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_reallyTired

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About _reallyTired

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    Warming Up

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  1. _reallyTired

    Online Doom Dying?

    idk man, i put up a server to play with my brother and like an hour in we had like 8 players and had seen like 4 others that had left, i feel like its still active enough
  2. disagree. the resident evil series sucks.
  3. _reallyTired

    The Doom Confessional Booth

    ah well thats not too too bad then, lost projects still suckthough
  4. _reallyTired

    The Doom Confessional Booth

    oof, how far along was it?
  5. _reallyTired

    The Doom Confessional Booth

    well yeah thats fair, i kinda like low poly low res graphics though
  6. _reallyTired

    stop animated textures animating

    mhm mhm, i figured that might be the case, not too too bad but i was kinda hoping not to have to. oh well, ill just have to pop into slade, thanks for the help
  7. _reallyTired

    stop animated textures animating

    Im using some textures in a map im working on (specifically the rocks with glowing lava RROCK05 and RROCK07) and i dont like the pulsing effect they have, i built the area with the still textures in mind so the pulsing animation ruins the look, is there anyway to disable it on those?
  8. _reallyTired

    The Doom Confessional Booth

    That's understandable, its not everyone's cup of tea for sure
  9. _reallyTired

    The Doom Confessional Booth

    100% agree, fun platformy movement during an intense fight always adds a lot to it i have only played the hd remake on steam so its possible it was diferent on it i guess but i never felt very mobile, and the tiny stall when you land made it really really annoying to me.
  10. _reallyTired

    The Doom Confessional Booth

    this sounds like me with almost anything i get interested in, i never finish things. i really want to finish a doom project but of the 3 i started pnly one had any real progress and now i hate that project. havent been doing this for too long yet though. i feel like that is the least important part of map design, solid level design and encounter design in really nice looking structures is more then enough for a map to be good, decorations are just that final touch imo. same
  11. _reallyTired

    The Doom Confessional Booth

    bore? hmm, i can see 'frustrate' or maybe 'overwhelm' as thats how it was for me but i personally i cannot see boredom in a slaughter map, what bores you with them?
  12. _reallyTired

    The Doom Confessional Booth

    Or hitscan enemies towards the start when you're playing with pistol starts. Slaughter is really what got me to play pistol starts tbh.
  13. _reallyTired

    GTA Doom. v5.0.1 - WIP

    i really wish culling would be implimented in doom source ports, especially the fully 3d ones like GZDoom
  14. _reallyTired

    The Doom Confessional Booth

    Doom 2 is bad and is only good as a resource iwad to better levels for their cool guns and enemies - Hexen is a far superior game i didnt own doom till like january, i had been playing pirated copies of doom/finaldoom/doom2/Heretic/Hexen for years brutal doom is fun sometimes i die to lost souls at least once every 2 levels i encounter them in - i dont know why but they mindflood the shit out of me i only recently found out about the invisible bullets from the BFG i have never beaten the spider mastermind in the original IWAD i think they misunderstand slaughter, slaughter is basically a puzzle where you have to keep track of and react appropriately as quickly as possible to everything in as little time as possible controlling enemy and projectile flow. at least thats how i see it.
  15. _reallyTired

    The NEW Icon of Sin (2018 Edition!)

    far too easy, just run to the fight and shoot till it dies. on nightmare from pistol start you can do it easily in like 25 seconds without getting hit once, the invuln sphere is massive over kill too. really need to balence out the map so you cant just stay on that top platform and spam rockets killing it without giving it the chance to spawn any threats
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