaughter maps is so vague, and why even here, on Doom world, it took days for someone to say "Oh, these are actually puzzles". Having said that, I did approach the 5 Rooms of Doom MAP27 like a puzzle and I beat it, although initially it seemed impossible. And I found definitive design signs that demonstrate the map to be a great well designed piece of work. So, I am super happy if puzzles actually are a thing. I just want to know this is not wishful thinking on my part. After all, some slaughter maps could just be slaughter maps, where you are meant to run around and shoot at things.
  17. LouigiVerona

    Slaughterfest maps: strategies to win?

    Totally, man! And hoping for no archviles! :D
  18. LouigiVerona

    Slaughterfest maps: strategies to win?

    Valiant is one of the best wads ever created, in my personal opinion. It is really hard, however it is most definitely not a slaughterwad. I would agree that perhaps the last level is a little slaughter-ish, but I don't equate hard with slaughtermap, for sure.
  19. LouigiVerona

    VILE- My first map

    @kknot5889 You might want to take a look at this!
  20. LouigiVerona

    VILE- My first map

  21. LouigiVerona

    VILE- My first map

    The lighting is great. Played it on UV a bit. Will play on HMP too!
  22. LouigiVerona

    VILE- My first map

    I will definitely play this again soon!
  23. LouigiVerona

    Slaughterfest maps: strategies to win?

    I feel that this is a case of relatively vague definitions. It's like "what's to consider rock music". You get the general idea, but can argue over details and edge cases, and then it turns out that 99% of it are edge cases.
  24. LouigiVerona

    5 Rooms of Doom, MAP27 playthrough

    Hey everyone! So, this is a map I talked about in the other thread, MAP27. At first I complained that I don't know if it's even beatable, and then I actually continued chipping away at it and beat it! Now, mind you, I did it on the standard difficulty level: as an average player who knows his limits I rarely go ultra-violence. Nevertheless, I hope this walkthrough might be enjoyable to some of you, and I felt I had to record this map, because I felt it was incredibly well designed. https://www.youtube.com/watch?v=Uh1zyDMgeGI Enjoy!
  25. LouigiVerona

    Whats your favourite music genre?

    Ambient drone and minimal/micro house (romanian minimal house specifically).
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