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Everything posted by Immorpher
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Looks like Demonfear is a good start as I was able to build a WAD with it and a ROM. I think a few asset bugs should be fixed eventually but this could be a potential free N64 ROM, perhaps "Xenofear", since Freedoom is full of aliens? I will post ROM builds and updates in this directory: https://www.dropbox.com/sh/az86jiarfh8w10m/AADGw_6fKKQrQcUUtUKonbqVa?dl=0
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[WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
Immorpher replied to DrPyspy's topic in WAD Releases & Development
It gathered sounds from various sources as part of a sound caulking idea. I am not sure if its using parts of the one you are thinking of or not. -
Here are the freedoom IWADs I use where I converted the midis to mus https://www.dropbox.com/s/mpu92492ellyire/iwads.zip?dl=0
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I'll DM you on doomworld instead and see if I can attach the files.
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I DMed you on discord with files!
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I built Freedoom2 into it. It freezes before the first demo loads, so get through the menus before one loads. Also I think the music is a bit weird. https://www.dropbox.com/s/6189goaqm7g3gtx/Free64Doom2.zip?dl=1
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Try changing doom.WAD to DOOM.WAD, and when building it refer it to as DOOM.WAD. I know the makefile can be sensitive to this.
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There's updates on this front on loading WADs into the ROM. But we'll need some tools to convert the assets to the right formats since they arent in the same format as PC Doom. Interestingly the music and sound files are stored outside of the WAD in the ROM. And we havent done much work in figuring out those formats. It's midway specific we assume.
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JNMartin updated the 64Doom codebase, which included some updates from @the_kovic, so I rebuilt Freedoom with it. I haven't thoroughly tested it, but music seems to be working! Get the N64 ROM below... https://www.dropbox.com/s/efrdywfjzexh31b/Free64Doom.zip?dl=1
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We have dreams of it happening one day! I can definitely help on the music/sound/texture end. But we dont have enough spriting experience in the community to finish such a big undertaking.
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What if there was a FreeDoom 64 or other FreeDoom equivalents of other Doom games?
Immorpher replied to whatup876's topic in Freedoom
Hmm I am not aware of one, but it's 100% do-able with what we have now! Just need to convert the assets to the proper format. -
[GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled
Immorpher replied to molecicco's topic in WAD Releases & Development
For a long time GZDoom didn't support basic Doom 64 things like gradient lighting, so we learned the vanilla Doom 64 way of doing things. And unfortunately GZDoom doesn't support the Doom 64 mapping format, so we can't easily translate our Doom 64 way over to the engine (like macro scripting). In an interesting tidbit! We had a vote whether Ethereal Breakdown should be a Doom 64 Retribution / CE mod or a Doom 64 EX / Doom 64 Remaster mod. It was overwhelmingly voted to go for the latter and the more native Doom 64 mapping format (since it was to honor the 25th anniversary of the game). The idea was it could be adapted to GZDoom later, but we ended up using so many Doom 64 specific quirks that it has made it hard to translate over. -
I joined Doomworld in 2018, but my first map didnt come out until 2022 (4 years later). I was modding in other ways though. Now I got a handful of other maps and collaborations in making maps. I tend to float around just helping where I can. I know some people get burned out after a while, but for me since can contribute small things here and there in different ways, I havent felt that yet. Thus I imagine a distribution of the lifetime of a mapper to be quite wide.
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Where Can i get doom 64 that can run like gzdoom
Immorpher replied to Skelly The Rizzler's topic in Doom General
This GZDoom adaptation gets quite close visually (depending on your settings). https://www.moddb.com/mods/doom-ce/downloads/ -
Download Version 1.0 Here: https://www.dropbox.com/s/e0qms88i896snph/D64StereoProject.zip?dl=1 This project restores the stereo panning of the Doom 64 soundtrack that was lost on some formats such as for the Doom 64 Remaster midi implementation and some tracker format conversion. Note that this music will not be 100% faithful to the N64 however it is pretty close. You may freely use this music for your modding projects. The download contains two types of files.... MIDIs - Here the soundfont stereo information its transcribed into the midis themselves by parsing the note ranges into separate tracks with the correct panning values. For your convenience a WAD is provided with these midis that immediately work on the Doom 64 Remaster. Tracker Files - Inspired by @Kinsie's Consolation Prize, the stereo-parsed midis have been converted into two tracker formats (IT and MPTM) compatible with GZDoom. These are small files, without needing a soundfont, and they reproduce the MIDIs accurately without MP3/OGG compression artifacts. They are pretty good for GZDoom-based Doom 64 adaptations and inspired projects! Check out the readme in the download for methods, software used, and credits. Let me know of any bugs and the methods I use can be applied to custom midis too!
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Oh this looks very cool!
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Getting use out of that new Doom 64 category!
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[UPDATED 5/20/23] Doom 64 Restoration Patch (2020 Remaster)
Immorpher replied to OpenRift's topic in WAD Releases & Development
My stereo restoration project might be good for this! The edited midis restore the stereo panning that was lost with the DLS soundfont format. -
That is a good question. I actually dont know for sure since I run it on hardware. I know Project 64 isnt accurate enough for 64Doom (and likely 1964 would have problems too). I think you will have better luck with Ares, Simple64, or Mupen64, as these are more accurate emulators. Also to update peeps, 64Doom likely will be updated soon, which could enhance compatibility. I know some bug fixes and optimizations are implemented.
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So we tried merging NJ Doom into it, but it wouldnt load properly. I think I may be out of my element in merging vanilla doom wads onto Freedoom, as I think I might be messing something up on my end.
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Indeed it doesnt have any custom textures, so I am not sure what the definition is for. But I will try NJ Doom!
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So I have realized that I am a bit out of my element in combining textures into Freedoom using the TEXTUREx stuff. Also a lot of mods seem to have dehacked, which isnt implemented yet for 64Doom. Can anyone recommend a vanilla megawad without custom textures and without dehacked? We tried Demonfear, it does load into the main menu, but then it crashes at the skill select. I am not sure if its related to the texturex file it has. We tried with the freedoom texturex file and also the demonfear texturex file, no luck. But coming from Doom 64, I dont know what I am doing with texturex files. Perhaps a Doom 1 set would be good?
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Another fun level! @isthisnametaken I noticed that the even simpler cluster text appears a bit early. If you would like me to edit some of the map info and move it send me a DM!
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Nice, well it sounds like Freedoom can then be used as a base for bundling WADs into freely distributable 64doom N64 roms!
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Anyone know how well Freedoom's textures work with maps made for Doom 1? Because this is a cool idea.