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doomaddict82

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About doomaddict82

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    Green Marine

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  1. doomaddict82

    Plutonia Revisited demos [-complevel 4]

    Prcp map10 uv max in 2:56 Yay, finaly that sub 3 :)) still improvable tho, pv10-256.zip
  2. doomaddict82

    Plutonia Revisited demos [-complevel 4]

    Prcp map10 uv max in 3:00 a 14 sec improvement over my former time, still aiming for that sub 3 ofcourse d:) pv10-300.zip
  3. doomaddict82

    Crispy Doom 5.4 (Update: December 17, 2018)

    Lol .. Going to download right away. Cheers man!
  4. doomaddict82

    Crispy Doom 5.4 (Update: December 17, 2018)

    Yeah , that would be super! @fabian
  5. doomaddict82

    Crispy Doom 5.4 (Update: December 17, 2018)

    Excuse me but is there Any chance to see a build with the monster secret stats anytime soon? Or is it of the table. I am checking daily.. @fabian
  6. doomaddict82

    Crispy Doom 5.4 (Update: December 17, 2018)

    @fabian automap stats in-game sounds good to me. would be great if u could add that feature!
  7. doomaddict82

    Crispy Doom 5.4 (Update: December 17, 2018)

    I rather play on crispy but I am more of a max guy, and if u do uv-max and want to check ur kill stats u have to press the auto-map, wich is not very convinient when u are recording( a advanced Hub ala prboom+ what looper suggested would be great Also, would it even be possible to add more lights to crispy in stead of gamma correction which makes it a little to grey(ish) something that prboom does whith glboom sector lightning?
  8. doomaddict82

    Plutonia Revisited demos [-complevel 4]

    Oops. My bad.. First time I uploaded a file, I will remember it for the next time! :) @kraflab (all fixed)
  9. doomaddict82

    Plutonia Revisited demos [-complevel 4]

    Yay, my first uploaded demo! but still room for improvement to sub 3:00 I think. I used Zahid's route.. Plutonia revisited community project Prcp map10 uv max 3:14 complevel 4 skill 4 source port : glboom 2.5.1.5. pv10-314.zip
  10. doomaddict82

    SIGIL - New Romero megawad for Feb 2019

    I was a little dissapointed its not going to be limit removing like his tech gone bad, I hear him ( Romero) talking about dropping the wad on the gzdoom.exe so its probably going to be for advanche doom engine and not vanilla compatible, also viewing the video of teaser looks like its for gzdoom, I hope I'm wrong. Btw..did u notice the play in the teaser vid? Lol.. I am wondering is that Romero playing? Also that music.. ( thinks parameters -nomusic) Argh after couple of sec, luckely it doesent come for free with the megawad haha.. If it is limit removing I am exited to play it, great birthday present ( 19 feb my birthday) so cheers for that Mr.Romero
  11. doomaddict82

    Which source ports would you like to see revived?

    CompetitioNDoom for sdl 2.xx , I like the old scool look and feel..
  12. doomaddict82

    PrBoom-Plus, ver. 2.5.1.4

    @grazza what I mean with mouse doesent move for one tick is when u move ur mouse very slowly when recording or shorttics, the mouse just stops moving gets stuck for a few mili seconds, for example when u try to pixel line up to glide, it stops moving for one pixel, this only seems to happen or at least noticable if u move ur mouse very slowly, if I move it fast left and right it doesent seem to get stuck for one tick/pixel/ms or whatever the best way to discribe it, it makes for anoying situations and this doesent ocure with choco ports or with orginal doom2.exe .. I have no idea what causes this, if it were a mouse related issue it would do the same thing in all the ports regarding the mouse not moving when turning very slow.. :( @kb1 I tryd most complevels, 2,4,9 but it doesent change anything in prboom in regards to mouse getting stuck for 1 pixel in recording/shorttics..
  13. doomaddict82

    PrBoom-Plus, ver. 2.5.1.4

    @kb1 I have fixed the 2 sec delay by turning up my in-game resolution and lowering my screen resolution.. I am not used to playing in window mode, feels akward.. The mouse not moving at all for one tick doesent ocure in vanilla ports like chocolate\crispy\vanilla but does in prboom 2515, I do have alot of mouse issues since update to windows 10 64bit.. all the ports that use sdl 1.xx are unplayable, incl Cndoom, wich is ashame they dont update to sdl 2.. I would like to know if other ppl have this issue with that version of prboom and if there is a way to fix it or is it related to my old razer copperhead mouse, but then it should ocure in the other source ports aswell..
  14. doomaddict82

    PrBoom-Plus, ver. 2.5.1.4

    @agent6 thanks for ur reply, the thing is, I know about shorttics\longtics but in cripsy-doom or vanilla doom while recording, I do have the jerky mouse movement but not that the mouse doesent move at all for one tick, which is anoying if u want to pixel line up to glide or for plutonia map01 strafe50 gap for example makes it a pain, lol.. but if I read ur post correctly u say that it is normal for the mouse not registering for a tick at all.. Still I dont have this problem with -shorttics on the other source port/ or vanilla.. thats strange..
  15. doomaddict82

    PrBoom-Plus, ver. 2.5.1.4

    The problem is that my desktop resolution is 1680x1050 and in that resolution the game runs laggy.. Also a strange problem I have with prboom+ 2515 is when I play in the reduced turning resolution, shorttics, when I move my mouse very slow it doesent move at all for 1 tick, which makes the controls a little jerky, even more so than normal recording.. And its to bad but I cant use older versions of Prboom+ at all becuz they use sdl version 1 and that doesent run correct on my windows 10 64bit.. any suggestions at the mouse not moving at all for 1 tick when recording or with shorttics ? this problem doesent occur in crispy-doom or vanilla doom..
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