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About magicsofa

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  1. I played it once, for about one minute. This is exactly the random gem I was looking for
  2. I didn't live through this particular encounter
  3. I love hi-hats, but they need to be used correctly. You can really change the feel of a beat just by removing half of the hi-hats, or by adding more. I find it useful for moving a song into a different part Also, use of varying velocity makes a huge difference and is one way I mark a good midi song. What I mean is, don't always have each click be the same volume...for driving beats it's often good to have 100-50-100-50-100-50 as the note velocities
  4. I'm totally in, my map is gonna suck though TOO BAD FOR YOU
  5. You're my hero <3
  6. I wish more people would play Ultimate Doom DM. (and co-op too :P)
  7. Congrats! I just got back from vacation but I still don't have to work today...time for some mapping! EDIT: Okay I think this is a pretty-much-done map now...still willing to do some tweaking, and I'd like to add a lot more secrets (already has 7 :D). Most recent changes were adding difficulty settings, and connecting the final exit. Of course it's a wacky teleporter...I hope you don't mind :/
  8. I have some ideas for a few things after the steps, but it will be more like a bonus for completing the final battle. I can't remember at what point I was when I uploaded the file, but I've added a -lot- of health. I'm also considering lowering the damage from lava from 10/20 to 5/10.
  9. So, I really don't know what my last update contained, but anyway I'm working snail-speed on the last section: if you want to skip ahead, just noclip before you get to the teleporting wall :) EDIT: Just kidding, I moved the start for testing purposes, you'll probably have to cheat ... EDIT 2: I'm making it WAY different (no cacodemons) EDIT 3: Different:
  10. Those are strafe-running techniques. Running forward + strafing makes you go a little faster than running forward, and forward+strafe+turning+mouse strafing or something stupid is even faster. I'm gonna make sure people do not have to do those
  11. It's coming along. I'm working on the final section - it's going to be a break from hordes of monsters by throwing the player into a burning pit of lava from which they must escape by hopping between ASHWALL islands! NO sr-40 or sr-50 required, however :D
  12. haha...I love both of these games
  13. Once in a while I make secret doors whose ONLY clue is that they appear on the automap :D Otherwise, I always mark secret and hidden lines. Hidden lines are not as necessary but I always get this sort of nostalgic feeling when I look at doomguy on the map and he's outside the walls!
  14. Thanks for the notes I agree, although I originally gave the player a soulsphere right at the start which made that part easier. I think I really took it to heart when you mentioned "obstacle course." I found the chaingunners to be the most annoying in recent test runs. Hehehe...yes it is. At first even I would take damage every time I blew up the barrels (sometimes dying), but then I realized if you stand on the left wall and shoot the farther barrels you will be unscathed. Also, like above I included a megasphere to start :P AND there is an invulnerability sphere within close range of the spot you teleport in to. So I guess you had the right idea! No, it's just supposed to be the end of that section. I'm constructing a third section which is full-on hell. It's a typical, and exaggerated, Doom progression: Blue, yellow, and red.