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About CaptainResident

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    Green Marine

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  1. CaptainResident

    throwing the ball around. a community......experiment

    Wonderful, thank you for clarification! I'll probably have one that messes with lighting colors and whatnot for other uses then. I'll probably get to making my own pretty soon.
  2. CaptainResident

    throwing the ball around. a community......experiment

    Question before I jump into this: are there any limits on what I can utilize in the map? (Ex. No dynamic lights, colored sectors, etc.) Or is it entirely free? I read you're using Crispy Doom and so I'm wondering if it'll make any problems.
  3. CaptainResident

    Another DOOM movie being made?

    Doomguy is part of the atmosphere. He's what makes it a horror game for the demons.
  4. CaptainResident

    Dumb ass mods

    The Loot Box Mod It Only Gets Worse Turbocharged Arcade (both of them) Doomguy's Warzone The last one isn't exactly what I'd call quality but the first three are fun.
  5. CaptainResident

    Cacowards 2018 Mentionation Thread (don't toot your own horn ffs)

    Was the Golden Souls 2 brought up at all?
  6. CaptainResident

    Before the Nightmare

    This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
  7. CaptainResident

    If you could add a weapon, what would it be?

    Well, let's not forget this...
  8. CaptainResident

    Making the mastermind a better monster

    I've always considered making a tweak for it where its "melee" state blasts out a couple dozen speeding, homing BFG shots at you just to fuck with people. Besides that, I'd say to make it like an Arachnotron, but give it a custom plasma projectile that moves much faster and maybe even make it fire two of the plasma balls at once like the Arachnotron in Doom 64. Have some fun with editing and give those a little bit of curvature spread to make it a little harder to dodge. Retains the potential fucking from fast firing while making it a little worse because, well, harder to dodge since there are two moving around in the air.
  9. A bunch. Probably a full map pack by now. A current project of mine started out as just a shorter set of maps in varied locations. Then I figured out how to change sprites. And then I figured out how to change sounds. Then change code... Then there's scripting. Basically I'm now intent on making something that I feel is complete. That's just the mind I have; don't release it until I think it's done in my view. Perfectionism can sure take its toll.
  10. CaptainResident

    Original Doom songs you want to see return

    Getting Too Tense and Smells Like Burning Corpse (TNT) would be lovely.
  11. CaptainResident


    Truthfully, Doom has never been a horror game. At its heart, it's been an action game with dotted horror every now and then and you get that by, say, looking at warped UAC structures that are caked in chunks of blood and gore in newer ones. Those are dark and have some eerie vibes to them, despite their small usage. A good example is the room area in Doom 2016 where you are first directly given the Rocket Launcher. Yes, the series took a turn after Doom 3 because Doom 3 in itself was already a turn from what Doom used to be and modern games are skipping right over Doom 3 and going back to the old times, since the action-based Doom games without overarching horror elements outnumber the horror ones. Quake is the one that always birthed horror; there were even times in development that they've mentioned trying to get some disturbing imagery for the first game. Now that's the game they should put horror stuff back into, since whatever we got last for Quake single player (Quake 2 & 4) wasn't intended to be Quake at all. A return to form for that, like the return to form we have of Doom, would be nice.
  12. CaptainResident

    Slaughterfest WADs: Pro or Anti?

    They're fine. They can be great and pretty satisfying to think "now I'm REALLY fighting legions of Hell!" but I don't like some where it was all fine and dandy right before switching to slaughtermaps/other off-the-wall nonsense towards the end [*cough* Scythe 2 *cough*]. I mean, spawning with one of the couple Cyberdemons in the map a couple feet in front of you? Bit of a weird thing there, even for final levels. TL;DR: Nice if done right.
  13. CaptainResident

    What is the Doom Pistol based on?

    Pistol: Beretta M9/92, as previously noted. Shotgun: Based off a toy shotgun, best to use a shotgun it most resembles or the shotgun from Alien (Ithaca 37) since that movie partially inspired Doom. Super Shotgun: Just the sound of a double barrel shotgun firing both shells at once. Chaingun: Since it's a clusterfuck of being a chaingun and SMG, just use the same as the pistol. Rocket Launcher: Basically any rocket launcher, probably use something like an old bazooka sound. Plasma Gun: up to you at this point. BFG-9000: Chances are that this one would be earrape.
  14. CaptainResident

    Doomworld Members' Sketchbook

    Thank you, I'm actually using it as an intermission screen!