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About Immorpher
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64nicator
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I am speculating, but I know Retribution requires the Doom2.wad because Doom 64 has things like the super shotgun. So this could explain why it works with Freedoom 2 but not Freedoom 1.
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Indeed props to @Kaiser! The community and ports would not exist without him!
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That is a good question! I am not sure! Doomworld has been around for a long time and the community has changed over that time.
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Indeed, WADs not on idgames would change the Doom 64 count by a lot. But that's because the Doom 64 category on idgames is only a few months old, so it will take a while for the authors to add some old ones up. But this list should get a close count to the Doom 64 WADs out there. https://docs.google.com/spreadsheets/d/1kgPXUDuxEaCN6nxVsWiY2lBy9XM-e9er2Z2D67azgC0/
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The Doom 64 Source Code Released! (Reverse Engineering)
Immorpher replied to Erick194's topic in Console Doom
Does the "vector" compression compress better than the original? -
The Doom 64 Source Code Released! (Reverse Engineering)
Immorpher replied to Erick194's topic in Console Doom
Fantastic Erick! I tested it on the Doom 64 XE wad and the file size was reduced by half! This will let us pack a TON of maps on the N64 if we wanted to! -
Don't forget about yourself as you did the "night-shift" for us westerners for quite a while! :D
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I am necro-bumping this topic because the server has reached 1000 members! Amazing it keeps rolling after 3 years!
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From what I hear, you need someone on PC to run the Doom 64 CE installation. Then you need to grab the doom64.iwad (or is it ipk3?) and give it to you to put in the same gzdoom folder.
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Nice seeing someone who remembers the perceptions of Doom 64 when it was released! For the Wadazine, I went back through the magazine archives and found the critics gave it an 80% rating on average, with many giving it in the 90's as well. They seemed to appreciate it for what it offered. Although it seems people were happy to write in to the magazines, saying they didnt like it haha. You can read my article on it, "Then and Now of Doom 64", here: Then for the Doom 64 Discord, I compiled an archive of all the written press for Doom 64 I could find in the 90's. There's a lot of stuff in there and you can find it here: https://www.dropbox.com/sh/z151ztcuzrawaq7/AAAtbtujiavO2cWdcUgyYDaya?dl=0
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Show & tell us about your physical DOOM collection
Immorpher replied to Mystery Man in 3D's topic in Doom General
Nice seeing people still finding Doom 64 in the box! :D -
Oh yes! The latest version is open source on github. JNMartin is happy to take push requests with improvements. https://github.com/jnmartin84/64doom/ And I can send you what I have been working with too, just need to hunt it down again. Discord is often the best place to get ahold of me, but other places is fine too. Feel free to DM me!
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The Doom Master Wadazine #21 - Feat. Roofi, Biodegradable, the Wadawards 2022, Why E4M1 is the Best Doom Level, and more!
Immorpher replied to Endless's topic in Doom General
I was very fortunate to have @Steppskie, @Twilightsoul1, and Zoyahu helping me out with this one! We all kinda get involved in each other's projects in the Doom 64 community as modders, so it was important to have the perspective of the player's side. And their prolific Doom 64 mod playing really made the three articles for Doom 64 projects possible! -
DooM 64 cut weapons sprite restoration (for real, no joke)
Immorpher replied to hell2slay's topic in Doom Editing
So in the alpha version of Doom 64, the rocket launcher sprite is pretty much like the final version. But we know there's a pre-alpha Doom 64 made, and perhaps still around, with content that was even cut from the alpha! Here's the videos of the alpha Doom 64: https://www.youtube.com/playlist?list=PLB0oWkFBPhdoXaW9XpF_Ll5nHWuDsyVzs -
Brutal Doom 64 v2.5 Unofficial Update (by swc132994 and styd051)
Immorpher replied to styd051's topic in WAD Releases & Development
No good thing ever dies!