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About Inno

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    Green Marine

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  1. Inno

    DOOM Eternal Gameplay Reveal Impressions

    Ah, man. I don't even know what to add that's new. I'm extremely pleased with this reveal. This feels like everything a sequel to Doom 2016 should be, while also paying attention to the pleas for more classic-inspired stuff - not just visually, but in the gameplay as well. I'm rather excited for this, and id has shown that they truly know what they're doing now. And mmmm, I can hardly wait to hear more of Mick Gordon's music.
  2. Inno

    Things about Doom you just found out

    Doom's source code, despite the heavy demonic theming in the game itself, was not especially demanding. It desired only the blood sacrifice of a single individual.
  3. Inno

    What do you listen to when you're playing Doom?

    Depends on my mood. Sometimes I'm listening to a video from some content creator I like, other times I play the game without any background noise or music, in-game or otherwise. I'll also either listen to Aubrey Hodges work, or Nine Inch Nails.
  4. I've gotten to the point where I no longer switch between default and freelook, depending on the source port. Autoaim so consistently bothers me with how often I feel like my control over what I'm shooting in wrested from me, resulting in my death, that I've pretty much given up on it. So always freelook without autoaim for me.
  5. Inno

    British or American spelling?

    No, but when using Swype on my phone, that's what it defaults to, and I didn't pay enough attention to notice. Are you sure you cannot find anything else in my prior post that would enable you to continue being a pedantic sod?
  6. Inno

    British or American spelling?

    I'm an American, but UK English is certainly more preferable. It has a texture and life to it that US English, with it's (rather wasted and inconsistent) efforts to smooth out the "rough edges" does not.
  7. Inno

    The Doom Confessional Booth

    Ah, then I apologise. I suppose I'm not understanding your previous post. It seemed like a reply to something I'd said, but I'm not sure what you were replying to, exactly.
  8. Inno

    The Doom Confessional Booth

    And no one said otherwise, so what're you fussing about?
  9. Inno

    The Doom Confessional Booth

    The first HR feels every bit the 1997 wad it is. Is it well regarded? Sure, and deservedly so, considering what it was when it released. But it isn't perfect. It's flawed, just like HR2. They both have their fair share of weak maps, and uninteresting or poor encounter design. HR's map design has aged massively, due to how basic it is. And all you actually have to say definitively in opposition to HR2 is that a single map has an issue on UV. That'd be a pretty damning indictment if it were a single map, but it's not. If you think the encounters aren't as interesting or solid in HR2, I see understand that.. There's plenty of encounters in both wads that I think were terrible and fell into "here's a bunch of monsters!" with nothing backing up the design. But, for me, I think HR1 fell into that trap more often than HR2. Either way, it doesn't matter. I've already expressed that my experience with these wads is on HMP. Mrthejoshmon has stated in past that he played on HNTR or HMP on initial runs of megawads. So your complaint of the mandatory secret on UV isn't really relevant to myself or to him. But, hey, if you like HR1 is think it's worth going through, just give him the recommendation and be done with it. Also, it's not exactly some unheard of thing for someone to like HR2 more than the first one, so stop pretending like this is a new concept to you. Even the reviews on the archive demonstrate others who say the same. And *really* stop with the dramatic nonsense, e.g. "...is absolutely farcical on par with someone saying "dogs have six eyes!" You sound like an idiot with stuff like this. In case you've forgotten, you're talking about mods for a video game. It's okay. People can disagree with you sometimes on video games. Relax, man, relax. People have enough problems in their lives today without making more for themselves.
  10. Inno

    The Doom Confessional Booth

    Ah, I see. You're just interested in spouting more shit. Got it.
  11. Inno

    The Doom Confessional Booth

    ...Are you capable of actually using words to have a civil discussion?
  12. Inno

    The Doom Confessional Booth

    In both cases, I would recommend you start with the second of each series. The first Memento Mori is sort of rough, and lacks the polish that the second one possesses. Same with Hell Revealed. I'm not terribly fond of slaughtermaps personally, but if someone is interested in them, HR2 is a lot more refined in that regard. Alien Vendetta is mostly great, though the third episode really starts to devolve into tediousness. Once it stopped the "like Doom 2, but harder" approach that it did so well in favour of "shit, lads, I hope you like killing around 1k monsters, because that's what we're going for now," my interest in the mod really started to check out. But it also has Misri Halek, map 20, which (aside from me getting a little confused here and there) is a stunning map for the time, and is still rather impressive even now. It's not my favourite map of the wad, but it is the map that I left AV thinking was a must-play.
  13. Inno

    The Doom Confessional Booth

    (1) People talking about difficulty on a forum *really* shouldn't be that stressful for you. Chill. (2) It's mostly a one-man effort, however, as the vast majority of the maps are made by skillsaw. (3) You erroneously appear to have the idea in your head that my problems are on some maps, and things I enjoy are on another. Or that I'm not aware of which maps are skillsaw's, and which are not. Don't jump to conclusions so quickly next time. No, my problem is that, in a single map, there can be displayed brilliance both in map design and in occasional encounter design, but also total shit. Pure and simple. You have made it very clear that you like hard maps, and that you're oh, so professional at playing a video game. That's great, bud, that's what the higher difficulties are for, and I'm glad you are catered to. The more people enjoying Doom to their liking, the better. But on 'normal', it should play well. Occasionally, the wad does. Mostly, however, it doesn't. Simple rule is that if getting through your encounters isn't just 'tiring' (Serious Sam can be 'tiring'), but *tedious*, then you've fucked up. Ancient Aliens is mostly tedious, most of the time. Period. (4) I'm well aware of the "mindset" that different levels have. You mention ammo starvation in the early levels. Yes, that's present, and I don't have a problem with it. My complaint isn't about ammo starvation, it's about enemies placed poorly. Nope. I just think everyone else's tolerance for enemy placement bullshit is higher than mine. Trying to go, "Well, it's well-liked by others, so that means that it's actually super good" is also not a good platform upon which to base your argument. Hell Revealed is also quite well-liked, but it doesn't stop the fact that the enemy placement is the hottest of garbage after the first several maps in that, too. Now, you can all complain about what I've said all you like, but I'm frankly not invested enough in the subject to continue arguing with people over the placement of enemies in a video game. I'm fine with discussion about it, but it's clear you and NIH aren't, so I'm just not going to reply to any further fussing about it, especially not in a thread entitled 'The Doom Confessional Booth', where the expression of unpopular Doom opinions is intended, without others responding like bothered children. Waste your time as you wish, but I'm not going to waste mine for you.