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Ethics of messing with other people's maps
magicsofa replied to Captain POLAND's topic in Doom General Discussion
All PWADs should be accompanied by a text file which includes permissions, as long as you follow those then you won't catch any flak. However I would be interested to hear what exactly you mean by "playing around with these experiments." If you mean videos of yourself editing the maps, where it is clearly stated what the source material is and who made it, then that would be totally fine. On the other hand videos of yourself just playing through modified maps, without obviously pointing out the modifications... that could become questionable. For example, you might end up misrepresenting a work even if that isn't your intent. Let's say you took someone's map and flood-filled it with enemies, then record a video of yourself playing it, with a credit that just says "original map by so-and-so". The problem here is that nobody knows how different the original map is from your version. A viewer might think that your version isn't far off from the original, thus giving them a skewed view of the original work and author. For anyone who isn't an experienced Doom modder or member of the community, they will have even less of a chance to recognize changes. I might be able to identify some of your changes just based on my knowledge of other mappers, important WADs, and trends within mapping styles. But other viewers will have none of that background and just take what they are seeing at face value. Because of this I would encourage you to be very clear and explicit about what you have done to the maps, in addition to the obvious credit to original authors. -
Lost youtube/internet videos that you can't find anymore.
magicsofa replied to Consistent-Money-990's topic in Everything Else
The original music video for Hella - There's No 666 in Outer Space. It was fully cast by people with Down syndrome (other than the band). I suppose it was taken down for being offensive, because seeing people with disabilities participate in a music video that isn't specifically about their disability is simply unacceptable. Sad. To be completely fair, the scenery of the video was very fantastical and a little childish... they were like flying spaceships past donuts in a psychedelic void and shit. So it could be interpreted as infantilizing the people. But to me that is a double standard, I mean if you cast people without DS then obviously nobody would care... so it basically ends up that you are gatekeeping people from participating in something that you interpret as offensive to them, but maybe it isn't. I mean, these people chose to participate in the video right? Unless they were somehow coerced into it then I think its sort of insulting to them to erase what they did. I searched all over for any statement about the video and couldn't find any. Maybe the participants requested to take it down, I don't know, but I assume that YouTube just decided that it was too real to have people with an extra chromosome appearing in their precious normal space. -
Things about Doom you just found out
magicsofa replied to Sigvatr's topic in Doom General Discussion
I always thought this was meant to look sweaty -
Is Doom(2) music not the best music among games from the same era?
magicsofa replied to Hisymak's topic in Doom General Discussion
Nice necro response... admit it, you were googling yourself :P -
GameNGen: Neural model game engine that "runs" Doom
magicsofa replied to janiform's topic in Doom General Discussion
This just made me remember a promotional email I got from a mortgage broker, there was a small inline image that I thought looked a little off... so I viewed it at full size and Just think how many rich ass brokers are out there populating their email blasts with this, because they just can't be damned to search a regular free image It's meant to be bringing real relationships between objects, as far as I can tell. I guess it could be used for some type of simulations? But in regard to: This might never happen. I can imagine a huge dropoff in terms of diminishing returns with this type of technology - already, it is wildly inefficient. And there is a sort of event horizon when it comes to technology emulating the real world where, as the simulation becomes more and more complex, the technology to run it requires more resources. A theoretical simulation that is just as complex as the meatspace could be so insanely costly, that nobody would ever build it. After all, the real world is already here for observation. We can use simulations effectively by cutting out stuff we don't need to observe - if you want to model planetary movements, you don't really need to accurately represent every rock on every planet. Unless they are colliding you can pretty much treat each planet as a unit. In the same way AI might never actually surpass human creativity. Or at least, AI built by humans, since it should be easier for us to just have babies than to build an equally smart AI. Of course, once a computer program is able to reproduce and rewrite itself, and truly evolve, it might just decide that mining out an entire planet for its own survival is a workable solution... -
GameNGen: Neural model game engine that "runs" Doom
magicsofa replied to janiform's topic in Doom General Discussion
Since this has been revealed to be researchers skewing the results, it is a much less impressive attempt. And, please don't mistake me for someone who loves AI. Still, there is a major difference here between what it looks like and what it is actually doing. Specifically, generating images based on other images is significantly easier than generating a dynamic environment based on images. The first one is superficial and all that really matters is the relationship between pixels. The second one has more depth because things have to have "meaning" beyond their appearance. This is, I imagine, why AI has such a hard time creating the Rock eating Rocks. The superficial parts are there - object moving toward mouth, chewing motion, object disappears (sometimes lol) - but the deeper meaning, where an object has mass that can be subtracted from when you take a bite, but overall mass in the system remains constant, totally eludes the engine. So, while it is definitely garbage, and doubly so with the lab worker hand-holding included, this garbage is trying to run while the other garbage is trying to walk. I'm much more afraid of this kind of AI since it represents a logical step higher than just generating pictures. -
GameNGen: Neural model game engine that "runs" Doom
magicsofa replied to janiform's topic in Doom General Discussion
Hmm... so they could have cherry-picked the one slightly decent outcome? -
Concord game faces one of the fastest live service deaths in history
magicsofa replied to Cacodemon345's topic in Everything Else
Instead of holding your breath, consider a business minor -
GameNGen: Neural model game engine that "runs" Doom
magicsofa replied to janiform's topic in Doom General Discussion
It isn't just footage. It is reacting to input and basically trying to produce logical results, which is definitely more impressive than any old series of images. -
Holy shit so sorry to hear that... I have written for E3M6 "needs lighting" ... as for E2M4 I thought in my head that it was done but that's not reflected in my notes or on the front page. I'll be implementing difficulty settings in the final pass if they aren't there already, but anyway I have just been absolutely slammed with other stuff and really need to update the main archive. Long weekend for me so hopefully I can get into it
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Is Doom 2 Truly As Badly Designed As They Say? (Or The Nonsensical Ramblings of DSC)
magicsofa replied to DSC's topic in Doom General Discussion
You're combining euphemisms. Lightning in a bottle means "so awesome it can't be contained." Luck means something like "its bad but they made money anyway." Or "they were crap developers but managed to make a great product." So, lightning in a bottle? Definitely. Luck? I don't think so at all. -
GameNGen: Neural model game engine that "runs" Doom
magicsofa replied to janiform's topic in Doom General Discussion
This is hilarious. "People can't tell the difference if we flash it quickly enough!" I happen to work for one of the top amp modeling companies in the world... zero MLM used here and we have continued to push the accuracy boundary. AI can do a lot and is definitely a "competitor." But how exactly would you say it has improved modeling? -
What's your opinion of Die-by-Trying WADs?
magicsofa replied to Havok's topic in Doom General Discussion
Sure, in maps that are designed that way. But not all ultra-hard encounters have that much of a strategic element. OR, the strategic element can only be experienced if you have a certain mastery of the mechanics, because you will just get squished anyway if you aren't able to dodge through a field of fireballs. Contrast that with maps where there are puzzles, but little or no difficult mechanics. With those type of maps in perspective it doesn't really make sense to qualify ultra-hard (whether 1 monster or 1000) maps with "it's a puzzle." Yes, there is a puzzle element, but even beginning to solve it also happens to require a high level of accuracy in just pressing the buttons. That part of it is both a fundamental aspect of maps where you die a lot, and also not really a puzzle by itself. -
What's your opinion of Die-by-Trying WADs?
magicsofa replied to Havok's topic in Doom General Discussion
While I don't go around saying that ultrahard maps are poorly designed, I also disagree with the blanket statement "it's a puzzle" as a justification for them. Slaughter often has a puzzle element. Determining where to go first, who to aggro, places to lead or stuck the monsters, etc are puzzle elements. Requiring really good dodging and shooting skills is not a puzzle element. It just means your mechanics need to be very good. It doesn't really matter how much you sit and think about being good at mechanics. You get better by physically practicing and performing difficult movements. There might be some analysis you can do regarding your techniques, how to avoid certain mistakes, how to react to different enemies... but I wouldn't count that toward the puzzly-ness of the map itself. This justification almost feels like you are trying to obscure the fact that you do need twiddle fingers in order to not suck at slaughter. -
ZDL v.5.4; Is it worth the price?
magicsofa replied to Daemonic Synergy's topic in Doom General Discussion
This forum is bizarre... it is just ZDL800 pretending to forum while distributing the goods. Almost all of the post are regarding Brutal Hexen RPG: ZDL Edition where people ask for "the megawad" which ZDL800 gives them in private message. Hmmm! Also found this reddit post (from here): EDIT: OK, according to the zdoom.org thread where he got banned, apparently people were just asking for the mod? But then in the thread on NZDOOM, the download is not paywalled (for the mod, not ZDL). And yet a person just said on 8/16, "I bought ZDL, can I have the megawad". WTF is going on here?