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Immorpher

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About Immorpher

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  1. Oh sweet RGB modded! I have been thinking about doing a visual upgrade on mine. If people start making their own Doom 64 roms, I definitely will since I already got an everdrive to load them. From what I remember the N64 team was mostly battling the cartridge memory as opposed to the RAM, which means there might be extra space anyway. But with the added memory of the expansion pack, so much could be done. I am excited just imagining the possibilities on real hardware. :)
  2. Immorpher

    Anguish - Custom Doom 64 map

    Oh okay! Ya unfortunately the Remaster doesn't support sf2, instead download the wads here. I recommend the new beta versions: https://www.dropbox.com/sh/avwyyi3xdfrxov4/AADO3ufcIza6Hhw_m-AtWO4ca?dl=0 And the command to load the sounds and music would be... -file "C:/Directory/MorphSound64 1.1 beta.wad" "C:/Directory/MorphMusic64 1.1 beta.wad" You dont need the directory stuff if its in the same directory as the doom 64 exe.
  3. Immorpher

    Anguish - Custom Doom 64 map

    This is done on the Remaster but with texture filtering off. And in reference to custom sounds, do you mean how to load a wad with custom sounds in it, or how to mod in your own custom sounds for the remaster in general? :)
  4. Immorpher

    Anguish - Custom Doom 64 map

    Inspired by the @RonnieColeman play through, I also played Anguish on "Watch Me Die" difficulty from pistol start with no mid-level saving and fast monsters (what I call Ultra Hard mode). I took twice the time and had less finesse; but I had fun and the map is a good challenge with those settings!
  5. Immorpher

    Controller Doomers - how's it going?

    Before I settled on a FPS pad with an analog stick, I was really considering a "half controller" like this! It seems like it may work well.
  6. Immorpher

    [WIP] Doom 64 Special Episode: Journey into the Chaos

    Awesome! Is this running in DZDoom? :)
  7. Immorpher

    Controller Doomers - how's it going?

    It is awesome that ports will typically recognize controller and mouse input simultaneously. This has allowed me to do analog stick movement plus mouse turning :) . I use a Doom eternal FPS pad with an analog stick made for the PS4 and a razer basilisk mouse. And I play from the couch as well using one of those reading boards. Some may find it a strange hybrid set up, but it is pretty comfortable for me!
  8. You are right Doom 64 and Quake 64 had ramping on the N64. It basically treats the player like they have a moment of inertia, which physically makes sense but also helps a ton with aiming. Quake 2 on the N64, since it was ported by a different company, did not have this and it was a nightmare to control, on any sensitivity setting. It's a bummer since the N64 port of Quake 2 had unique levels and a soundtrack by Aubrey Hodges, but the controls are so awful without ramping.
  9. @Nikoxenos and @4MaTC really great work done here. It really makes it a magazine. :)
  10. The Doom 64 physical edition for Switch and PS4 preorders are live and will be open until October 25th! Classic Edition (all the goodies): Switch: https://limitedrungames.com/collections/neo-frontpage/products/switch-limited-run-81-doom-64-classic-edition PS4: https://limitedrungames.com/collections/neo-frontpage/products/limited-run-365-doom-64-classic-edition-ps4 Just the physical copy: Switch: https://limitedrungames.com/collections/neo-frontpage/products/switch-limited-run-81-doom-64 PS4: https://limitedrungames.com/collections/neo-frontpage/products/limited-run-365-doom-64-ps4 Mega bundle: https://limitedrungames.com/products/doom-64-mega-bundle T-shirt: https://limitedrungames.com/collections/neo-frontpage/products/doom-64-retro-tee
  11. Immorpher

    The DOOM 64 (rerelease) thread

    We've been able to get it close to EX in terms of modding. We can now swap in maps,textures, sounds, sprites, and music (as long as they replace existing D64 ones). It's music support is better than EX actually. But in terms of custom weapons/enemies, it's hard to beat ZDoom ports in terms of that (since it is decades of work to get them to this point).
  12. Immorpher

    Does Mayonnaise belong on pizza?

    People often dip pepperoni pizza in ranch, so I guess mayo is not too far off. But I would think ranch dressing would be the better option overall.
  13. Immorpher

    Anguish - Custom Doom 64 map

    That would be a good idea! Perhaps even for a community event. Series of small maps. Perhaps start off as a single-episode event. Then if it is popular enough, do more episodes until its a megawad.
  14. Immorpher

    Does anybody really value Cacowards?

    As far as I understand Super Mario Bros 1, 2, 3 and World are written in assembly. So the code on the rom is basically it for the source code. Perhaps they may have ran an optimizer on the assembly, which may have made it a bit more cryptic but predictable. Then for Super Mario 64, it was written in C. That source code hasnt been released (unless it was part of the gigaleak?), but fans have reverse engineered the compiled code back to C. They discovered that nintendo didn't use compiler optimizations (as I think it was their first game not using assembly), so they recompiled it with optimizations and now it runs a bit faster in some areas.
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