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AustroDoomer

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About AustroDoomer

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    Warming Up

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  1. AustroDoomer

    Post your Doom textures!

    Here some of my textures, recolors of doom and heretic and a flat. Feel free to use it in your maps
  2. I already knew that about DM and coop play.All of the maps in a old megawad that I currently reworking has 4 player starts and DM starts, but its only tested in single player.I'm pretty sure thats not playable with more than 1 player. (doors close, walls raise only one time.... and the other players get trapped)
  3. AustroDoomer

    Post Your Doom Picture (Part 2)

    Sorry for the late answer.No, i did not, but this map is already in my 4 episodes megawad for ultimate doom. If I have time I will try to post here some maps from this wad in the forum.
  4. AustroDoomer

    Post Your Doom Picture (Part 2)

    This is out of a megawad called CLOOM.WAD - map is E2M7 "THE LAVA HALL". Its an older megawad in vanilla format from about the year 2000. Those were one of my first steps with custom graphics and sounds.
  5. AustroDoomer

    Post Your Doom Picture (Part 2)

    That looks awesome ,you have really done a good job !
  6. AustroDoomer

    Post Your Doom Picture (Part 2)

    Nothing special... This is E1M1 from my old megawad for DOOM
  7. AustroDoomer

    I'm Also Looking to Play and Record Your Maps

    @HAK3180 Thanks for taking time to play my map.I'm glad that you like the style. Your playthrough at all your recordings are damn good ! I did not notice that this map plays like 2. And yes, this map is build for lack ammo in UV.Other players give me the feedback that they still have enough cells until the end on UV.(but I'm sure they did not kill all the cacos and baron in the cages.) You also killed the spider mastermind in the cave and that requires a lot of ammo. You killed 97% and found 8/14 secrets! Thats very impressive ! When you go up the stairs at the beginning of the level,there is a secret door and an blue armor in.This should be easy to find with keen eyes.Another secret is in the brown area with the cacos cage and the heli landing pad. That can only be found by wall humping.The switch in this secret room lowers the red stoned platform in the cave after the blue key locked room. There you can grap the soul sphere. I especially laughed just before you opened the red door,you hear a teleport sound and you say "i dont feel save". At last, many thanks for your feedback !
  8. AustroDoomer

    Phobos construction site

    Nice small map and good music! I could find all 2 secrets and killed 30/30. Reminds me a lot on E1M1 from doom. Good job!
  9. AustroDoomer

    I'm Also Looking to Play and Record Your Maps

    Here is my map you can play: download link http://www.mediafire.com/file/viy52n2vx4vhgao/CAMARO.WAD short description: E3M4 for DOOM map in Vanilla Doom format Its a old restyled level from 1996
  10. AustroDoomer

    CAMARO.WAD a single map for doom

    Updated the link again. Better texture alignment - now in all areas of the map.
  11. AustroDoomer

    what are you working on? I wanna see your wads.

    Thanks for that Phade102. Here are screens from E3M3 , map is in progress and at time not playable.
  12. AustroDoomer

    what are you working on? I wanna see your wads.

    I am currently reworking a very old megawad for doom, here some screens from E2M2
  13. AustroDoomer

    CAMARO.WAD a single map for doom

    File in the first post updated. The most important changes are: a litte bit more cell ammo is shown earlier in the map.(secrets) the lift in the red stoned room is now repeatable, monster teleporters in some areas, (especially in the spider's cave) and a better texture alignment . Barons in the ending room can now telefragged.
  14. AustroDoomer

    CAMARO.WAD a single map for doom

    Thanks for that information zodiac ! I did not know that. I thought it was only for DOOM2. I will see what i can do.
  15. AustroDoomer

    CAMARO.WAD a single map for doom

    Hi! Many thanks for your feedback. I am glad you like 90's style of the map. #Cheshire Sphinx ,when you pick the red key on the raised platform in the spider cave, a teleporter also will raise (this is not really good visible when you have the spider mastermind in your neck).This teleporter will beam you in the near of the starting room. (Look at the screenshot at the end of this post) The one way skindoor is intentionally. I try to make some secrets "visibler". #zodiac Thanks also for your feedback. I am pleased you like the texturing and the gameplay atmosphere. The one way lift i want long ago to change this and make it repeatable. To the combat balance, especially the spectres i can try to teleport them unexpectedly in the spider cave. And here is a question.The teleport for monsters only linedefs 125,126 only works in DOOM2 and not DOOM. (the older doom.exe not doom2.exe versions doesn't support this) However, its possilbe that works with Zdoom based ports and prboom+. The barons in the end room,i still thinking to remove the block monster flag and so the can be fragged. Thanks all for testing! I will make some changes in the map.
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