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About CaptainResident
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Skeleton War Veteran
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Arcade Doom Community Project [Vanilla Limits, TWO SLOTS AVAILABLE]
CaptainResident replied to Quin's topic in Community Projects
After some more time messing around with it, I'll echo that the heavy edits aren't totally sitting right with me now. I pretty firmly do not like the heavy difficulty spike compared to the first draft, lots of areas in the original are left without enemies on purpose for the sake of atmosphere; see the dark computer-y teleport room. Having Cyberdemons in a pitch-black arena doesn't really fit what I was going for in that whole setpiece. A lot of the map gimmicks are also awry now; the signs in the 'pick your poison' room were intended as a secret, powerups are rearranged in a way that breaks what they were originally there for, etc. I'd rather the edits are kept to what makes it not break in the vanilla engine, and that any other changes are just suggested here so I can change them in a way that fits the map vision more. -
Arcade Doom Community Project [Vanilla Limits, TWO SLOTS AVAILABLE]
CaptainResident replied to Quin's topic in Community Projects
I'd feared as such; a lot of my testing is in DSDA with the complevels, so I missed a lot of the pure-vanilla engine quirks. I tested around the new revision for a bit, so far so good. I'll probably do some more playing with it to see if I have any changes-to-the-changes to make, but should be good to go. -
Arcade Doom Community Project [Vanilla Limits, TWO SLOTS AVAILABLE]
CaptainResident replied to Quin's topic in Community Projects
And here we go, "Anomaly Vault". Moody, intricate map centered around exploration that rewards closer looks. Extensive difficulty implementation. MIDI used is "Fate of the Damned" from Blood, composed by Daniel Bernstein. Included in the .zip for easier tweaks if needed. E2M4_AnomalyVault.zip Screenshots: And a description for some flavor, because why not: -
Arcade Doom Community Project [Vanilla Limits, TWO SLOTS AVAILABLE]
CaptainResident replied to Quin's topic in Community Projects
Progress is brewing, current working title for this is "Anomaly Vault". Forgot how much more stripped-back Doom 1 mapping is! Currently it's almost playable from start to finish, just have to tie up the progression and scatter out a healthy supply of things (monsters and items, mostly) throughout the map. After that it's adding smaller details, and then it should be good for a first testing draft. -
Mochaccina's Thy Flesh Consumed MIDI Pack
CaptainResident replied to tamara mochaccina's topic in Resources
This might be my favorite of the TFC soundtrack replacements from over the years. Has the really moody, dark atmosphere that I've always gotten from the episode. Excellent stuff. -
Arcade Doom Community Project [Vanilla Limits, TWO SLOTS AVAILABLE]
CaptainResident replied to Quin's topic in Community Projects
I'd like to toss a coin in the hat for E2M4 if able. -
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[cp // new lead!] Finer Doom: The Nominal Touches - ALL SLOTS CLAIMED!
CaptainResident replied to JustAthel's topic in Community Projects
Got a revised version fresh outta the oven, with a handful of changes. Map 05 Ordnance Centralv2.zip -Replaced some shell pickups with boxes, added more pickups in general -Fixed the two unintentional softlock traps -Lots of unpegged textures; I didn't even notice some of them in testing! Yeeah, admittedly I use a wide variety of weapons in testing, so I wasn't 100% sure on the shell balance. Should be better now though. -
[cp // new lead!] Finer Doom: The Nominal Touches - ALL SLOTS CLAIMED!
CaptainResident replied to JustAthel's topic in Community Projects
Here's the first draft of Map 05, its current title is "Ordnance Central". Includes some TEXTURE1-patched textures, as well as a custom MIDI, "Behind Enemy Linedefs", made by yours truly. Mostly designed around UV difficulty, but includes slight balancing for lower difficulties as well. OrdnanceCentralMap05.zip -
[cp // new lead!] Finer Doom: The Nominal Touches - ALL SLOTS CLAIMED!
CaptainResident replied to JustAthel's topic in Community Projects
Just updating with some in-progress screenshots to show I'm alive and making strides. So far the working title is "Terminal Central", but it's slowly evolving more into a weapons development area. -
[cp // new lead!] Finer Doom: The Nominal Touches - ALL SLOTS CLAIMED!
CaptainResident replied to JustAthel's topic in Community Projects
I'd like to claim slot 5 if that one remains available. -
CaptainResident changed their profile photo
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Thanks a million! I'll share a screenshot when I get around to slapping on the new sprite and putting it somewhere.
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Do you have a version without the rocket launcher, by chance? I'd love to use it somewhere, but the sprite wouldn't match up with the ones I'm using in a mod of mine. I'd edit it out, but I don't want to mess up the details on it.
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Here's an animated wall I made for a mod of mine, which is a screen that displays the logo of the mod's antagonists, the F.A.F. That's all it does. It's kind of like a fancy banner. ...Yes, I'm aware that their logo resembles an Iron Cross. It was meant to be a fancy crosshair and I'll probably tweak it a bunch soon...
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Damp Shithole (Vanilla)
CaptainResident replied to xdarkmasterx's topic in Map Releases & Development
It looks pretty good to me, but may I suggest a different name like "Overrun Lab" or something of the sort?