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FrancisT18

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About FrancisT18

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  1. +++Exomoon +++REKKR
  2. FrancisT18

    I'm Also Looking to Play and Record Your Maps

    That's fine then, do as you'd like. :)
  3. FrancisT18

    I'm Also Looking to Play and Record Your Maps

    Could you play with Spicy Plutonia @HAK3180 and pistol starts? I'm interested too for this one, regardless. :)
  4. I think they are all good-looking and overall visually pleasing, even though more themes/colors would have benefitted.
  5. FrancisT18

    Infernew, a Community Project

    Would anyone be interested ATM in me giving your level(s) a test? You can request it here or on Discord. I don't know how long it'll take me to get through multiple requests, but when I have the time I'll try to go through them in roughly the order I receive them in.
  6. Level 3 is a medium to large purely metal base until you have both the blue and red keys, after which the final fights are in a tech section. It's basically your choice what order to get the keys in and to some extent even what route to take, but you want to be reasonably quick in finding the weapons and some decent qmmo. The last fight has a Mastermind, lots of Hell Knights, and Archviles on an elevated platform above.
  7. I'll likely at times be writing just brief thoughts on here but as I will be recording myself as I run each of these wads blind (or Scythe X I played so long ago I don't remember it), I'll also be posting my videos here. All videos are Ultra-Violence, pistol start, blind runs (with savegames/reloading allowed whenever needed). Level 1 of Disjunction starts you with a short to medium level in a valley/mountain facility. It's quite easy as I had no deaths even blind, but it's a fun level with good outdoor scenery. The indoor parts, OTOH, could have used better lighting. Level 2 ups the ante from Level 1 across the board: aesthetics, length, and difficulty. Once again it's a level with an exterior (but not outdoors this time) and interior section. The interior is pretty much a techbase, but the exterior aesthetic reminded me of parts of Sunlust a bit. The name Lambda Base somehow has (had) me thinking there's some kind of Half-Life nod here to its Lambda Core chapter, but it may be incidental. The traps in this level are a lot harder & more punishing; that shows unfortunately in the blind run with a fair share of deaths, which I suppose will probably be the norm going forward.
  8. FrancisT18

    Infernew, a Community Project

    @Aquila Chrysaetos You're welcome. :) It seemed like a bit of a particularly cruel level, certainly a long ways harder than anything in Inferno. But given it is so short, it could be okay as is; perhaps as I had mentioned it may fit in best as a small level closer to the end of the wad.
  9. FrancisT18

    Infernew, a Community Project

    I've recorded a couple levels. They are blind runs with saves/reloads allowed. Feedback including any bugs/issues I found is typed out in the video. @Aquila Chrysaetos @NaZa
  10. FrancisT18

    The DWmegawad Club plays: Struggle

    At this point I'll reorder my vote as +++Counterattack, Disjunction, Scythe X to avoid any potential confusion about how many votes this combo has & also so I know which wad to start with first as I try to get ahead a bit.
  11. FrancisT18

    The DWmegawad Club plays: Struggle

    I guess it's time I do my somewhat brief weekend level roundup: Levels 22-25 remain of relatively refreshing length compared to most previous levels, with Levels 23 and 25 being clearly my favorites over 22 and 24. Both give you a memorably tough start and some very nice outdoor aesthetics. It's nice though to alternate between mostly outdoor and indoor levels. Level 26 is pretty epic, very big and very difficult. There are two fights you have with different varieties of Leviathans (perhaps they dragged a bit though) but all the other fights felt well done with lots of Archviles. Level 27 is smaller (nice alternation there) and is your only pure slaughter map. It isn't too harsh, but potentially you'd need a lot of attempts without saves still. And that brings us to Level 28, perhaps the most impressive of the wad, with stunning visuals and design for a limit-removing map. It gave me nasty slowdown in ZDooM but both GZDooM and PRB+ worked fine without the nerfed version. The monster count is the highest for any level in Struggle at over 800, and several fights are with huge hordes, but most fights move reasonably quickly and the level ended when it needed to. You also face Leviathans at the end again but it seemed to not drag as much as Level 26.
  12. FrancisT18

    E3 Replacements

    E3 of 2002ADO, Needs More Detail, DTWID, ConCERNed, & NEIS (this is likely the 'meatiest' megawad E3) Inferno Bedlam Incineration Back to Hell Hellscape
  13. FrancisT18

    The DWmegawad Club plays: Struggle

    A few more levels like 21 or just a little longer would have been nice. Still I don't think you'd want to get rid of several 'highlight' maps, which for pre-21 I felt the highlights were 4, 7, 10/11, 15/31/32, and 19/20.
  14. FrancisT18

    The DWmegawad Club plays: Struggle

    I completely agree there. If you're not having much fun anymore and you want to move to other things - you should. It's only a hobby after all. :) It just doesn't mean it can't still be sad news for some. About Struggle, I only mentioned it because he did seem to be getting a bit worn out of the wad until Level 23 (hence the 'most of' qualifier). But I never meant that as any more than a 'straw that broke the camel's back' kind of thing at the very most.
  15. FrancisT18

    The DWmegawad Club plays: Struggle

    Yeah it's kind of sad to lose a 'staple'...it's always possible he'll get bored at some later point & change mind though. We can only hope. I'm afraid (most of) Struggle probably had something to do with it, too.
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