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Everything posted by magicsofa

  1. magicsofa

    The /newstuff Chronicles #546

    All commentary from the dead is worthwhile
  2. magicsofa

    The /newstuff Chronicles #546

    Maybe we should be messaging people who get reviewed? It's not like people are lurking to wait for a review of their year-old release...
  3. haha pretty sweet... also a great timing exercise as I'm sure you realized :P I noticed that usually when your timing was off, you were going faster than the drum track. It's really easy to do this in periods of silence! The good news is you can play the lick, just gotta slow it down a tad :)
  4. magicsofa

    Mortal Kombat 11

    Boring trailer that shows nothing new, seems like a promise of the same straightforward gameplay with even more sleep-worthy finishing moves (read: cutscenes)
  5. magicsofa

    How should I contribute to the Doom community?

    Or instead of mapping you could help with the insane and humongous poop clog that is the /newstuff review center, assuming you are interested in completely losing your mind.
  6. magicsofa

    The /newstuff Chronicles #545

    There is the theory of the Moebius, where time becomes a loop, where time becomes a loop, where time becomes a loop, where time becomes a loop, where time becomes a loop, where time becomes a loop
  7. magicsofa

    Do People Really Like Classic Doom For What It Is?

    Well I don't think we like doom because it's "retro." We like it because it's awesome. We like it for what it is.
  8. magicsofa

    Do People Really Like Classic Doom For What It Is?

    I understand where you are coming from, but marketers don't care about the principles that I think you are talking about. If proudly stating that the graphics are lo-fi makes people want to buy it, then that's what will go on the ad. You may not like it, and perhaps you are a customer in their audience who is actually turned off by this sort of marketing, but hell, it works on me. If I see crunchy pixels I'm immediately interested. So for me, it is a feature. It's like a movie filmed in black and white even though color is available. I guess it's a bit cheesy to write something on a box that I'd expect to be made clear in screenshots anyway, but whatever. Cheesy marketers are cheesy.
  9. magicsofa

    420 blaze it [weed][marihuana][thc][legalized it]

    The green wave is coming...I mean blue wave, the blue wave is coming
  10. magicsofa

    Do People Really Like Classic Doom For What It Is?

    Exactly. But according to kb1, it's wrong for them to write "8-bit charm" on the box.
  11. magicsofa

    420 blaze it [weed][marihuana][thc][legalized it]

    This isn't really "known" but has been suggested by some studies. I lost a friend who was a crazy drug user, and I must say he was insane already but he didn't start hearing voices until after he went to the loony bin. Sounds like those anti-psychotics are helping your friends a lot too. There's an inherent risk to using any psychoactive drug. So you are right, we are playing with our lives. I also enjoy snowboarding, driving cars, and walking alone in dark places. It's dangerous out there young lady, perhaps you should stay inside?
  12. magicsofa

    Do People Really Like Classic Doom For What It Is?

    Both, obviously. 10/10 stupid question Trolling aside though, I would argue, like many others, that it's the ability to mod that is Doom's strongest aspect. Sure, I'll play the IWADs once in a while. But I wouldn't have continued coming back if it weren't for, at the very least, custom maps. And since we have much more than just user made levels to enjoy, to me that only strengthens the game. Sometimes I want the original experience, other times I want my dynamic lights and scripting and all the other bells and whistles. I loved Hexen and Strife, and I've enjoyed the hell out of some of the mods that significantly change the original doom gameplay. You can argue all day about which one is better, but if you have the option to do both, you don't have to argue because you can just play what you want!
  13. magicsofa

    420 blaze it [weed][marihuana][thc][legalized it]

    No, not really. Some types of smoke are more carcinogenic than others. And of course it's not healthy but I happen to enjoy the act of smoking, edibles are cool but eating your weed lacks the ritualistic/oral fixation aspect. But anyway I live in the USA where "uncultured" is a compliment.
  14. magicsofa

    420 blaze it [weed][marihuana][thc][legalized it]

    I haven't heard about that, but I can imagine that novice smokers might have a hard time focusing on driving. I have to say though, it's not impairing the way alcohol is. I could be higher than God and still drive safely. The main difference is that I'll forget to take exits. I do smoke constantly however, so I'm very used to the effects. The question is, do you want to try it? It's so very different from booze. I mean, it can make you feel relaxed, and give you a headache if you do too much. That's about it for similarities. It can also make you feel giddy, thoughtful, and sometimes incredibly nervous. It can be uncomfortable. When alcohol gets uncomfortable, it's usually because you are sick to your stomach and dizzy. When weed gets uncomfortable, it's usually because your heart is racing and you can't stop thinking about all the strange interconnections of life and your place in the universe and whether or not your parents are proud of you.
  15. As someone who plays both Doom and guitar, this makes my hands hurt almost as much as my brain
  16. magicsofa

    Do level designers benefit from studying geometry?

    Have to disagree with both sentences here. We're talking about the actual branch of mathematics. You don't need to know any math to draw shapes other than squares. You don't need to make calculations other than "do I like it" when examining your borders. And similarly, if you want to use the stair builder, you don't need to know the math behind it that makes it work. Knowledge of geometry might help you in some mapping tasks, so to the OP I would say yes. But you're making it sound like geometry is necessary for making good maps, which isn't true. That would be like saying you have to know how an engine works in order to be a good driver.
  17. magicsofa

    Medkits Should Go Back To a Red Cross

    Because hearts are cuter. They used hearts instead, right?
  18. I played it once, for about one minute. This is exactly the random gem I was looking for
  19. magicsofa

    Post Your Doom Picture (Part 2)

    I didn't live through this particular encounter
  20. magicsofa

    A question to the musicians concerning hi hats

    I love hi-hats, but they need to be used correctly. You can really change the feel of a beat just by removing half of the hi-hats, or by adding more. I find it useful for moving a song into a different part Also, use of varying velocity makes a huge difference and is one way I mark a good midi song. What I mean is, don't always have each click be the same volume...for driving beats it's often good to have 100-50-100-50-100-50 as the note velocities
  21. magicsofa

    Doomworld Mega Project - /idgames link is up

    I'm totally in, my map is gonna suck though TOO BAD FOR YOU
  22. magicsofa

    Games you wish more people would play

    You're my hero <3
  23. magicsofa

    Games you wish more people would play

    I wish more people would play Ultimate Doom DM. (and co-op too :P)
  24. magicsofa

    Progressive Fiction (Hadephobia now on /idgames)

    Congrats! I just got back from vacation but I still don't have to work today...time for some mapping! EDIT: Okay I think this is a pretty-much-done map now...still willing to do some tweaking, and I'd like to add a lot more secrets (already has 7 :D). Most recent changes were adding difficulty settings, and connecting the final exit. Of course it's a wacky teleporter...I hope you don't mind :/ http://www.mediafire.com/download.php?jqaej3wkjqvbs63