

_reallyTired
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idk man, i put up a server to play with my brother and like an hour in we had like 8 players and had seen like 4 others that had left, i feel like its still active enough
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Either "Agree" or "Disagree" with the above opinion ONLY. Then state one of your own.
_reallyTired replied to MegaZzZeux's topic in Everything Else
disagree. the resident evil series sucks. -
ah well thats not too too bad then, lost projects still suckthough
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oof, how far along was it?
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well yeah thats fair, i kinda like low poly low res graphics though
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stop animated textures animating
_reallyTired replied to _reallyTired's question in Editing Questions
mhm mhm, i figured that might be the case, not too too bad but i was kinda hoping not to have to. oh well, ill just have to pop into slade, thanks for the help -
Im using some textures in a map im working on (specifically the rocks with glowing lava RROCK05 and RROCK07) and i dont like the pulsing effect they have, i built the area with the still textures in mind so the pulsing animation ruins the look, is there anyway to disable it on those?
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That's understandable, its not everyone's cup of tea for sure
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100% agree, fun platformy movement during an intense fight always adds a lot to it i have only played the hd remake on steam so its possible it was diferent on it i guess but i never felt very mobile, and the tiny stall when you land made it really really annoying to me.
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this sounds like me with almost anything i get interested in, i never finish things. i really want to finish a doom project but of the 3 i started pnly one had any real progress and now i hate that project. havent been doing this for too long yet though. i feel like that is the least important part of map design, solid level design and encounter design in really nice looking structures is more then enough for a map to be good, decorations are just that final touch imo. same
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bore? hmm, i can see 'frustrate' or maybe 'overwhelm' as thats how it was for me but i personally i cannot see boredom in a slaughter map, what bores you with them?
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Or hitscan enemies towards the start when you're playing with pistol starts. Slaughter is really what got me to play pistol starts tbh.
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i really wish culling would be implimented in doom source ports, especially the fully 3d ones like GZDoom
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Doom 2 is bad and is only good as a resource iwad to better levels for their cool guns and enemies - Hexen is a far superior game i didnt own doom till like january, i had been playing pirated copies of doom/finaldoom/doom2/Heretic/Hexen for years brutal doom is fun sometimes i die to lost souls at least once every 2 levels i encounter them in - i dont know why but they mindflood the shit out of me i only recently found out about the invisible bullets from the BFG i have never beaten the spider mastermind in the original IWAD i think they misunderstand slaughter, slaughter is basically a puzzle where you have to keep track of and react appropriately as quickly as possible to everything in as little time as possible controlling enemy and projectile flow. at least thats how i see it.
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The NEW Icon of Sin (2018 Edition!)
_reallyTired replied to ShermanFromDeath's topic in WAD Releases & Development
far too easy, just run to the fight and shoot till it dies. on nightmare from pistol start you can do it easily in like 25 seconds without getting hit once, the invuln sphere is massive over kill too. really need to balence out the map so you cant just stay on that top platform and spam rockets killing it without giving it the chance to spawn any threats