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FrancisT18

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  1. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    Mayhem 2016 Level 10 You get a bit of a breather here, especially after the last level, and it is a bit smaller too, but there are still dangers - most notably some cramped areas and the number of Chaingunners. Those can be much more dangerous if you don't find the early Plasma Gun, which eluded me for a while, even in spite of finding there secret lift that you can access it from. Also there are plenty of projectile enemies along the exterior. You should be sure to take them out before grabbing the non secret Plasma Gun, as you'll be on a raised platform at a distance and height where they can shoot you but you can't effectively shoot them. Aesthetically it's quite good, particularly the inside center area, with lots of conveyors and the Chaingun used to an interesting display effect. The show at the end is also a treat for your eye although I'd have liked it to be a bit more clear you just have to stand on the platform until the show is over & then you'll come back down with newly-granted access to a boat that will get you out.
  2. FrancisT18

    Recommendations for Total Conversions?

    Adventures of Square, Winter's Fury, and Pirate DooM.
  3. FrancisT18

    Post your Doom video! [but don't quote video]

    I am recording Mayhem 2016 as I play it blindly for DWMC. These could probably be called 'quasi-FDAs'; the difference is I use saves and loads so I always have ultimately finished the level though often with more deaths than I'd have liked. You can see there full playlist here:
  4. FrancisT18

    What are you playing now?

    I'm playing Mayhem 2016 blind for DWMC. Also I've been recording as I play (these are sort of an FDA except I use saves & loads for when I die so I always finish the level). Some maps took me a long time and quite a few deaths to finish! Here's the full playlist so far:
  5. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    Mayhem 2016 Level 9 You'd better be prepared, because this is the toughest level so far. And it doesn't come across to me as being made to be friendly for blind players, either. For a good chance you want to find every secret; I found 4/7 and by the end I was pretty miserable. Having that trap @tmorrow mentioned for the BFG (which I didn't find) kind of sounds a bit too harsh to me given how tough things are already. I tried later on to run from some fights but that only made it way worse on the far area. It would be a good bit more 'accessible' difficulty wise if the blood didn't hurt. Aesthetically it's a pretty good looking map of a decent scale - for what little time you have to actually just look at it. I found progression a little confusing at times, but mostly down to finding supplies and a few not so obvious switch locations. I definitely have the feel overall this map leaves a better second impression than first although I'd prefer if the BFG could have just been a free and much needed reward for finding its secret in the first place.
  6. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    I think this level uses Malice for the textures. Level 4 definitely uses Darkening 2 though.
  7. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    Mayhem 2016 Level 8 It's a relatively small or barely medium Tarnsman map, and you get exactly what you'd expect - tricky and tough from start to finish. Most of the time you are in the view of at least one Cyberdemon, and they are not easy to kill, so try to use them for infighting wht possible. Even then, you can rarely stand still. Sometimes it is best to try and blow past a fight; other times making sure everything's dead is more beneficial. I think I had more deaths in the disconnected section you teleport to relative to any other single fight. The Archvile on your teleporter out is evil but hightail as soon as it's dead.
  8. @XfingFor E1M10 and Map33, I'm referring to the XBox levels.
  9. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    Mayhem 2016 Level 7 I found this to be a fairly enjoyable outing that puts you under pressure right from the beginning, but is balanced fairly. The design and visuals are more basic than I've come to expect from Pinchy but both aspects are good enough regardless. I occasionally didn't know what a switch did (especially the last one) but it wasn't too bad.
  10. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    Mayhem 2016 Level 6 It's Ziggurat Mayhem -- again! Unlike the rest of Mayhem 2016, which I'm playing only now, I played this level immediately after finishing DotB just to see what the differences were. Surprisingly, even before receiving special treatment to fit right into Urthar's 'Quake atmosphere meets DooM gameplay' masterpiece, this was already a rock-solid level as a Mayhem entry. Now I do think DotB holds the definitive version of this map, and, unless you want a somewhat less Quake-like atmosphere, then you should play that version if you're interested only in seeing it once. The main differences here are the lack of Quake non-texture assets, the swapping of two secret items, and a few of the larger encounters from DotB's version are not present here. But otherwise what I said about this level before largely applies here as well. If taken on its own merits, it would be my favorite or tied (with Level 4) favorite of Mayhem 2016 so far. No video because I wasn't blind to this level by the time I started recording this wad.
  11. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    Mayhem 2016 Level 5 I found two secrets - the RL and SSG - and still found ammo a touch tight for much of the level. But I actually made it all the way to the switch to open the exit door without dying. Then - I'm not quite sure what the author was thinking here. The last fight has far more monsters than you can manage unless you found all four of the secrets, which I didn't. It might have been good without the two Cyberdemons or if they could easily infight the other monsters, though you'd still need at least the RL or Plasma secret for a decent chance. I ended up just running to the exit after grinding the Archviles and most of the Revenants away. It was a decent map until then in both visuals and gameplay although needing to find a secret for enough firepower was a negative mark throughout.
  12. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    I was familiar with the Scourge of Armagon and Dissolution of Eternity TCs, but not previously with Malice. So thanks for pointing it out.
  13. Best two UDooM: E4M2/6 DooM II: Map11/29 TNT: Map09/13 Plutonia: Map32/29 Worst two UDooM: E1M10/E3M5 DooM II: Map24/33 TNT: Map22/27 Plutonia: None
  14. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    @CatphoNow that I think of it you're right; there may have been a few. However, I recognized most textures in both those levels from Vengeance (an Ultimate DooM megawad) and neither from Quake 1 nor Darkening 2. Level 4 is the first where I can clearly identify most if not all textures are from Darkening 2.
  15. FrancisT18

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    Mayhem 2016 Level 4 Here we get a fun, fluid, and fairly casual stroll from Jimmy, with the Darkening E2 textures being used for the first time. Difficulty is medium (it seemed not as harsh as the last two levels); you should watch your ammo but have both melee weapons to resort to as well. I found one secret that helped me a bit for ammo as well.
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