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About Devils950003

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  1. Devils950003

    nostalgic console port

    PSX Doom...was awesome, especially at the time it was released. The gritty look and feel and a soundtrack that I still rank as one of the best of all time just felt so completely right. I didn't really have much exposure to the PC version until I played it on my 360, so I didn't realize what I was missing. The XBLA (360) and Switch versions pretty much killed PSX Doom for me...just too hard to go back to the stripped-down console levels of earlier Doom I ports, and I've gotten plenty spoiled by higher resolutions and consistent frame rates...also great to be chilling on a couch or in bed and playing a terrific version of Doom on a handheld (ditto Doom 64). One thing that I find impossible to do is to play any version of Doom without Aubrey's compositions...of course I'd also prefer to play the Switch version with the updated sound effects as well, but I can live with the originals (though that plasma rifle sound effect...the worst). I do miss that flaming sky...that was a killer touch. Also think that some of the levels being shortened in the console versions was a good thing...levels like Spawning Vats and the Containment Area really drag in the PC version. And PSX Tower of Babel has a much more foreboding feel to it than its PC counterpart (not to mention I always liked the Mancubi being a part of that level in the PSX version...also liked Doom II enemies appearing in Doom I maps). I have a PSOne with a screen, which is what I used to play PSX Doom since around 2005 or so...might have to give it another whirl sometime. Nerfed or not, was always kinda fun to have Revenants in Doom I levels.
  2. Devils950003

    PSX Doom is actually really good

    Started with the Jag version, almost didn't buy the PSX version because I figured "Even with Doom II, I already played it." Glad I bought it...I loved PSX Doom and it was my favorite version until the 360 version came out...having NEVER played the PC version, I saw all that was missing from the PSX version...and of course, 360 Doom had increased resolution and a much improved and more stable frame rate. I haven't been able to go back to PSX Doom since, even though there's so much to like about that one (the lighting, generally creepier atmosphere, etc). I'll always have a major soft spot for it. As someone whose first Doom soundtrack experience was comprised solely of Aubrey Hodges' excellent soundtrack, that's the only way I can play it...so now when I play on the Nintendo Switch, in handheld mode, I simply have Hodges' brilliance playing through a laptop beside me...the MIDI stuff sounds silly to me and completely takes me out of the game. Wish I could play the Switch version with Hodges' sound effects as well, but I can live with the originals.
  3. Devils950003

    Playstation Doom 25th Anniversary.

    PSX Doom will always have a special place in my heart. Having only played the Jag version to that point, it completely blew me away. Loved the revamped sounds and especially that soundtrack. And I think some of the levels being shortened was actually a good thing. I might give it a try for the hell of it sometime...I still own a copy and a PSOne with a screen. Can’t go back to it now (the Switch version is just too good), but I must have Hodges’ extended mix tracks playing whenever I’m enjoying some handheld Doom action. That soundtrack holds up beautifully, 25 years later.
  4. Devils950003

    Things in modern gaming that you dislike

    I feel a slow clap coming on (no, not chlamydia, the applause kind). I'm almost 50 years old, with an 11-year-old daughter, a full-time job, and plenty else going on...my gaming time needs to be "Jump in and out"...since I usually pop up early no matter what day it is, most of my extended gaming time comes early morning, on the weekends. Too many games these days are just too damned INVOLVED, and like you allude to, too damned cumbersome. I miss the days of streamlined, easy-to-learn but difficult-to-master gaming. Not enough of that kind of game these days.
  5. Devils950003

    Best and worst Doom console port

    To sum up my response from similar threads: 3DO is the worst due to its brutal framerate, but its updated Prince tunes make it a curiosity; this being said, none of the "original era" console Dooms (Jag, 32X, PSX and Saturn) hold up all that well in this day and age. I'll always have a HUUUUUGE soft spot for the PSX version (by far the best of the lot that I just mentioned) because that's the version that I spent the most time with for many years, and I love that version's sound and lighting effects, and even more so love Aubrey Hodges' compositions...and some levels are actually more fun to play through on that version. But now that I can play a 60fps version of classic Doom on a hand-held Switch, and turn off Prince's music and sub in Hodges' tunes from an outside source...it's just too hard to go back to the PSX version (lower res, missing textures and a frame rate that chugs hard during some of the Thy Flesh Consumed's busier levels), even if I miss its superior sound effects (not to mention that flaming sky that was just too cool). At least I can enjoy those same sound fx on Doom 64. So I say current best is the Switch version. Just like the PSOne with a screen attachment is very forgiving towards PSX Doom, ditto Switch's screen for classic Doom. Back in the mid-90s, best was the PSX.
  6. My Switch Doom is now updated to the 1.0.6 version...and I'm finding some bugs that weren't there before. Occasional frame hitches (some more severe than others...runs smooth as silk the rest of the time). And some sounds are cutting off before they're complete...seems kinda random as to when this happens, but it's noticeable when it does. Anyone else seeing this?
  7. Devils950003

    Does anyone think that DOOM 64 sucks?

    How far did you play into it? The earlier levels look nice, but can be a bit bland...especially the very first one. Later levels are better, though some can look similar to others, and there's one or two too many "moat" levels. Quite a few of D64's levels are plenty easy on the eyes though.
  8. Devils950003

    Bobby Prince or Mick Gordon

    I happen to LOVE metal, of all genres BTW...given that from what I've seen of the new Dooms (in that they don't really remind me of the classic games at all), I may very well agree with you, that metal-based soundtracks for Doom 2016 and Doom Eternal might indeed be perfect for those games. I just have to see and hear those Dooms before I can say either way.
  9. Devils950003

    Bobby Prince or Mick Gordon

    Yep. Without question, his stuff aged a LOT better than Prince's and still holds up incredibly well today (and doubly so for the since-released expanded mixes). Prince's music simply sounds too dated and cheesy now...pretty much ruins Doom I/II for me...Hodges' ageless tunes somehow make DI/DII/D64 feel more modern than they have any right to. But I readily admit just as I'm sure those who heard Prince's compositions first were likely shocked whenever they played PSX Doom for the first time (and simply couldn't embrace Hodges' change in direction), I had a similar reaction trying to adjust to Prince's MIDIs...they take me completely out of the game...no sense of dread or foreboding. Haven't played the newer Dooms yet and am not planning to at this point, so can't really judge Gordon's work yet. Reading about him here makes me curious enough to check out playthroughs of Doom 2016 and Doom Eternal though, just to hear how his contributions work with the more current Dooms.
  10. Devils950003

    Does anyone think that DOOM 64 sucks?

    Yeah there was definitely some confusion as to what D64 actually was; for some reason you had a fair amount of gamers just assuming it was another port of earlier Dooms, even with all of the later articles and screenshots that definitely showed that was not the case at all. I remember seeing a very early screenshot (likely some other version, but shown as Nintendo 64 Doom...I don't even think it was called Doom 64 at that point), and that screen did have the same layout and look as previous Dooms...made me wonder what exactly was going to be new about this one. Then I started seeing updates and screenshots that were much closer to what D64 would ultimately become (complete with some of the new enemy designs), and of course then realized that D64 was going to be quite new indeed (yet would remain faithful in general spirit and controls to the PSX version, which I considered a good thing). I played Goldeneye 007 only a couple of times, on a friend's N64...something about it didn't click with me, but I didn't really give it enough time to "take". I didn't enjoy Quake or Turok much at all. N64 most definitely had its share of kiddie fare (though some of those games, like Super Mario 64, were still fun for adults). From what I've read, that's what led Rare to eventually give the "Family Friendly" trend the finger, with Conker's Bad Fur Day...originally it was supposed to be yet another kid-friendly parent-approved run-around-and-complete-various-tasks kind of game (initially this game was called "Conker's Quest"), but when people started ripping it based on early previews for being too derivative and too cutesy, Rare said "Screw it, let's keep the cute character, but go WAY the other way and have him be foul-mouthed and very rough around the edges." Wound up being a brilliant change of course actually, especially since most of the code had already been written. And I agree in that just by sheer looks alone, the N64 did have more of a "toy-like" appearance; the PSX and even the Saturn had a more mature and advanced look to them, even though the N64 had more under the hood. The Game Cube might have been one of THE most toy-ish looking consoles ever to be released.
  11. Devils950003

    Does anyone think that DOOM 64 sucks?

    Yeah loved that PSX lighting at the time. And the D64 lighting (though it’s nice that the latest D64 ports aren’t as dark as the original D64).
  12. Devils950003

    Does anyone think that DOOM 64 sucks?

    I'd say for those who spent a lot of time with the PSX version (especially those like me who had only played console versions to that point, but mostly PSX Doom), the D64 sounds (recycled from PSX Doom) and soundtrack felt completely normal. The same exact sound effects being re-used gave those PSX-D64 versions a certain continuity, though D64 obviously had a considerably different look. And of course, D64 enemies didn't necessarily have to emerge from behind walls and doors as part of a trap...they were free to teleport in, anytime, anywhere. It happens so often that you're almost shocked when picking up a key or armor doesn't trigger anything. I did find that new look a bit jarring when I first played it, in 1997. So much so that after messing around with it for an hour or two, I didn't come back to it for a couple of weeks. Took a little while to get used to it again this time around too. And yeah, the levels tend to feel bigger than they actually are in D64 for sure.
  13. Devils950003

    Does anyone think that DOOM 64 sucks?

    Overall after a couple of playthroughs on the Switch I think it's a mixed bag, but with the good outweighing the bad by a fairly significant margin. If I were to rate D64, I'd give it a 7.5 out of 10. I mentioned this previously, but I think the demon and imp redesigns feel more cute than scary...but as I've gotten used to them again, they've grown on me. All of the other redesigns, new textures, and new backgrounds I have no issues with. Some of the levels are really striking (the huge columns room in Dark Citadel still looks so cleanly amazing to me). And yeah, some of the enemy upgrades were very well done...I'd put the Caco at the top of the list. Some of the puzzles/secrets are too clever and obscure for their own good, but once solved and/or looked up, that's no longer an issue, so that's really only a temporary problem. Ditto some VERY cheap traps here and there. Platforming is occasionally too floaty and imprecise. Some timing sequences take more attempts then they really should as a result, even when you've already figured out what to do. One too many moat levels for my liking...that can make things feel a bit repetitive at times. Some other levels (like The Bleeding and The Lair) feel too similar to each other (and in the case of The Bleeding and The Lair, not helped by the fact that they're pretty close together, in terms of when you play through them...The Bleeding is Level 10, and The Lair is technically Level 12.5, though it's listed at Level 30). As we know, format restrictions led to some enemies not making the cut. Even just having the revenants would've been cool. Lost souls are bit aggravating at times, but at least they can be taken down more quickly. On one hand, a powered-up Unmaker can definitely feel overpowered and unbalanced, but on the other, it does help you deal with some of the more absurd traps this game throws at you. Or when there's a section full of bullet sponges (or lost souls) that you'd just rather get done with. Most of what the Lost Levels offer is solid and I'll take a nice addition of new levels to explore over none at all, but Final Judgment was way too derivative of No Escape and The Absolution level. Felt too much like a quick uninspired mash-up of both. A fully-loaded Unmaker takes out the Mother/Sister Demon with minimal effort (as you know you can't face the Sister Demon without it, with the Demon Artifacts acting as keys, and you need all of them to release the Sister Demon). It almost feels like the designers lost interest after creating the first batch of Lost Levels, and went half-assed on Final Judgment. Like I said, overall I still enjoy D64 for the visuals and general combat, and for the fact that it builds off everything that I loved about the PSX reimagining of what Doom could be...even retaining the play mechanics, as opposed to updating them to include jumping, crouching, up-and-down looking, etc. There's many awesome moments to be had here. But there's just enough flaws that keep it from being everything that it could have been.
  14. Devils950003

    bad doom engine games

    Worst “Doom” type game (used its own engine) I ever played was Robotica for Sega Saturn. Just a complete mess. What other games used the Doom engine?
  15. Devils950003

    Doom 64 coming to PC and modern consoles?

    Just listened to some of Aubrey Hodges’ D64 Extended Remixes of the original soundtrack...takes what was already very good and sends it all into the stratosphere and then some. Several bonus tracks too, so you can substitute some of these newer tracks for “repeat” track levels, to give those levels even more of a unique feel. Next playthrough will definitely be to THIS soundtrack (the remix tracks account for over EIGHT HOURS of music). Amazing the heart, soul, and love Hodges puts into his work.