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Tycitron

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About Tycitron

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  1. Tycitron

    Doom III (Doom II Mod) Release

    Heavily disagree people can name it whatever they want, and i think trying to make a sequel to Doom 2 is a cool idea. But personally this mod isn't it for me. The only "Doom III" Project i ever saw that interested me was Doom III: Earth in Hell but the creator seemed to just vanish with no updates in 2020 :(. If i had the talent i'd love to make a "Doom III" wad using whatever innovations i think ID would've made if they made a Doom III instead of Quake. To be as authentic as possible. But yeah this mod is alright, but not really Doom 3 worthy IMO.
  2. Imo, it looks alright. The only fan made "Doom 3" Project i was ever excited for was this one Doom III: Earth in Hell It looked like a lot of passion was put into it, and the concept was really cool. Shame it was never completed :(
  3. i agree! did actually find one with the EXACT name "Major Sprite Fixes" but it was discontinued years ago. all the fixes are outdated aside from the intermission screen blood splats being fixed so they arent so flat.
  4. Ngl, it would be cool if someone made a "Major Sprite Fixing Project" that use original art and edits of the original sprites to fix ALL missing sprite rotations / sprite inconsistencies. Sadly it wouldn't be "ID Accurate" but it would be cool regardless! I would do it myself, but i know nothing about making sprites :(
  5. Woah nice! I'll def use this for DTWID because it fits the theme of that wad haha. Also, do you have a Doom 1 version of your sprite fixes above? Cause it won't load when using sprfix.wad on Doom 1.
  6. I hope all of these are added, I want all the demons to have their full rotation sprites so bad! So that they can finally all be "complete".
  7. Yeah, I remember those options too. I hope they are brought back at some point! Also, is it just me or can I not the see The Blob enemy at all? like the lost souls just appear out of nowhere, and it's very clearly the blob enemy spawning them, but I don't see them on the walls at all anymore.
  8. Well, it would probably take a bit longer because making mods takes time lol. Can't just plop the ID Vault assets into the mod and call it a day. Something like that will probably be reserved for like v4.0.0 or something.
  9. Yes! thank you so much Scuba Steve! :D (and you too Devalaous!)
  10. Sorry that I'm not contributing here, but do Sigil 2 widescreen assets exist yet? I would take a hand in trying to do it myself but i have no idea where to start doing something like that. Also i swear they existed but i can't find them now!
  11. Tycitron

    Doom lost

    This is so sad... Doom is Temporary now :((( (ALSO OMG MADOTSUKI FROM YUME NIKKI???)
  12. I've wished this for so long, i know they want to be authentic to the OG game but i at this point i feel like id/nightdive should add in a toggleable sprite fix option cause i legit can't play doom without it. (same with blood colors for cacodemons, lost souls, barons, hellknights, etc.) but i know it's just a pipe dream lol.
  13. Excited for any new fixes that come from these newly shown sprites! All this cut content they showed is really cool, can't wait to see what modders do with the other Alpha stuff. (LIKE THE SPIDER MASTERMIND MAGIC ATTACKS FRAMES YES!!!!)
  14. WOAH this is awesome! the only problem i think is the fact the Icon of Sins' head is grafted onto the wall in an enclosed space, with no visible body in the battle. Even though the text screen mentions one... But i would still so love this as an unofficial alt of DevilMyEyes version of the intermission map.
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