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random_soldier1337

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  1. random_soldier1337

    Why do some mods negate turbo pinkies?

    Yeah can't work with info that doesn't exist.
  2. random_soldier1337

    Which soundfonts for GZDOOM sound the best in your opinion?

    I think MSGS is adequate to reproduce the original OSTs for Doom somewhat. I can't really see the appeal of OPL since it seems like music reproduction at the very start of digital/software music reproduction.
  3. random_soldier1337

    Which soundfonts for GZDOOM sound the best in your opinion?

    Is there someway to setup VirtualMIDISynth for your source port to layer soundfonts or is it beyond the scope of someone just wanting to enjoy higher quality instrumentation for the MIDIs in Doom wads? Also what's the benefit of layering and/or using multiple soundfonts at once? Also (I'm not sure of the proper term for this) it seems some of the output engines like FluidSynth are more resource hogs than others (Timidity++ is another example in case no one knows what I am talking about). Which one maintains the most accuracy while still having a reasonable resource tradeoff for the fidelity given?
  4. random_soldier1337

    Why do some mods negate turbo pinkies?

    And presumably you can't interpolate an FSM which is by definition meant to be in one state or another and not an intermediate position which is often what interpolation gets you correct?
  5. random_soldier1337

    List scary or otherwise unsettling mods/maps

    I am probably going to be adding a lot to my own thread for future reference lol. Here goes. I donn't know how to make monster replacer/adder/randomiser. Played Unloved. Loved (lol) it. Shame it didn't get a sequel and just got transformed into its own thing. I wish the creator success however. 1993 and Ghoul's Forest I don't care for. I'm not a fan of jumpscares, especially when they are obnoxiously loud or are trying too hard to be disturbing or edgy like in the case of Ghoul's Forest with the fast Yurei death snuff porn slideshow. Same goes for Lasting light. I wanted to like Maskim Xul but it seems to drag on with a lot of quiet moments where you literally have no idea how to progress. It can seem a little too expansive. Brigandine isn't as strongly oppressive or suggestive as something like Maskim Xul but the architecture really reminds me of Quake which was more obviously borrowing elements from Lovecraft. Especially the end. I'll try out the others but I hate Atmosfear solely for the jumpscare at the end. Can you tell yet that I loathe loud screamy try hard disturbing jumpscares? God I love Strange Aeons. The music, the art, the design. It's not HR Giger levels of art but for some reason it still makes me feel dirty and want to barf sometimes, in a good way. Especially the earlier episodes. Sort of like watching a train wreck. You should recoil but you have morbid interest. There is also Ryalyeh.wad. Early levels seem tame enough but the later levels really make you feel like you are going through a giant subterranean cavern of a bedroom for some Lovecraftian entity. I don't properly remember the details but there is a mod/map by the name of Syataqwah or something that is Lovecraft themed that I saw a while back while browsing. At least I think I did. There's the DBP series with 'Dead but Dreaming' which just got a thread recently for its release, which is also Lovecraft themed. Gotta love SOTNR. How someone made something so colorful so creepy is a little hard to put your finger on. The music probably has a big role to play. The music is very overbearing. Didn't it also get a sequel?
  6. random_soldier1337

    List scary or otherwise unsettling mods/maps

    I'm especially curious if there are mods adding more classical demonic/supernatural random behavior. Especially since E1 of the first Doom or the first few levels of Doom 2 may as well be the start to a exorcist style movie before jumping into direct hell and all the Doom Slayer and pseudo-lovecraft stuff starting, if you want to be particular about lore. It'd be so cool if there was a random chance for a prop to attack you or otherwise do something totally unexpected. Like the mod is literally a list of tropes implemented into the game. Doomguy vs. The multiverse. Literally where the environment itself also attacks you or tries to throw you off. EDIT: This is probably one mod that sort of follows my ideas: https://forum.zdoom.org/viewtopic.php?f=43&t=47975&start=15 Too bad it hasn't been update in forever.
  7. random_soldier1337

    Why do some mods negate turbo pinkies?

    Just out of curiosity. I've seen this primarily with Brutal Doom. A bit of fast enemy behavior, most evidently turbo pinkies disappears. Is it something to do with custom monsters? Couldn't the engine easily interpolate data?
  8. random_soldier1337

    How to get animated sprites on Overlay map as default?

    Wow that's pretty hacky. So if I am getting this right, by doing this I'll be unable to change any settings while playing like graphics or otherwise and making them stick?
  9. I'm trying to find the ones with best instrumentation. I believe I've only seen GZD display soundfont support (at least a relatively straightforwards way). I've tried SGM and it to seems to have the highest quality and accuracy to instruments but seems to be geared more towards orchestral so weird things happen often like Doom 2 MAP01 has a pipe organ main in the first part of the soundtrack. Also the eletric guitar is accurate but sounds either too 'deep' or too 'whiney' at times. I definitely don't like the default GZD soundfont. It neither makes the music sound accurate to real instruments nor accurate to the original SC-55 Roland-thingy production.
  10. What I mean to ask by the title question is how do I get the overlay map to show all 'things' on the map as animated sprites. I know there is an ID-something or other console command but I'd like to know how to set it to show all the 'things' on the map as animated sprites by default.
  11. random_soldier1337

    How do I determine which mods are compatible with which?

    Don't remember the readme off the top of my head but I don't think it was explicitly stated to be played with BD. Extermination Day seems more like an accompanying mod to BD in that levels and gameplay are designed to enhance BD and vice versa. You could play it vanilla too if you wanted. Custom monsters/bosses as well as events still show up. Can you guys compare GZDoom modding to modding with other games? Like seed said, in TES modding you could spending hours arranging/rearranging a load order until you get everything right.
  12. random_soldier1337

    How do I determine which mods are compatible with which?

    Extermination day without Brutal Doom. A lot of objects get replaced with those exclamation marks denoting missing assets. Or stronghold with any monster replacer. Monsters don't try to reach the goal but just do the standard reach and/or attack player. I also think Golden Souls 2 didn't work properly with Embers of Armageddon in that I couldn't get any ammo for my weapons. EoA says it is pretty much universal. Admittedly, these aren't incompatible per se since you technically aren't stopped from playing. Nothing really says until you get further in the game and realize that even though the codes aren't clashing, what they are doing in game and the design for each of the things is counter to what the overall design of one set out to do.
  13. random_soldier1337

    What's your opinion on Reddit?

    Regarding what's going on with the updated reddit rules, inequality aside, symbolic gestures are well and good but it doesn't help minorities get opportunities, let alone what someone actually needs like the basic of livelihood. On the discussion of social media, much as I hate the "Do some research bro" statement, it may actually be helpful than having social media feed you BS. All people on these platforms have some bias. Hell, I know plenty people IRL that bias their stances on social or political issues with personal sentiments. I see what you mean. It often does seem that nuanced topics deserving more careful and considerate replies don't or are heavily biased towards what their societies have taught them about the world as opposed to what the world actually may be. If nothing else, top voted posts are just satirical circlejerk statements with nothing to add. Just another voice of indignation. How frustrating threads can be if you try to find information and just keep going through this. Ironic considering the topic. I used to watch those. Then I started avoiding them and as I type this, I have realized something. In retrospect, these videos became so characterstic and becoming of reddit it exemplified the banality of reddit responses as well as the threads that will be on the front page. I'm not sure about your statement. It's definitely encompassing many things when you say corporations doing things I don't like. I definitely don't want them to sell me watered down 30% ethanol to save costs, all the while lying to me about it when I specifically wanted 60% or above to disinfect surfaces in these times.
  14. random_soldier1337

    How do I determine which mods are compatible with which?

    Often enough that I posed the initial question. Thanks. This is probably closer to the kind of details I was looking for. I'm not too technically inclined with Doom modding but I can understand a few things here and there. Also, question. When you say 'same stuff' are you referring to the same category, e.g., monsters/weapons/etc. Or are you referring to something else? Can you tell me what you mean by the 'same name' for weapons/monsters? I'm not sure I understood.
  15. random_soldier1337

    How do I determine which mods are compatible with which?

    Edited my OP. I do read the compatibility statements. I meant in the case where it is not explicitly stated and/or there is room for interpretation.
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