Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About magicsofa

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. magicsofa

    420 blaze it [weed][marihuana][thc][legalized it]

    The green wave is coming...I mean blue wave, the blue wave is coming
  2. magicsofa

    Do People Really Like Classic Doom For What It Is?

    Exactly. But according to kb1, it's wrong for them to write "8-bit charm" on the box.
  3. magicsofa

    420 blaze it [weed][marihuana][thc][legalized it]

    This isn't really "known" but has been suggested by some studies. I lost a friend who was a crazy drug user, and I must say he was insane already but he didn't start hearing voices until after he went to the loony bin. Sounds like those anti-psychotics are helping your friends a lot too. There's an inherent risk to using any psychoactive drug. So you are right, we are playing with our lives. I also enjoy snowboarding, driving cars, and walking alone in dark places. It's dangerous out there young lady, perhaps you should stay inside?
  4. magicsofa

    Do People Really Like Classic Doom For What It Is?

    Both, obviously. 10/10 stupid question Trolling aside though, I would argue, like many others, that it's the ability to mod that is Doom's strongest aspect. Sure, I'll play the IWADs once in a while. But I wouldn't have continued coming back if it weren't for, at the very least, custom maps. And since we have much more than just user made levels to enjoy, to me that only strengthens the game. Sometimes I want the original experience, other times I want my dynamic lights and scripting and all the other bells and whistles. I loved Hexen and Strife, and I've enjoyed the hell out of some of the mods that significantly change the original doom gameplay. You can argue all day about which one is better, but if you have the option to do both, you don't have to argue because you can just play what you want!
  5. magicsofa

    420 blaze it [weed][marihuana][thc][legalized it]

    No, not really. Some types of smoke are more carcinogenic than others. And of course it's not healthy but I happen to enjoy the act of smoking, edibles are cool but eating your weed lacks the ritualistic/oral fixation aspect. But anyway I live in the USA where "uncultured" is a compliment.
  6. magicsofa

    420 blaze it [weed][marihuana][thc][legalized it]

    I haven't heard about that, but I can imagine that novice smokers might have a hard time focusing on driving. I have to say though, it's not impairing the way alcohol is. I could be higher than God and still drive safely. The main difference is that I'll forget to take exits. I do smoke constantly however, so I'm very used to the effects. The question is, do you want to try it? It's so very different from booze. I mean, it can make you feel relaxed, and give you a headache if you do too much. That's about it for similarities. It can also make you feel giddy, thoughtful, and sometimes incredibly nervous. It can be uncomfortable. When alcohol gets uncomfortable, it's usually because you are sick to your stomach and dizzy. When weed gets uncomfortable, it's usually because your heart is racing and you can't stop thinking about all the strange interconnections of life and your place in the universe and whether or not your parents are proud of you.
  7. As someone who plays both Doom and guitar, this makes my hands hurt almost as much as my brain
  8. magicsofa

    Do level designers benefit from studying geometry?

    Have to disagree with both sentences here. We're talking about the actual branch of mathematics. You don't need to know any math to draw shapes other than squares. You don't need to make calculations other than "do I like it" when examining your borders. And similarly, if you want to use the stair builder, you don't need to know the math behind it that makes it work. Knowledge of geometry might help you in some mapping tasks, so to the OP I would say yes. But you're making it sound like geometry is necessary for making good maps, which isn't true. That would be like saying you have to know how an engine works in order to be a good driver.
  9. magicsofa

    Medkits Should Go Back To a Red Cross

    Because hearts are cuter. They used hearts instead, right?
  10. I played it once, for about one minute. This is exactly the random gem I was looking for
  11. magicsofa

    Post Your Doom Picture (Part 2)

    I didn't live through this particular encounter
  12. magicsofa

    A question to the musicians concerning hi hats

    I love hi-hats, but they need to be used correctly. You can really change the feel of a beat just by removing half of the hi-hats, or by adding more. I find it useful for moving a song into a different part Also, use of varying velocity makes a huge difference and is one way I mark a good midi song. What I mean is, don't always have each click be the same volume...for driving beats it's often good to have 100-50-100-50-100-50 as the note velocities
  13. magicsofa

    Doomworld Mega Project - /idgames link is up

    I'm totally in, my map is gonna suck though TOO BAD FOR YOU
  14. magicsofa

    Games you wish more people would play

    You're my hero <3
  15. magicsofa

    Games you wish more people would play

    I wish more people would play Ultimate Doom DM. (and co-op too :P)