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magicsofa

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Everything posted by magicsofa

  1. magicsofa

    How To "Fix" The Spider Mastermind?

    Well to test these theories we obviously need to start the Oops All Masterminds project
  2. magicsofa

    How To "Fix" The Spider Mastermind?

    I've already experimented with reducing the hitbox and liked the result, although it is a little jarring to be able to shoot through the legs after so many years of dooming. It can be interesting to put the SMM in large hallways that are just big enough to walk through, so that the player cannot pass. The problem is that Doom AI tends to do silly 180 degree turns in hallways at the worst times... still, I find her much more intimidating when bouldering down a hallway, than in a giant arena where I have all the control as the player.
  3. magicsofa

    Thoughts on Witchaven?

    ... ...I'd rather play Tekwar
  4. There are plenty of people who are proficient at one or both skills... the more important question is, why would they want to work on your project?
  5. magicsofa

    Come up with the most clever troll design decisions

    That's comical... and also a great way to tell the player to "wake up" so to speak. Overly cryptic levels are annoying, but I also don't like being railroaded or having everything plainly telegraphed all the time. Scenarios like this one encourage you to actually think critically about the environment rather than just follow the quest marker.
  6. This is a community megawad replacing all four episodes in The Ultimate Doom, originally started by Redoom and Kingslayer under the name "Ultimate Doom: How We Saw '95". The aim is to create vanilla compatible maps that reimagine each level of the original game. Each map should take some sort of inspiration from the IWAD map in that slot... although what that inspiration is, will be mostly up to the mapper. For example, E2M2 includes some boxes, and marble hallways surrounding the techbase area, but all in a very different layout and with more modern combat. All maps in the project must be: Doom 1 format Able to run in DOOM.exe/Chocolate-Doom (savegame overflow is ok) Using only IWAD resources Custom MIDI allowed subject to approval (should be able to fit in with regular doom tracks) Complete with difficulty flags, secrets, and multiplayer starts DM/Coop should be at least as functional as the IWAD. At the very least, include the starts in reasonable locations. Vaguely inspired by the same slot in Doom.wad (this is not supposed to be "from memory", recreation, or homage maps - make a NEW map!) Beginners welcome but the end result should at least be "IWAD-quality". Maps should be submitted in drafts so that people can play your map and give feedback, this is not a speedmapping project so expect to go back over your map at least once for improvements and fine-tuning. If you are unfamiliar with mapping within vanilla limitations, check out this reference page and the more complete list of static limits. Also feel free to ask for help if you're not sure why your map is crashing!
  7. For what it's worth the game is also on the GOG Community Wishlist with 359 votes
  8. magicsofa

    Does Doom have AI?

    But what else would you call it? I feel that Doom monster behavior still counts as AI, even if it is a level simpler for not being dynamic. Still, the code does react to the environment. If the target is visible, start attacking. If I'm running into a wall, turn a different way. If something else hurt me, consider changing targets. It is a basic decision making engine, whereas modern AI has an added layer which is of course to judge the outcome and modify the logic path accordingly. More advanced, sure, but I would still put it in the same warehouse. Now as soon as a program can come up with a new task for itself to do in the future... and 100% access to its own code/computer... we're done for
  9. magicsofa

    Vanilla Doom mod "Bad V_Draw Patch" error

    This is not an acceptable method unless you plan to just keep this on your hard drive and never share it with anyone. Chocolate doom's -merge command already does this internally (merges your .wad with the IWAD), and anyone using doom.exe will already be equipped with DeuSF. Your .wad should only contain lumps that you modified or made from scratch. As for the error, could it be this: Or this:
  10. magicsofa

    Would you?

    I'm just not into groveling, and I don't particularly care how much of a celebrity someone is. If I get to talk to them or meet them in an organic way then that's cool and I would of course tell the story when relevant/speaking to people who would be interested. But I'm not gonna scramble for a staged phone conversation... it would just feel fake and weird to me. Also, it isn't much to brag about if you paid for it, lol That actually makes a lot of sense and would make this seem less scammy. Maybe he got sick of people pestering him for their own benefit and said "fine, buy your ticket and get in line!"
  11. magicsofa

    Would you?

    Heaven, no
  12. magicsofa

    Do you strafe run to the left or to the right?

    I dress to the left, thanks for asking in public
  13. magicsofa

    '95 Never Dies CP [Full!]

    No problem, as soon as you have a rough draft please send it! You, @Azuris, and @mr-around have the last three slots, so close!
  14. magicsofa

    How do I add more actions to enemies with WhackEd4?

    You can easily add frames with actions by stealing them from other things. This is pretty much the Whole Thing with dehacked, and if you are smart about it you can squeeze in quite a lot without making too much of an impact on the things you are stealing frames from. The easiest thing to steal from is the archvile flame. It is a very long sequence and every frame has an action. If I remember correctly the sprite also repeats in twos, so you can steal every other one and just double the duration of the remaining frames. The caveat is that the fire doesn't follow the player as accurately (A_Fire centers the fire on the archie's target). If you didn't want that you could just leave the durations and either reorder the sprites or have faster animating fire. Either way, you get a ton of frames out of it while only sacrificing something that is purely cosmetic. There are lots of other places you can steal from, but most of those will be more useful actions or just more noticeable to the player.
  15. magicsofa

    Custom monster logic question

    I assume you are asking this because ACS seems easier, but actually it would be more difficult and very hacky. By the time you got it working you could have learned how to make this plus ten other custom monsters in ZS
  16. magicsofa

    opinions on pineapple on pizza?

    Fixed that for you :P I have had several people in my life protest when I wanted to order a pineapple and bacon pizza. So of course we compromise by getting two pizzas, only for people to later exclaim "Wow this is actually good!" The thing is, I like almost any pizza. I'll eat fried eggplant pizza. Potato pizza. Steak taco pizza.
  17. magicsofa

    Turn a "thing" upside down?

    It's been a while since I used UDMF, but I thought there was a way to set ScaleY directly in the thing properties window? Alternatively you could use SetActorProperty in a script to flip it. If this only happens once in your map/set, it would seem a bit silly to make a whole new actor for it
  18. magicsofa

    '95 Never Dies CP [Full!]

    OH CRAP, and you gave me your partial map! Not to worry, I just forgot to tag the list.
  19. magicsofa

    '95 Never Dies CP [Full!]

    Wow... Dec 10 is only three days away! Time to get crackin'... E1M4: @mr-around E1M6: @Pegleg E1M8: @Azuris E2M3: @DukeOfDoom E2M7: @Spineapple tea E2M8: @Yumheart E4M1: @Andrea Rovenski
  20. magicsofa

    Mapping - how much of it is talent?

    I think you are overestimating the assumed boundaries of that notion... there are certainly exaggerated phrasings like "you can do anything you put your mind to" but really these are meant to be like encouraging mantras that help people push through obstacles. It is basically an overly positive way to say "hard work and dedication are required to achieve your goals." I mean, it isn't just you can do anything. The put your mind to part means that you actually have to put in effort, not just be born with talent.
  21. Provide video evidence of your exploits in Nightmare or forever hold your piece
  22. magicsofa

    The Ultimate Bloat

    Yeah but, there are teams of accountants and market analysts that are constantly crunching the numbers and aiming for that sweet spot of how much people are willing to spend. I bet that in order for a "crash" to happen, it would either have to be a widespread shift in consumer thought pattern that catches the analysts off guard, or just a more overarching depression/recession/other pressure from the general economy that would suddenly push these products into unaffordable territory for enough people. I have heard that independent titles are slowly gaining more popularity in general. Haven't really done research to specifically verify that, but it does make sense at least from the production side as the cost for small teams to develop and distribute keeps getting lower and lower. So if continuing on this trend it probably wouldn't really be a crash or bubble burst, instead it would be indie devs slowly becoming more competitive over a long period. In this scenario the big companies will have time to react, and will be able to keep themselves in business just by easing off the gas a little bit and hiring a few pixel artists. They are profit machines, not passionate artists. They will not go down with the ship. They'll just make whatever sacrifice is necessary to stay in the market.
  23. magicsofa

    The Ultimate Bloat

    People are suckers. Bloated products will remain in production as long as people buy them. And most people who are accustomed to modern consumerism have a hard time not spending a few extra bucks. The company I work for makes digital amp modelers. When you buy the physical unit you get 2000 speaker models included. 2000 SPEAKERS... (not amplifiers which usually give more character to the sound than the speakers themselves). And yet, when we put out additional models that you can download and add to your unit, people go fuxing WILD over it. After a recent release of some shiny new ones we pulled over 30k in a single week just from downloads. There isn't a shred of a reason why someone would ever need these additional speaker models... you can achieve any sound with the existing 2000 models which by the way can be adjusted further. But many people just like the feeling of buying stuff more than the feeling of learning how to tweak settings. Anyway I noticed this recently because in order to play Rocket League I have to go through the stupid Epic Games launcher. So I get to see all the ridiculous ads for these stupid ass titles that always say something like "Starting at 99.99... Three exclusive outfits included!" Basically the Industry has realized that if you simply take a chunk of content out of the main bundle, and charge $20 for it while keeping the base game at the same price, people will fall for it enough that the company makes more money. If consumers simply decided today to stop falling for it, the Industry would pivot by noon tomorrow.
  24. magicsofa

    About level Doom level design

    GET OUT Doom mapping is definitely useful for a lot of reasons. - Having fun is useful by itself. If you never have fun, you'll become a depressed lump of a human. Life circumstances often require us to do difficult tasks that aren't necessarily that enjoyable, usually in the form of a job where you aren't really working for yourself. Having a project to work on that you actually enjoy (and where nobody else is telling you what to do) is, in my opinion, a very helpful contrast to the daily grinds that we do out of necessity. - Mapping combines the aesthetic work of building nice looking levels, with logical problem solving, which I think are both useful pursuits for the brain. Both of these areas can translate to so many things in the rest of your life. On the aesthetic side, it can make you a better artist in other mediums, but also can improve your organization and presentation abilities. On the logic side, you are doing more than you think. You are balancing resources (items) against costs (monsters/obstacles). You are creating and/or modifying a sort of work-flow (level layout and progression). You are making constructions that have moving parts which require you to take into account various possibilities in terms of the positions of those parts and how that affects the level's function. - Aside from the "in-game" logic, you are also (hopefully) learning how to efficiently use your editor. Most of us started by painstakingly drawing out the most basic rooms with lots of hiccups along the way, but over time became more proficient at building faster and with more complexity, by taking advantage of more advanced editor features, being better at planning ahead, consolidating repeated tasks, setting up the controls to fit our work flow, and so on. This by itself is useful pretty much anywhere, as you will be able to identify ways to improve your work flow. - Sharing your maps with others and listening to feedback is not necessarily part of the skill itself, but definitely useful in all of life as you will be able to improve yourself more easily if you can listen to criticism with an open mind. It is also a source of pride when people enjoy your creations and while that shouldn't become an all-consuming reason to map, it is healthy to feel good about your work and getting just one positive review can help that immensely.
  25. magicsofa

    100% Vanilla Doom ROLLCALL excludes SS Guard.

    You would have to swap the custom monster with something that is in the roll call. So for example you could turn SS into Zombieman copy and then use Zombieman slot for your custom monster.
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