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Love Shovel

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About Love Shovel

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  1. Love Shovel


    This sounds like a fun and approachable project! Any rules on custom skies or anything like that?
  2. - Twilight Zone 1 & 2 This exists! Sgt. Shivers made a great one:
  3. Love Shovel

    Mountain Themed Maps?

    The first map of the Pleiades series of maps by Roger Ritenour starts you off in a secluded mountain cabin and is quite a nice little journey to a teleporter shack at the peak. It might have the vibe you're looking for!
  4. Love Shovel

    Rebranding Doom

    I find that Brutal Doom makes many of these changes, e.g. faster imps and demons, AR start + weapon balancing changes, Baron fireball spreads, etc. to mixed effect and reaction from the community. I like it but I don't think it should be a new standard in the least. Revenants are already beasts up-close with their melee, so adding a shotgun attack at a short distance would be lethally redundant, like following a glass of hemlock with a Drano chaser. Just my two cents lol For the love of God, keep the BFG out of the demons' hands!
  5. Love Shovel

    ZPO'ed! v1.2 [09/10/2018]

    This is awesome! From what I've played of PO'ed this is a faithful and fun recreation. It is also difficult as fisting a velociraptor. Tried it both on vanilla Doom 2 and Freedoom Phase 2 and was getting my ass kicked repeatedly on the medium difficulty ("I don't eat quiche") on the first levels. The starting arsenal just isn't capable of dealing enough damage to the fast moving and fast firing enemies, and unless I'm missing something there's no armour system so health is rapidly chipped away quicker than it can ever be resupplied. Drill doesn't stunlock enemies like the chainsaw does, makes it a bit more skillful to use. Of course, these are just issues that happen with differently balanced monsters and weapons are put into levels not designed around them. This first release is still very novel and fun, and gets my nostalgia going buck wild. Great work by you, your friends, and contributors!