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carburetor

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  1. carburetor

    Crispy Doom 5.4 (Update: December 17, 2018)

    Good stuff. @Dwaze got me thinking similar issues live upstream too; Chocolate Doom seems to think that same deathmatch demo is a live netgame and refuses to load games. (Bug report.)
  2. carburetor

    Crispy Doom 5.4 (Update: December 17, 2018)

    Behold the two tiers of human error in which I both misread the readout and forgot I already killed one of them in the savegame. I did a flythrough in GZDoom Builder and worked out that I must have tripped the linedef that teleports one of the archviles in from a dummy room, who then revived a squashed chaingunner while setting up backstage for a reprise assault behind the yellow door, and then briefly backtracked long enough that it appeared as an extra on set in the horde behind the red door, before saving the game. An intercepts overflow, while that's undefined behavior, would be more likely to cause the all-ghosts bug than affect a single monster, would it not? But then what else would allow for randomized deathmatch-start resurrections? I took a screenshot of one while I had the chance (in a window due to no defined screenshot button) but still cannot replicate it.
  3. carburetor

    Crispy Doom 5.4 (Update: December 17, 2018)

    He does! No difference between translucency for projectiles, items or both. However... there are no arch-viles on that map (according to the console readout in ZDoom). It isn't, but I figured it out while testing this! When resurrecting normally (with the "use" key) it randomly selects from the deathmatch spawn points. Edit: at least, it did; seems to be utterly random, but when it does it will do it consistently until the game is quit.
  4. carburetor

    Crispy Doom 5.4 (Update: December 17, 2018)

    Hi, I'm playing Alien Vendetta on the 5.2 Win binaries, and I've ended up with a savegame on MAP06 with a "ghost" chaingunner? He takes no damage except for rocket splash with all hitscans and projectiles going through him, generally tries to follow a correct path but clips through walls and across untraversable floor heights if you lead him around, but still appears to be solid on approach? I found the map also reloading (consistently, for a while, after player death) in two different spawn spots, one behind the cyberdemon, one in the switch room by the red door, but I don't seem to be able to replicate that now. Doom 2 BFG IWAD, -file av.wad. Savegame here; chaingunner is lurking in the yellow key slime pit.
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