Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About NeptunesTyrant

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. NeptunesTyrant

    New Screenshot (Carcass)

    Kinda reminds me of Quake 1's Vore, with the three legs and lipless mouth.
  2. I assumed they worked the same way as the Argent Energy cores from DooM 2016. i.e. you just crush it and the energy just kinda infuses into you.
  3. NeptunesTyrant

    Monster you find the hardest/easiest to use effectively?

    I find Pain Elementals the hardest to use, as I find their lost soul spawning hard to balance. They're almost certain death in confined spaces and infuriating in wide open areas. As most of the others have said, Imps are the most versatile as they work well both as solitary ambushers/snipers and in massed hordes without drowning the player in hitscan.
  4. NeptunesTyrant

    SIGIL v1.21 - New Romero megawad [released!]

    Upto Part way through E5M5, and I have to say, I'm really not liking it so far. Thin Walkways, Mass Crushers and Required Shootable Switches/Walls when ammo is at an absolute premium is not a fun experience.
  5. Detailing maps is my bane. Also finding the balance between too much and too little resources in a map.
  6. NeptunesTyrant

    Polyobjects and Sound Sequences

    Thanks, that did it.
  7. NeptunesTyrant

    Polyobjects and Sound Sequences

    Trying to experiment with Polyobjects (Sliding Doors etc.). I've got the door working fine, but I can't get sound on it no matter what i try. I've got the sounds defined in SNDINFO and the basic SNDSEQ set up: I've got it attached to the PolyObjectStartLine as Sound Number 1, but nothing plays when I test the map. Did I miss something?
  8. NeptunesTyrant

    Post Your Doom Picture (Part 2)

    First time experimenting with Fog and Transparency.
  9. NeptunesTyrant

    Doom Slayer Chronicles

    Finally got around to downloading this, only to find that my computer straight up refuses to run the bundled GZDooM version. Damn...
  10. Holy Crap does Antediluvian's Wall look amazing. How did you do those trees and rocks, are they 3d Models?
  11. NeptunesTyrant

    The Howling Void

    Just want to say thanks for everyone's positive feedback. It feels like I achieved my initial "design statement" so-to-say, which was "If I can't make it look like Art, at least make it Fun." Oh, and I found a <!> missing thing on E2M6. Gonna fix that.
  12. NeptunesTyrant

    The Howling Void

    Hadn't heard of them, the name was actually an obscure Doctor Who reference. @wintertowns, It seems like Boom is too limiting for what I want to do mapping-wise.
  13. NeptunesTyrant

    The Howling Void

    Because I honestly don't know what Boom is.
  14. NeptunesTyrant

    The Howling Void

    Give it a sec, had to double edit the post to reset the upload allowance.
  15. NeptunesTyrant

    The Howling Void

    whipped up a quick credits.txt and reuploaded. No, Doom II is the intended IWAD, the maps are simply named in the eXmY format for the DooM1 feel.