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Everything posted by Saucerful
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Cool, thanks. I'll download the GitHub repo and try to build it myself. *edit* Looks like I'll just play with the available binaries for now. I'm a software developer and I still had trouble compiling the dependencies. I got as far as zlib... the URL was stale in the makelist, so I updated that but zlib (among others) still won't compile and they're holding up the works.
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Is there a new link somewhere to the nightly builds/dev builds for Doom 64 EX? The link on the main site doesn't seem to work anymore.
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Is there any source port that attempts to port both Quake and Hexen II under the same roof? Similar to how GZDoom supports Doom/Heretic/Hexen/etc...
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First of all, let me say this port is amazing. Just a quick question for my own sanity, is the dynamic lighting a feature unique to GZDoom/Retribution? Or did the original Doom 64 have that as well?
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I'm a bit of a newbie to the Doom mod community and I am humbly asking for your help with recommendations. The main things I'd be interested in are TCs and megawads. I'm not so interested in single levels or gameplay-only mods like Brutal Doom. Example of a TC I'm loving right now is Doom 64: Retribution. As for megawads, I know even less about what's out there; my only experience with a megawad (or two) is Final Doom.
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Thanks. That's a lot to sift through but I'll have a look. One that I rediscovered from poking around the forums is Eternal Doom, which I vaguely remember toying with back in the day after playing Final Doom. As for TCs, are there any good ones that are essentially brand new games? Like an original game that uses GZDoom as its engine, but doesn't really have anything to do with Doom?
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Ok, that makes sense. I definitely play the IWADs more often but upon poking around these forums a bit, I discovered Doom 64: Retribution which looks awesome. I used to play the Doom 64: Absolution TC back in the day and I thought it was really well done so I'm looking forward to trying this one out.
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I don't mean to pit these source ports against each other; I think they are both fantastic. I've been a longtime fan of Doomsday since I believe it was one of the first ports that had OpenGL graphical enhancements as well as having Doom/Heretic/Hexen all under the same hood (sort of). Fast forward to 2018, I decided to give GZDoom a try and I admit I was impressed. But my question is this: why does this seem to be the clear favourite of the two? From my initial impressions, I'd have guessed the preferences would be split something like 50/50. I can understand that the enhanced graphics in Doomsday may be off-putting at first if that's not your thing, but the rendering settings can be tweaked to be anywhere from plain vanilla to super fancy, or anywhere in between. So, again, I like them both but I'm just wondering if there is something about GZDoom I'm missing. Is it more popular because of the modding community?