Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About Tycitron

  • Rank

Recent Profile Visitors

830 profile views
  1. Tycitron

    Monster design changes

    I might be have an unpopular opinion; but i think the original demons would look pretty scary af if 100% accurately remade in 3d, i really don't find them very goofy looking, (aside from maybe pain elemental)
  2. Tycitron

    Crispy Doom 5.11.1 (Update: Feb 10, 2022)

    I have a question: What's the difference between "final" and "final2" when using the "-gameversion" command in a .bat? I know the other ones, but i can't find info on that one in particular.
  3. Tycitron

    New SC55 Soundfont 266MB (all new 44.1k samples)

    Already my favorite, It's the only sound font that plays "Into the Beasts Belly" from TNT accurate to the original SC-55, (among lots of other Doom tracks) instant classic.
  4. Tycitron

    TNT 2: Devilution (Second beta released)

    Also i am not sure if this is a bug that you guys can fix but thought id share, but in a recent playthrough i did with Crispy Doom i some how got into a noclip-like state that put me (and the demons) outside the map in map19, during the part where you are in the linear hallways that op en up to reveal monsters in the throwback tunnels.
  5. Man that sucks... i used to watch him when i was younger when i didn't have a PC to play doom maps, i was obsessed, i can still remember his old intro using the TNTE text music.
  6. Tycitron

    SC-55 soundfonts?

    Oh dang! thank you! can't wait to try some of these out!
  7. Tycitron

    SC-55 soundfonts?

    Hi i am just curious what SC-55 soundfonts are out there, i personally use the "Roland SC-55 v3.7" as i find it the most consistently listenable, but i am wondering if there are any better ones out there? (Also sorry if this is the wrong place to put this.)
  8. Sorry, i was busy but yeah just upgrading to 5.11.1 and using fluidsynth has worked wonders. Thank you!
  9. I have been using 5.10.3 due to a feature i really liked being removed from 5.11.1, and i haven't upgraded since, but ill download the new version and try out what you said!
  10. Tycitron

    Widescreen Assets Pack and Appreciation Thread

    I hope somebody makes one of these for TNT Revilution/Devilution, that would be cool.
  11. Hey, so i have a problem, i am wanting to use .sf2 soundfonts with Crispy Doom, i have used VirtualMIDISynth before to do this, but i found out i can't control the volume in-game or use it to stream the game to Discord/similar apps (there is no music in the stream), i also used the Coolsoft Midi mapper and it kind-of fixed this, i could adjust volume ingame but it messed up the way the soundfont sounds really badly. So i'm just wondering if there are alternate ways to use a .sf2 in Crispy Doom without VMS, maybe using Timidity++ or GUS patches? or at least a way to use soundfonts that allow me to control volume/play the midis in-game. I don't really know how to set up either Timidity or GUS and i cant seem to find much about it anywhere so i thought id ask here. Hopefully this is the right section to ask, i apologize if it is not. (I am on Windows 10 btw)
  12. Tycitron

    [Suggestions] If Final Doom had new enemies...

    Honestly i think just making reskins for some of the demons to match plutonia/tnt's looks (and maybe Final Doomer+'s weapons) would be best.
  13. Tycitron

    TNT 2: Devilution (Second beta released)

    Also, unsure if this is a bug with TNT2, or just gzdoom itself, but whenever there is a text screen while playing with gzdoom, the text screen music doesnt play, it only repeats the intermission music.
  14. Tycitron

    Nostalgic or Old Doom videos

    No Specific video, but Aquarius199's old doom video give me some heavy nostalgia, the ones where the intro had the TNT text music with crusty sprites around a custom doomguy sprite.
  15. Tycitron

    TNT 2: Devilution (Second beta released)

    To addon to this; i just have 3 more of my own questions regarding this aswell, Sorry to bother you with all this. i enjoy the wad alot so im just curious what the team was going for. (the maps themselves were great, map15, 20, 22, and 30 were amazing especially.)