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Ubik

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Posts posted by Ubik


  1. I started making music with trackers like Scream Tracker 3 and Impulse Tracker 2 back in 1996, and at some point I lost the first year or so worth of tracks that I did. I'm sure they'd be pretty dire, but I'd love to be able to revisit them.

     

    I also lost the base samples for a few of the tracks I created in Reason in 2002-2003 due to a defective IDE controller trashing my hard drives, so I can't bounce individual tracks or release better versions of those anymore.


  2. I've been playing modded Minecraft for many years now, but I finally fell victim to the Gregtech: New Horizons modpack, which is pretty much the apotheosis of complicated, grindy factory-building. I freaking love it and hate it at the same time. I'm in UV/UHV tier, which would be past-endgame in most other mods but is only just the beginning of the endgame in this one.


  3. In no order:

     

    Cave Story

    Undertale

    DOOM 2016

    Final Fantasy 6

    Megaman 3

    The Guardian Legend

    Katamari Damacy

    Super Metroid

    Terranigma

    Starsky & Hutch (and anything else produced by Tim Follin, really)

    Shovel Knight (and anything else produced by Jake Kaufman, naturally)

    Almost anything from the Konami NES era - Contra, Castlevania, etc.

     


  4. 12 minutes ago, valkiriforce said:

    Very fun list; I love looking over these collections of maps and I can certainly relate to and agree with the #1 pick.

     

     

    I feel like MM1 & 2 are both very important releases, since they were some of the earliest community megawads. There are plenty of great maps in both mapsets but I like to think it's the complete package that makes it what it is as a long mountain hike from MAP01 to MAP30. As much as I love both of them I don't mind either one of them not slotting any maps on this list since they were both mentioned in the first top 100 wads list, even though that list serves a different purpose.

    I fully agree with this. As much as I enjoyed MM1 and MM2, I don't remember any single map from either one of them standing out much. As megawads, they're especially significant, but no individual map seems to have had the effect or impact of the ones on the list here.


  5. Also, switching from a testosterone-based metabolism to an estrogen-based metabolism means that it's harder to build or hang onto muscle in general, but thankfully my frame, my profession and my body's general behavior has mitigated 90% of that.


  6. 1 minute ago, wheresthebeef said:

    I FUCKING HATE THAT I NEED TO EAT A BETTER DIET TO GET RID OF ALL THIS FLABBY FAT HANGING OFF THESE SCHWARZENEGGER MUSCLES

     

    I hate that working in a brewery negates some of the results that all the physical labor entails, for obvious reasons. :v


  7. I am 100% a lore nerd, but I have an immense respect for the way Doom2016 did things: Provide the lore without chaining your gameplay to it. Make it so that you can explore it between ripping and tearing, or do the ripping and tearing alone and ignore the lore completely. When the opportunity to let the player tailor the gameplay to their preference arises, I always say take it, and Doom2016 not only did that perfectly but lampshaded it wonderfully by refusing to take it too seriously and making Doomguy himself not give a damn.

     

    So in Doom:Eternal, give me all the lore I can take, but let me take it in on my own terms between ripping and tearing.


  8. Some sort of stunning or blinding gadget like the alt-fire of D2016' Plasma Rifle would be a good use for it, I think. Also, on higher levels/endgame, a health sapping weapon would be nifty. Or a cutting laser that could aim with your line of sight that would do low-level continuous damage. There are lots of possibilities for it!


  9. My roommate ran a high-level one-shot recently that ended with our whole party of druids wrecking the shit out of a dragon that happened to also be a forest that spanned the entire world. As it spat us out of its mouth while bleeding out of every tree in its forest, our spore druid kept chanting "SLIMY DOOM! SLIMY DOOM!" over and over, as that spell combined with dazzling/stunning moves turned out to be astonishingly deadly. Things ended in a good way, but now we love to chant "SLIMY DOOM! SLIMY DOOM" at each other once in a while for no reason.

     

    Before that, I played a half-orc monk in a Pathfinder game and rolled a Nat1 when trying to attack a boss mob, which ended up with me winding myself on a table. So our spellcaster created an illusion of me being threatening and intimidating... while still being winded by a table. It was just embarrassing and hilarious.

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