MAP02: 99 Ways to Die: Electric Boogaloo
GZDoom 2.4.0, UV, continuous, manual saves
As before, in spite of the name, this map is not difficult on a continuous run. I did not go back and run a pistol start, but the lack of weaponry was distressing, regardless. As far as architecture goes, it is consistent with its predecessor, but it did add a couple new things, such as the yellow skull hall (where I saved). The plasma rifle room was my favorite area, but it could've been better, if the revenants couldn't run into the crusher (lulz), but all told, it seemed somewhat like more of the same. As stated before, the warping in of the vile after leaving the second courtyard is bizarre, and I only noticed it when it began reviving imps.
I suppose, given the mod name 99 Ways to Die, I expected to be brutalized, so I'm not sure if I'm disappointed or not. Still, its a rather pleasurable romp through the (not-so) labyrinth.